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		<title><![CDATA[Latest posts for the topic "Enforcers!"]]></title>
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				<title>Enforcers!</title>
				<description><![CDATA[ Hey, Dru and Shan...check this one out.

http://unrealtournament2004.filefront.com/file/Enforcer_Weapon_Mod;45288

It adds the Enforcers back in instead of the darn Assault Rifle!

It's not <b>quite</b> like the Enforcers of old, but it works (in general), it works properly with RPG, and...yeah. I want mah Enforcers back! ;)]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2337.page#19881</guid>
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				<pubDate><![CDATA[Sun, 13 Aug 2006 20:17:39]]> GMT</pubDate>
				<author><![CDATA[ Moof]]></author>
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				<title>Re:Enforcers!</title>
				<description><![CDATA[ Ack no!

I'm trying to fix certain things right now and if you replace the assault rifles, it breaks a few parts of my fixes. :(

The DruidLoaded issue would probably be easy to adjust for this (where AssaultRifles are put into an array, put the Enforcers instead), but the Denial thing would be a bit more of a tweak.  Might have to move it *all* to a configuration variable so that if this mod is in use, you can configure the fixes  for both classes ... hmmmmm ... think DruidLoaded already is configurable ...

I should really go to bed now :(]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2337.page#19884</guid>
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				<pubDate><![CDATA[Sun, 13 Aug 2006 20:52:42]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
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				<title>Re:Enforcers!</title>
				<description><![CDATA[ Eep. If Dru and Shan do decide to put this in, I'll help you with them fixes? :)]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2337.page#19886</guid>
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				<pubDate><![CDATA[Sun, 13 Aug 2006 20:58:14]]> GMT</pubDate>
				<author><![CDATA[ Moof]]></author>
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				<title>Re:Enforcers!</title>
				<description><![CDATA[ I would also like to have this mod implemented.

Enforcers>>>>Assault Rifles.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2337.page#19890</guid>
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				<pubDate><![CDATA[Sun, 13 Aug 2006 21:32:01]]> GMT</pubDate>
				<author><![CDATA[ Mac_Knife]]></author>
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				<title>Re:Enforcers!</title>
				<description><![CDATA[ I was playing on another server and instead of a assualt rifle what about a MP5 now them are fun to have...just takes the assualt rifles place]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2337.page#19903</guid>
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				<pubDate><![CDATA[Mon, 14 Aug 2006 10:40:57]]> GMT</pubDate>
				<author><![CDATA[ Shadow-X]]></author>
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				<title>Re:Enforcers!</title>
				<description><![CDATA[ Why does everyone have it in for the assault rifles?]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2337.page#19950</guid>
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				<pubDate><![CDATA[Mon, 14 Aug 2006 21:32:41]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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				<title>Re:Enforcers!</title>
				<description><![CDATA[ <p></p>

		<cite>TheDruidXpawX wrote:</cite><br>
		<blockquote>Why does everyone have it in for the assault rifles?&nbsp;
		</blockquote>

Horrifically innacurate and even at close range it does exceptionally poor dmg.  I had duel rage 11 AR once, and with a triple, it was probably as powerful as a plain mini with no triple.  I think even if the AR were given vorpal chances I still wouldn't use it, except to mess around.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2337.page#19953</guid>
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				<pubDate><![CDATA[Mon, 14 Aug 2006 22:05:13]]> GMT</pubDate>
				<author><![CDATA[ 320]]></author>
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				<title>Re:Enforcers!</title>
				<description><![CDATA[ Agreed, the Assault Rifles are a joke. The only reasons people use them is either because they dont have any other weapons (and even then, most people would rather use the shield gun instead), or people are bored and decide to use the assault rifle(s) to fool around.
The enforcers were useful and posed some sort of threat if used well unlike the assault rifles.]]></description>
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				<pubDate><![CDATA[Mon, 14 Aug 2006 22:33:32]]> GMT</pubDate>
				<author><![CDATA[ Mac_Knife]]></author>
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				<title>Re:Enforcers!</title>
				<description><![CDATA[ <p></p>

		<cite>TheDruidXpawX wrote:</cite><br>
		<blockquote>Why does everyone have it in for the assault rifles?&nbsp;
		</blockquote>

I say the assault rifle is perfect, it motivates you to go get a new gun and do it quickly, it can still do damage, and if the player is skilled at avoiding bullets and rockets they can still survive long enough to not need to use it anymore.
I can't be the only Invasion player who has some decent deathmatching skills can I?

