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Forum Index -> UnrealScript, Coding, Mapping, and 3rd party Mods Go to Page: Previous  1, 2
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Okinesu

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Joined: 12/19/2004 20:45:34
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Tidu! wrote:
You sure you're using the same texture? The environment maps and effects should work the same on a mesh. In Maya, in the modeling interfect, go to Edit Polygons, the first choice, and choose planar Mapping. then change the scale. Maybe the texture is so scaled that you can't see the effects.

And for the emitters, you'll have to make a new final blend material, and use the glass texture. Then I think you change "ZWrite" to either True/False, (whichever it isn't already). And I think the emitters will be able to be seen. 


Oh man, that's entirely too complicated for what I am trying to do... I'll just use the old glass sheet and scale it, good lord :\

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Tidu!

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Joined: 12/20/2004 14:32:15
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lol sorry

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Okinesu

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Tidu! wrote:
lol sorry  


No, it's fine - I need to learn exactly what you are talking about anyway if I ever want to have a hope of seriously developing maps. For now, I'll just use the glass pane in the original...

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Okinesu

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Download DM-1on1-Bastal

I put the sky textures into the myLevel package, fixed the emitters, zoned off the RL area, bumped the shield up to a SuperShield, and added some pickups in the water halls.

The AmbModern package is used extensively, so I think it's wise to just download it as a seperate file instead. You can still get it here.

------------------------------------------------------------------

I just did this, so I thought I'd mention it...

I was toying with the glass pane in Maya, and I triangulated it, which jumped the poly count up to 400. I then re-imported it, found a glass shader in a texture pack, assigned it to the smesh under Display-Skins and now I can see emitters through it. Huzzah!

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Tidu!

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Lookin good

Is there supposed to be a Health Keg on that SuperShield base?

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Okinesu

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Tidu! wrote:
Lookin good

Is there supposed to be a Health Keg on that SuperShield base?  


Erm... whoops. I think that works better, actually ^_^;

Also forgot to mention that I added music...

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Tidu!

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We'll onyl be able to hear the music if you include the .ogg file seperate from the map file.

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Okinesu

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Erm, download it again, it sounds right for me... the level music is on .ogg that shipped with the game...

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Tidu!

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Yeah, sorry about that, I read it thinking you had custom music in there, not the stock music

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Okinesu

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Tidu! wrote:
Yeah, sorry about that, I read it thinking you had custom music in there, not the stock music  


Nah, my music man is a little preoccupied...

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