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CartwrightHall nominated for deletion  XML
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TheDruidXpawX

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Joined: 12/19/2004 18:32:13
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There's a couple of problems with this map.

It's difficult for the big monsters to spawn if there's a lot of players because the places they can spawn is limited and they wont spawn there if someone is looking.

The real problem for me is it makes me ragingly motion sick.

Anyone else have strong opinions?

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The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
Pyramidion

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Joined: 02/21/2005 14:31:28
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I like the look of this map, but my framerate drops drastically so I usually quit playing while the map is on. So I'm definately for its deletion
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Continuum

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Joined: 03/09/2005 05:20:36
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TheDruidXpawX wrote:
There's a couple of problems with this map.

It's difficult for the big monsters to spawn if there's a lot of players because the places they can spawn is limited and they wont spawn there if someone is looking.

The real problem for me is it makes me ragingly motion sick.

Anyone else have strong opinions? 


Those tiled floors get me too, plus the only good weapon for it is the shield gun. I vote to delete it.




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Chyster

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Joined: 02/08/2005 20:26:37
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Ya might wanna get yourself checked out for Vertigo if that map makes you queesy. It's a sure sign. Vertigo can be extremely dangerous if you do any climbing or work from heights, even such as a single story roof top. The shingles can be so disorienting that you can fall.

As for the map, it would be cool to have it made bigger so that we have the "cockroach" perspective, but until then, pitch it, I dare ya.

If at first you don't friccasee, fry, fry a hen.
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TheDruidXpawX

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You're welcome to edit it and resubmit it Chy

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The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
Continuum

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Joined: 03/09/2005 05:20:36
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Chyster wrote:
Ya might wanna get yourself checked out for Vertigo if that map makes you queesy. It's a sure sign. Vertigo can be extremely dangerous if you do any climbing or work from heights, even such as a single story roof top. The shingles can be so disorienting that you can fall.

As for the map, it would be cool to have it made bigger so that we have the "cockroach" perspective, but until then, pitch it, I dare ya.  


I do plenty of work from heights and unless I'm stretching out really far for something I'm usually ok

[2 cents]As for the map, I think it is a cool idea but better suited for a slower game, unreal is just to fast for something without any room like this one I don't think that double jump works in any areas that arent 2 stories and there is no way to dodge even in the main room. I guess it's ok if you sit in a doorway and wait for monsters but thats kinda hard to do for 16 waves... [/2 cents]




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Ghorkvos

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Joined: 08/05/2005 12:32:36
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Ill be glad to see it gone, the map slowed my framerate to be virtually unplayable, and titan waves are my favorite so that is a huge issue

I also wouldn't mind seeing oceanic gone because of the titan issue

Battle not with monsters, lest ye become a monster...
and if you gaze into the Abyss, the Abyss gazes also into you.
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dirty_deeds

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Joined: 12/19/2004 19:19:16
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well not miss it

old gamers never die, they just smell that way
emetakleze

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Joined: 01/02/2005 18:15:15
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<in his best JeanLuc imitated by Data voice> Make it so.

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****On a hot summer night would you offer your throat to the wolf with the red roses?****

***Though I cannot corrupt that which is by nature already corrupt, I can and do change the nature of the corruption***

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Fire_eclipse

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Joined: 01/24/2005 12:11:23
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I won't miss it too much. MOst of the time Myself and a few others just stand near a doorway and keep firing which eventually gets boring but that's all I really do. So go ahead if you'd like.

Can take the cold, can take the heat, and can't be beat.
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Cazius

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Joined: 07/10/2005 21:19:20
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I give my thumbs up to its deletion.
TheDruidXpawX

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The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
Chyster

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Joined: 02/08/2005 20:26:37
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I am currently trying to find a method to rescale this map without having to rebuild the entire thing. At the moment........it don't look good.

If at first you don't friccasee, fry, fry a hen.
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Continuum

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Chyster wrote:
I am currently trying to find a method to rescale this map without having to rebuild the entire thing. At the moment........it don't look good. 


I'm almost certain there is a way to do this, I'd ask around nali city or beyond unreal there may be someone there that would know how, but that would still leave those awfull floors




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Chyster

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Continuum wrote:

Chyster wrote:
I am currently trying to find a method to rescale this map without having to rebuild the entire thing. At the moment........it don't look good. 


I'm almost certain there is a way to do this, I'd ask around nali city or beyond unreal there may be someone there that would know how, but that would still leave those awfull floors  


I've been to UnrealWiki, beyondUnreal, NaliCity and everywhere else I can find. No Dice.

There is a map scaling feature that should work for this. However, the map maker used an advanced method of portals for connections between spaces subtracted with the red builder brush. I think these "portals" are the problem. I may just try deleting those and see what happens. This would of course increase the FPS to really high levels due to the richly texured environment of that map.

As for the floor, that is one really easy fix. Just change the texture for all floor surfaces.

If at first you don't friccasee, fry, fry a hen.
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