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New Vehicles/turret/sentinal ideas,.  XML
Forum Index -> Druids RPG Go to Page: Previous  1, 2, 3, 4, 5, 6
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tgroombr

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Joined: 11/26/2006 15:05:26
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Well before Druids RPG came around, the normal summoning charm that was from the original UT2004RPG had your monsters stay alive when you die. Somehow DruidsRPG has reversed that, and has done it to blocks as well. If this was done, then there should be a way to have blocks stay alive I'm sure. It's all a power of bools i guess.

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Trooper

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bad idea on that mystic... then you end up with 10000 blocks on and only 1 engi
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Mystic

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well clearly thier would be a limit,and if its not doable then its a no go ...the point is to keep 15 blocks alive without being able to spawn more. even after you die.
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Trooper

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maybe if it still used the engi building points when they respawned then they could still only make 15. otherwise I would suicide every wave so I can have 15 more blocks... eventually the monsters wont spawn because there will be a block at every spawn point!
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tgroombr

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Trooper wrote:
maybe if it still used the engi building points when they respawned then they could still only make 15. otherwise I would suicide every wave so I can have 15 more blocks... eventually the monsters wont spawn because there will be a block at every spawn point! 


Having blocks and other constructions covering nav points will for some reason cause the OOB messages. Covering up every nav point in the level would not only kill the monsters, but kill the players as well since the Anti-Camper would kill everybody.

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Mystic

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just because you can doesnt mean you can or should.

as far as blocking spawn points, to block the entrance to your base is totaly diffrent from blocking all spawn points to prevent monster spawning.
which in my eyes should be bannable or at the very least punishable.
your not only preventing others from lvling/scoring but also useing blocks how the owners specificly told people not to use them.

this is only a response to blocking spawn points...
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tgroombr

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Well in a map there are over 200 nav points, and every single nav point counts as a spawn area for monsters. It is highly unlikely that all those could be covered up even with the server's maximum capacity of players.

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greg11

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The problem with the engineer denial idea is that there would be no reason to protect the engineer.
If everyone is in a base, and the engineer has two defsents up protecting everyone, those players being protected should be making sure that the engineer doesn't die.

Also, a player getting exp when dead would be too exploitable.
I would spawn offensive sents and just let them work for me.
tgroombr

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greg11 wrote:
The problem with the engineer denial idea is that there would be no reason to protect the engineer. 


Good point. I always remind people that I am the person who built the base, and if I die, the base dies. This always earns me some hardcore turret linking.

But on the other hand, what if the ability were to save only a certain amount of constructions, say 5 blocks and 1 vehicle. Seeing that sentinels could get xp for the player while being dead, exclude sentinels from the ability.

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