 :wink: ]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2337.page#19963</guid>
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				<pubDate><![CDATA[Tue, 15 Aug 2006 06:08:20]]> GMT</pubDate>
				<author><![CDATA[ v0rTeX]]></author>
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				<title>Re:Enforcers!</title>
				<description><![CDATA[ I like the Enforcers because they were a viable weapon. Though weaker in DPS than all the other weapons, they were usable and accurate with their primary fire, and the secondary fire could allow you to do some panic mode damage in an emergency. In short, they were a reliable and useful backup.

The Assault Rifles, however, are not a viable weapon. They do less than half the DPS of the next more powerful weapon, and that's not taking into account their accuracy, which is so bad that they can literally miss a target point blank.

The Enforcers are coming back in UT2007 for a reason.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2337.page#19965</guid>
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				<pubDate><![CDATA[Tue, 15 Aug 2006 07:08:48]]> GMT</pubDate>
				<author><![CDATA[ Moof]]></author>
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				<title>Re:Enforcers!</title>
				<description><![CDATA[ Assault rifle - damage/sec of primary beats only lightning gun and (unmodified) avril.  It's very close to the damage/sec of the link secondary.

Damage/sec of secondary however beats shock primary, bio, sniper, lightning, and (unmodified) avril.

Keep in mind this means you are hitting with every shot, which is not likely.

Dual assault rifles do about as well as their secondary, and they would need about a +40% or +50% increase to do as much damage as a minigun.  (This is assuming you eat through ammo twice as fast, and that you hit with every shot - the first I am not sure is true but think is, the second is pretty darn impossible.)  That being said I'd take dual null 6 assaults over a normal minigun a lot of the time.

I find it kinda funny that vort put the MP5 on his server... heh.  You didn't even need other weapons with that kinda thing! :D]]></description>
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				<pubDate><![CDATA[Tue, 15 Aug 2006 08:15:58]]> GMT</pubDate>
				<author><![CDATA[ kyraeu]]></author>
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				<title>Re:Enforcers!</title>
				<description><![CDATA[ Ive used assault rifles a few times and they do seem underpowered, maybe not as bad as some are saying but unless you are running a triple or dd then you are highly unlikely to kill anything with them... about the only use is if they have poison, knockback, or vamp but then again you always have sg and xloc at your disposal too which are very powerfull if used correctly.]]></description>
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				<pubDate><![CDATA[Tue, 15 Aug 2006 14:13:21]]> GMT</pubDate>
				<author><![CDATA[ Continuum]]></author>
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				<title>Re:Enforcers!</title>
				<description><![CDATA[ It sounds like I should boost the power of the AR a bit instead of replacing it with some grossly overpowered weapon..]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2337.page#19979</guid>
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				<pubDate><![CDATA[Tue, 15 Aug 2006 19:06:37]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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				<title>Re:Enforcers!</title>
				<description><![CDATA[ Just a little bit though, you can always add a little more later if needed.. its easier than giving it to much then having to take it from people if its overpowered.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2337.page#19988</guid>
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				<pubDate><![CDATA[Tue, 15 Aug 2006 20:13:46]]> GMT</pubDate>
				<author><![CDATA[ Continuum]]></author>
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				<title>Re:Enforcers!</title>
				<description><![CDATA[ <p></p>

		<cite>TheDruidXpawX wrote:</cite><br>
		<blockquote>It sounds like I should boost the power of the AR a bit instead of replacing it with some grossly overpowered weapon..&nbsp;
		</blockquote>

Not a bad idea.  And while you're at it, turn down the shield gun...   :roll: ]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2337.page#19990</guid>
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				<pubDate><![CDATA[Tue, 15 Aug 2006 20:40:25]]> GMT</pubDate>
				<author><![CDATA[ 320]]></author>
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				<title>Re:Enforcers!</title>
				<description><![CDATA[ <p></p>

		<cite>320 wrote:</cite><br>
		<blockquote>Not a bad idea.  And while you're at it, turn down the shield gun...   :roll: &nbsp;
		</blockquote>

Is the shield gun over the top?]]></description>
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				<pubDate><![CDATA[Tue, 15 Aug 2006 21:16:04]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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				<title>Re:Enforcers!</title>
				<description><![CDATA[ <p></p>

		<cite>TheDruidXpawX wrote:</cite><br>
		<blockquote><p></p>

		<cite>320 wrote:</cite><br>
		<blockquote>Not a bad idea.  And while you're at it, turn down the shield gun...   :roll: &nbsp;
		</blockquote>

Is the shield gun over the top?&nbsp;
		</blockquote>

What I don't like about it most is that it is powerful enough that on queen/warlord/titan waves you are almost gauranteed the kill if you double-dodge jump at the bad guy while other players are shooting at it with other weapons.  Even more so when the triple is involved, and because it's a one-hit kill scenario, the triple only needs to be run for the bare minimum duration.  

