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Joined: 03/04/2006 13:40:23
Messages: 350

*blinks*... Woah... Okay, I can safely say your skill with UnrealScript has skyrocketed.

Wicked Sick!

Joined: 01/13/2006 15:23:41
Messages: 1239
Location: Florida

Much to Dru's chagrin recently.

I did a *lot* of LPC coding - LPC is a scripting language that MUDs are coded in (Multi-User Dungeons - you know, the text based games; there are a few still in existence). It is very object oriented, though I would say not quite as structured as an actual language (or UnrealScript, for that matter). I've had some basic Java since then, and I use Perl regularly (go figure, I'm a systems admin, and Perl is *the* sysadmin language). At various points in my life I've touched Ada, C, Basic (not that fake Visual Basic stuff, but real Basic), ForTran, PHP, and even a little asp for a class. So between that and my ability to track a sequence in detail (thank God I've never had to deal with threaded applications at the code level), I've got quite the handle on some key things ...

But I'm still lacking some experience with some of the functions; don't know what calls I can make to what, etc. (I'm probably going to be looking for some specific array manipulation and querying functions soon). But then I'm always saying "Google is your friend," and there's the BeyondUnreal Wiki out there.

As for my experience with PD, well, I had to figure it all out to first figure out what was going on in a reported Denial/Ghost bug (like "well, they both have this PD function - but how are they called? They can't obviously run at the same time, but what exactly determines when they are called and in what order? Who are they 'return'ing to?"). And both of those do a lot of stuff during "death".

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Wicked Sick!

Joined: 03/09/2005 05:20:36
Messages: 479
Location: Indianapolis, Indiana

Go get unCodex and run it on your ut2004 directory if you want an easy way to find available functions / default properties.

There are a couple others out there (undox ships as part of ued) but uncodex looks very similar to javadocs so thats what Ive started using.

Current WIP:
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