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02/05/2006 18:54:49
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Okinesu
Dominating
Joined: 12/19/2004 20:45:34
Messages: 234
Location: San Marcos, TX
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Tidu! wrote:
You sure you're using the same texture? The environment maps and effects should work the same on a mesh. In Maya, in the modeling interfect, go to Edit Polygons, the first choice, and choose planar Mapping. then change the scale. Maybe the texture is so scaled that you can't see the effects.
And for the emitters, you'll have to make a new final blend material, and use the glass texture. Then I think you change "ZWrite" to either True/False, (whichever it isn't already). And I think the emitters will be able to be seen.
Oh man, that's entirely too complicated for what I am trying to do... I'll just use the old glass sheet and scale it, good lord :\
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02/05/2006 19:02:25
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Tidu!
Dominating
Joined: 12/20/2004 14:32:15
Messages: 231
Location: Hatboro, PA
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lol sorry
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this is tidu
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02/05/2006 19:10:04
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Okinesu
Dominating
Joined: 12/19/2004 20:45:34
Messages: 234
Location: San Marcos, TX
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Tidu! wrote:
lol sorry
No, it's fine - I need to learn exactly what you are talking about anyway if I ever want to have a hope of seriously developing maps. For now, I'll just use the glass pane in the original...
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02/05/2006 19:47:00
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Okinesu
Dominating
Joined: 12/19/2004 20:45:34
Messages: 234
Location: San Marcos, TX
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Download DM-1on1-Bastal
I put the sky textures into the myLevel package, fixed the emitters, zoned off the RL area, bumped the shield up to a SuperShield, and added some pickups in the water halls.
The AmbModern package is used extensively, so I think it's wise to just download it as a seperate file instead. You can still get it here.
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I just did this, so I thought I'd mention it...
I was toying with the glass pane in Maya, and I triangulated it, which jumped the poly count up to 400. I then re-imported it, found a glass shader in a texture pack, assigned it to the smesh under Display-Skins and now I can see emitters through it. Huzzah!
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02/05/2006 19:57:16
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Tidu!
Dominating
Joined: 12/20/2004 14:32:15
Messages: 231
Location: Hatboro, PA
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Lookin good
Is there supposed to be a Health Keg on that SuperShield base?
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this is tidu
Thanks to KohanX for the avatar |
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02/05/2006 20:03:51
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Okinesu
Dominating
Joined: 12/19/2004 20:45:34
Messages: 234
Location: San Marcos, TX
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Tidu! wrote:
Lookin good
Is there supposed to be a Health Keg on that SuperShield base?
Erm... whoops. I think that works better, actually ^_^;
Also forgot to mention that I added music...
Download DM-1on1-Bastal
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02/05/2006 20:06:48
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Tidu!
Dominating
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We'll onyl be able to hear the music if you include the .ogg file seperate from the map file.
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this is tidu
Thanks to KohanX for the avatar |
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02/05/2006 21:32:30
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Okinesu
Dominating
Joined: 12/19/2004 20:45:34
Messages: 234
Location: San Marcos, TX
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Erm, download it again, it sounds right for me... the level music is on .ogg that shipped with the game...
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02/06/2006 19:48:30
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Tidu!
Dominating
Joined: 12/20/2004 14:32:15
Messages: 231
Location: Hatboro, PA
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Yeah, sorry about that, I read it thinking you had custom music in there, not the stock music
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this is tidu
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02/06/2006 21:28:25
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Okinesu
Dominating
Joined: 12/19/2004 20:45:34
Messages: 234
Location: San Marcos, TX
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Tidu! wrote:
Yeah, sorry about that, I read it thinking you had custom music in there, not the stock music
Nah, my music man is a little preoccupied...
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