I was thinkging about super weapon dmg.   :lol:  That way, even if a high level doesn't have a piercing, with some clever moves, like working around corners, the player can make smart use of the SG!   :lol: ]]></description>
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				<pubDate><![CDATA[Tue, 15 Aug 2006 22:26:39]]> GMT</pubDate>
				<author><![CDATA[ 320]]></author>
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				<title>Re:Enforcers!</title>
				<description><![CDATA[ NO!!!! I like the shield the way it is. Yes if you have all the right stuff it can be a one hit kill but you have to also consider the fact that us players with the shield have to get close enough to to do so which is higher risk of getting beamed with a rock and such! Rather then you guys standing  the entire map away with your sniper or link and so on!! We take the risk of getting killed so we can play with our shield guns! I say leave it where it is!!! and bring on the titans! :twisted: ]]></description>
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				<pubDate><![CDATA[Wed, 16 Aug 2006 09:56:11]]> GMT</pubDate>
				<author><![CDATA[ PyRo]]></author>
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				<title>Re:Enforcers!</title>
				<description><![CDATA[ <p></p>

		<cite>320 wrote:</cite><br>
		<blockquote><p></p>

		<cite>TheDruidXpawX wrote:</cite><br>
		<blockquote>Why does everyone have it in for the assault rifles?&nbsp;
		</blockquote>

Horrifically innacurate and even at close range it does exceptionally poor dmg.  I had duel rage 11 AR once, and with a triple, it was probably as powerful as a plain mini with no triple.  I think even if the AR were given vorpal chances I still wouldn't use it, except to mess around.&nbsp;
		</blockquote>

320, I do believe I was in a game where you decided to go for the assault rifle high score with a pair of Rage 11's.  And I'm fairly certain you won the game by around 250-300 points.

But yes, I must agree.  The assault rifle is a very blah weapon, and from what I've seen on the server, everyone's last choice.  It was a good idea for Epic to switch out the starting weapons from Enforcer's to Assault Rifles and Warhammers to Shield Guns (Thank you on that seccond one!), but the assault rifle is very underpowered.

I would very much like to see the enforcer's back in action, since I loved those back in the days of the first Unreal Tournament (dual-wield gangsta style!), but they were overpowered.  In a basic DM game, I think they did 25 damage per shot?

Well, whatever is decided with this, leave the flak alone! :)]]></description>
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				<pubDate><![CDATA[Wed, 16 Aug 2006 11:15:11]]> GMT</pubDate>
				<author><![CDATA[ Icey]]></author>
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				<title>Re:Enforcers!</title>
				<description><![CDATA[ <p></p>

		<cite>320 wrote:</cite><br>
		<blockquote>
Not a bad idea.  And while you're at it, turn down the shield gun...   :roll: &nbsp;
		</blockquote>


<b>HERESY!!!!</b> Sure it does a heap of damage but, on the flipside, playing melee you take at least double the damage a gun-fighter takes so I think it works itself out nicely! Its pretty standard fare for the melee weap to be overpowered, look at half life (crowbar), farcry (machette), pretty much any fps, if you're willing to get close enough to use it, theres a reward that weighs evenly against the damage you're gonna take. So yeah...thats my braingoo in a bowl.

/steps off soapbox

cheers!

t.]]></description>
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				<pubDate><![CDATA[Wed, 16 Aug 2006 12:23:51]]> GMT</pubDate>
				<author><![CDATA[ Titanium.wombaT]]></author>
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				<title>Re:Enforcers!</title>
				<description><![CDATA[ lol, i think 320 must have been watching me(and probably many other players)  take out queens/warlords/titans with my sheild as a medic. Unfortunitly, it's the only way to rack up any kind of points as a medic. It's the only weapon that doesn't require resupply to use regularly, so it's great for medics. Also, even with Advanced DR, I still take a ton of damage going into groups of monsters. 

