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TheDruidXpawX

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320 wrote:
Not a bad idea. And while you're at it, turn down the shield gun...  


Is the shield gun over the top?

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320

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TheDruidXpawX wrote:

320 wrote:
Not a bad idea. And while you're at it, turn down the shield gun...  


Is the shield gun over the top? 


What I don't like about it most is that it is powerful enough that on queen/warlord/titan waves you are almost gauranteed the kill if you double-dodge jump at the bad guy while other players are shooting at it with other weapons. Even more so when the triple is involved, and because it's a one-hit kill scenario, the triple only needs to be run for the bare minimum duration.

I was thinkging about super weapon dmg. That way, even if a high level doesn't have a piercing, with some clever moves, like working around corners, the player can make smart use of the SG!
PyRo

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NO!!!! I like the shield the way it is. Yes if you have all the right stuff it can be a one hit kill but you have to also consider the fact that us players with the shield have to get close enough to to do so which is higher risk of getting beamed with a rock and such! Rather then you guys standing the entire map away with your sniper or link and so on!! We take the risk of getting killed so we can play with our shield guns! I say leave it where it is!!! and bring on the titans!

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Icey

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320 wrote:

TheDruidXpawX wrote:
Why does everyone have it in for the assault rifles? 


Horrifically innacurate and even at close range it does exceptionally poor dmg. I had duel rage 11 AR once, and with a triple, it was probably as powerful as a plain mini with no triple. I think even if the AR were given vorpal chances I still wouldn't use it, except to mess around. 


320, I do believe I was in a game where you decided to go for the assault rifle high score with a pair of Rage 11's. And I'm fairly certain you won the game by around 250-300 points.

But yes, I must agree. The assault rifle is a very blah weapon, and from what I've seen on the server, everyone's last choice. It was a good idea for Epic to switch out the starting weapons from Enforcer's to Assault Rifles and Warhammers to Shield Guns (Thank you on that seccond one!), but the assault rifle is very underpowered.

I would very much like to see the enforcer's back in action, since I loved those back in the days of the first Unreal Tournament (dual-wield gangsta style!), but they were overpowered. In a basic DM game, I think they did 25 damage per shot?

Well, whatever is decided with this, leave the flak alone!

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Titanium.wombaT

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320 wrote:

Not a bad idea. And while you're at it, turn down the shield gun...  



HERESY!!!! Sure it does a heap of damage but, on the flipside, playing melee you take at least double the damage a gun-fighter takes so I think it works itself out nicely! Its pretty standard fare for the melee weap to be overpowered, look at half life (crowbar), farcry (machette), pretty much any fps, if you're willing to get close enough to use it, theres a reward that weighs evenly against the damage you're gonna take. So yeah...thats my braingoo in a bowl.

/steps off soapbox

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Fro13

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lol, i think 320 must have been watching me(and probably many other players) take out queens/warlords/titans with my sheild as a medic. Unfortunitly, it's the only way to rack up any kind of points as a medic. It's the only weapon that doesn't require resupply to use regularly, so it's great for medics. Also, even with Advanced DR, I still take a ton of damage going into groups of monsters.

As for assualt rifles, if the damage was increased, how many people would use it anyway? I would like to bet that it will be very few, if any.

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320

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Titanium.wombaT wrote:

320 wrote:

Not a bad idea. And while you're at it, turn down the shield gun...  



HERESY!!!! Sure it does a heap of damage but, on the flipside, playing melee you take at least double the damage a gun-fighter takes so I think it works itself out nicely! Its pretty standard fare for the melee weap to be overpowered, look at half life (crowbar), farcry (machette), pretty much any fps, if you're willing to get close enough to use it, theres a reward that weighs evenly against the damage you're gonna take. So yeah...thats my braingoo in a bowl.

/steps off soapbox

cheers!

t. 


I hear what you're saying, but once you get past vamp 4, the dmg you take becomes less important. You make it up with each hit. It's only when you get swarmed that you're in trouble, but being swarmed is a problem no matter what weapon you have (cept deemer with globe).

Another aspect is that the monsters chase you. Players are in effect, "monster magnets", meaning the SG doesn't require much aim. The monster often does the work for you and walks right into it.

Still another aspect is agro. Especially when the server is crowded, the shield gun guy does not take double damage due to melee precisely because the monster is shooting at another player, allowing the SG player to easily flank or backstab. When I used to play SG, I would deliberately allow other players to get the early shots in so they got agro and *then* I'd charge with SG, block their shots with my body and get get the kill. Since I wasn't doing dmg to the monster, I didn't even start getting agro until that first succesful shield gun hit landed.

I think SG should be powerful, but it is too low skill for that much power.

Right now, it kills everything from a brute or less with one full shot (assuming maxed db, not sure without). I think a fully healthy brute should take one full hit and a follow up (i.e. one full charge and one min charge). So, it's still a very viable weapon in low ammo situations but discourages Kill-steal Karl from relying on it soley.

Back in my early LW days, when I had like vamp 2 or 3, if I had to go to the bathroom I would position myself in a corner facing out and put a book on top of mouse 1 with the shield gun...




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Interesting. I never thought that the shield gun was overpowered. I used it a couple of times and I didn't get a kill (and I made sure it was fully charged).

I also usually find the shield gun alt fire to be next to useless. Except in Assault games where you have to sit on an area to secure an objective.

The enforcers sound like they would be a fun addition. The only think I really used the assault rifles for is chucking a couple of grenades into a pit of enemies when I spawned. Otherwise I just used the best weapon I had (I have loaded).

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Grizzled_Imposter

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TheDruidXpawX wrote:
Why does everyone have it in for the assault rifles?  


the weapon is grossly inaccurate at any range. Unfortunatly that makes it difficult to use, couple that with the fact that the weapon dosen't seem to do a good percentage of the damage of the Flack, it just is not enough for most people. As for enforcers, I think that they were too powerful in the first place, their long range effectiveness is scary when you think of the package it comes in.

320 wrote:
Not a bad idea. And while you're at it, turn down the shield gun...  

I like the shield gun how it is.

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TheDruidXpawX

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Ok, not going to do it. Sorry. Post closed.

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The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
 
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