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Skin FAQ (Installing, server usage, and more)  XML
Forum Index -> UT2004 Skins Go to Page: Previous  1, 2
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Jefe

Godlike
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Joined: 11/05/2008 22:52:53
Messages: 361
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Demon is correct. Displaying skins is a client-side process and there is no way to make other players see you as a specific default character if they don't have the custom skin you're using. They will always see their selected default characters.

Speaking of that, it is possible for players to change their default characters the official way from a small list of choices, and it's also possible for a player to force all players to appear as their default choice -- but only if they also use their default choice.


(Copied from Unreal North.com)


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Forcing Default Models in UT2004
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Forcing default models is when you pick from a list of, well... default models & edit your UT2004 files so that everyone you see `in-game` is that person. There are various reasons people want to do this, ranging from visibility of characters, to frames per second (fps) performance, to reducing game jitter when a new player enters the game.

Example: a popular forced model is Gorge because of his `easy-to`-see characteristics. To someone forcing Gorge, everyone is gorge.

The forced models can only be ones taken from the following list:

Allowed Default Models
----------------------
Female skins
Tamika
Ophelia
Sapphire
Rylisa

Male skins
Jakob
Gorge
Malcolm
Rapier
Roc
Mokara
Brutalis
----------------------


Hey, I don't make the rules, so don't complain to me if the list doesn't have a lot of variety.
Remember, I'm a custom content freak, so I never force default models. Which reminds me... I need to warn you before we go any further...


****** WARNING ******

Forcing default models will turn every character you see `in-game` to the one (sometimes 2) models that you specify. If you have installed any custom skins or models, you will not be able to enjoy them while the forced models are enabled. Custom skins are not 'forceable.' I suggest saving a backup copy of the User.ini and UT2004.ini files before making ANY modifications, that way you can revert to 'the way it was' if you mess something up.

****** /WARNING ******









Ok so let's get on with it...

We'll be dealing with 2 files:

C:UT2004SystemUser.ini
C:UT2004SystemUT2004.ini


1. Open User.ini in Notepad
2. Do a search for [XGame.xPawn]
3. Check the lines below [XGame.xPawn] & modify them until you get:

[XGame.xPawn]
PlacedCharacterName=Gorge
PlacedFemaleCharacterName=Rylisa
bPlayOwnFootsteps=False
bUnlit=True

// Note: bUnlit=True will brighten up the skins a bit.

3a. While you're at it, search for [Engine.Pawn] in the User.ini, & make sure the line below it looks like:

[Engine.Pawn]
bNoCoronas=False

// This will also help visibility of skins.

4. Save & close.
5. Open UT2004.ini in Notepad
6. Search for [UnrealGame.DeathMatch]. If it's not in there, add it somewhere.
7. After you find/add that line, alter your UT2004.ini to reflect the following:

[UnrealGame.DeathMatch]
bColoredDMSkins=True
bForceDefaultCharacter=True

8. Save & close. You should now be showing 1 model for everyone.
9. If you want to change the model you're forcing, go back into User.ini & modify the line

[XGame.xPawn]
PlacedCharacterName=Gorge

to the model you want to see. An example would be:

[XGame.xPawn]
PlacedCharacterName=Mokara
PlacedFemaleCharacterName=Rylisa

I would recommend playing around with these 2 lines to get a feel for how they will effect your game.
Use the list of allowed default models to experiment.


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Using the Console to Force Default Models in UT2004
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You can also use the console to set the default skin. Note that the quick console will not allow these operations.
You must pull down the console by hitting the ~ key (default).

Once your console is open, you'll need to enable the default character setting by typing:

set UnrealGame.DeathMatch bForceDefaultCharacter True


To turn them off, you would open the console & type:

set UnrealGame.DeathMatch bForceDefaultCharacter False


Then you set your default character...

set XGame.XPawn PlacedCharacterName *
or
set XGame.XPawn PlacedFemaleCharacterName *

...where * can be a character name from the lists mentioned previously (remember the gender separation)




You can use these console methods to set up keybinds if you're so inclined.

NOTE: On servers enabling `Anti-TCC` or other cheat protections, the "set" command may be disabled, so be sure to do your modifications offline or on another server prior to joining.
 


Now it's also possible to use my technique to make everyone appear as the custom character of your choice, but keep in mind, they'll still see you as Jakob or whatever default you chose to change, even if they have your custom skin installed, since you must use the skin you are forcing.

However, if you can get your skin added to the DC skin pack SVN, any player who uses the SVN will see your skin, in addition to players that have installed your skin the normal way.

The new DC server:
 
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