As for assualt rifles, if the damage was increased, how many people would use it anyway? I would like to bet that it will be very few, if any.]]></description>
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				<pubDate><![CDATA[Wed, 16 Aug 2006 14:30:19]]> GMT</pubDate>
				<author><![CDATA[ Fro13]]></author>
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				<title>Re:Enforcers!</title>
				<description><![CDATA[ <p></p>

		<cite>Titanium.wombaT wrote:</cite><br>
		<blockquote><p></p>

		<cite>320 wrote:</cite><br>
		<blockquote>
Not a bad idea.  And while you're at it, turn down the shield gun...   :roll: &nbsp;
		</blockquote>


<b>HERESY!!!!</b> Sure it does a heap of damage but, on the flipside, playing melee you take at least double the damage a gun-fighter takes so I think it works itself out nicely! Its pretty standard fare for the melee weap to be overpowered, look at half life (crowbar), farcry (machette), pretty much any fps, if you're willing to get close enough to use it, theres a reward that weighs evenly against the damage you're gonna take. So yeah...thats my braingoo in a bowl.

/steps off soapbox

cheers!

t.&nbsp;
		</blockquote>

I hear what you're saying, but once you get past vamp 4, the dmg you take becomes less important.  You make it up with each hit.  It's only when you get swarmed that you're in trouble, but being swarmed is a problem no matter what weapon you have (cept deemer with globe).

Another aspect is that the monsters chase you.  Players are in effect, "monster magnets", meaning the SG doesn't require much aim.  The monster often does the work for you and walks right into it.

Still another aspect is agro.  Especially when the server is crowded, the shield gun guy does not take double damage due to melee precisely because the monster is shooting at another player, allowing the SG player to easily flank or backstab.  When I used to play SG, I would deliberately allow other players to get the early shots in so they got agro and *then* I'd charge with SG, block their shots with my body and get get the kill.  Since I wasn't doing dmg to the monster, I didn't even start getting agro until that first succesful shield gun hit landed.

I think SG should be powerful, but it is too low skill for that much power.  

Right now, it kills everything from a brute or less with one full shot (assuming maxed db, not sure without).  I think a fully healthy brute should take one full hit and a follow up (i.e. one full charge and one min charge).  So, it's still a very viable weapon in low ammo situations but discourages Kill-steal Karl from relying on it soley.

Back in my early LW days, when I had like vamp 2 or 3, if I had to go to the bathroom I would position myself in a corner facing out and put a book on top of mouse 1 with the shield gun...




]]></description>
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				<pubDate><![CDATA[Wed, 16 Aug 2006 14:43:15]]> GMT</pubDate>
				<author><![CDATA[ 320]]></author>
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				<title>Re:Enforcers!</title>
				<description><![CDATA[ Interesting. I never thought that the shield gun was overpowered. I used it a couple of times and I didn't get a kill (and I made sure it was fully charged).

I also usually find the shield gun alt fire to be next to useless. Except in Assault games where you have to sit on an area to secure an objective.

The enforcers sound like they would be a fun addition. The only think I really used the assault rifles for is chucking a couple of grenades into a pit of enemies when I spawned. Otherwise I just used the best weapon I had (I have loaded).]]></description>
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				<pubDate><![CDATA[Wed, 16 Aug 2006 14:57:20]]> GMT</pubDate>
				<author><![CDATA[ Thalanox]]></author>
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				<title>Re:Enforcers!</title>
				<description><![CDATA[ TheDruidXpawX wrote:
<blockquote>Why does everyone have it in for the assault rifles? &nbsp;
		</blockquote>

the weapon is grossly inaccurate at any range. Unfortunatly that makes it difficult to use, couple that with the fact that the weapon dosen't seem to do a good percentage of the damage of the Flack, it just is not enough for most people. As for enforcers, I think that they were too powerful in the first place, their long range effectiveness is scary when you think of the package it comes in.

320 wrote:
<blockquote>Not a bad idea. And while you're at it, turn down the shield gun...  &nbsp;
		</blockquote>
I like the shield gun how it is.]]></description>
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				<pubDate><![CDATA[Thu, 17 Aug 2006 07:21:56]]> GMT</pubDate>
				<author><![CDATA[ Grizzled_Imposter]]></author>
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				<title>Re:Enforcers!</title>
				<description><![CDATA[ Ok, not going to do it. Sorry. Post closed.]]></description>
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				<pubDate><![CDATA[Thu, 17 Aug 2006 21:46:16]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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