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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/11/2009 21:58:47
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Hobo_Joe
Wicked Sick!
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Joined: 06/12/2005 20:15:17
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when I get on I ususally look at whose playing before I join to see what kind of game is going, such as mystic said. a bunch of engineers and nothing else or whatever, Then I'll play something besides engineer for that reason. I get more xp because they are all sitting in 1 spot, while I'm playing a class that has to hunt things down.
And if i'm on my WM (for those of u who don't know it's [WMD]Hobo_Joe) feel free to ask me for adren or health, I'll toss u some if I have it
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A wise monkey is a monkey who doesn't monkey with another monkey's monkey.
The only time I made a mistake is when I thought I made a mistake.
After partying all night Chuck Norris doesn't throw up; Chuck throws down!
Loaded Weapons: [WMD]Hobo_Joe lvl: 389
Medic: Hobo_Healer lvl: 101
Loaded Artifact: LA_Hobo lvl:71
Engineer: enJOEneer lvl:110
No-Class: the_hobonator lvl:54
Monster Master: Summoner_Joe lvl:42 |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/12/2009 00:03:42
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Ghost
Killing Spree
Joined: 08/24/2008 21:25:58
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I gotta agree with trooper when he points that
Trooper wrote:
... alot of times even a mid level junkie wont even bother maxing because he would rather use a rod.
I have a 200ish lvl junkie and for me it's easier to get 150 adrenaline back than for a lvl 80ish and below. Some people are kind enough to replenish my 150 adren when I max a wep for them. If most people would "donate", low or mid lvl junkies wouldn't oppose maxing. I don't blame them for not wanting to max, they spend 150 from their hard earned adrenaline and only get 10 xp in return (ridiculous if you ask me).
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/12/2009 00:13:58
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Trooper
Godlike
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Joined: 05/17/2008 15:32:06
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I always give if I can... even if I run away... get kills, come back and donate. I had mystic max 2 weaps for me. but I only had a max adren of 100 so I couldn't refund it all. so 3 times I gave him 100 adren to thank him
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/13/2009 07:34:47
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Szlat
Wicked Sick!
Joined: 05/18/2005 18:32:41
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So, I got the exploding barrels done. An interesting variation. I have put them to use building points because I didn't want yet another category. The explosions do not hurt team mates. They are based on the Explosive barrels already in UT2004 Assault.
Requires more testing before submitting.
I have created a turret based on the Leviathan side turret. Because of what it looks like when you set the size to be turret sized, I have made the fire slower but doing more damage. Unfortunately, I am not convinced about the look of it - the texture is quite blurry, and using cylinder collision doesn't work too well with the big guns sticking out the front. So I am not entirely convinced, and probably will not submit it.
So next I may look at something like a Lightning Beam turret - base the mesh on the link turret. Perhaps have the firing options as a small quick firing primary twice per sec damage 50 per shot, and charge and hold the secondary - say 7 secs to charge for 400 damage. The fast firing mode will them be just under an energy turret.
Will also consider a Paladin turret and a Hellbender side turret, but no promises. Especially if I can't get a decent mesh together. I could just re-use the energy/ball turret - energy for instant fire and ball for projectiles, and just give a slight visual difference for the different ammo types. But I think that would be a bit boring.
I will look at doing some extra wall formations during the next week. I'll have to dig out the lego first to test Mystic's suggestions.
As far as sentinels go, I like the diversity of the existing three. I don't think Druid will accept health/ammo/adrenaline/shield giving sentinels. And I don't just want to create variants of sentinels that fire different things e.g. flak/rocket/- those options are good if you have a human controller, but not really necessary when the sentinel is automatic. So I am after something different.
A thought occurs to me that we could do some shield wall type ones. From where your trans is, go sideways x feet until you hit a wall, and spawn a vertical "sentinel" at each wall. Then each sentinel on start-up "links" to nearby sentinels of the same type. This would allow a laser wall doing damage, or a shield wall killing projectile, or a spider-web that things stick to, or an elastic wall that bounces projectiles or opponents back, or even a solid wall. I think I like the options this route gives, so I will chase it up further.
As far as vehicles go, they can largely just be configured into the game without any extra coding. I like the sound of battle bikes, but it will be up to Druid to decide which ones he wants to configure in.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/13/2009 09:03:10
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Dracos
Rampage
Joined: 09/27/2007 13:36:52
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That turret is a bit....creepy looking.
Like the barrel's idea. Good for a last ditch effort on killing things. Just think thier going to be a bit unweildly to use and easily hit by a stray shot.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/16/2009 02:10:38
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Szlat
Wicked Sick!
Joined: 05/18/2005 18:32:41
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Dracos wrote:
Like the barrel's idea. Good for a last ditch effort on killing things. Just think thier going to be a bit unweildly to use and easily hit by a stray shot.
You may be correct. At the moment the barrels have 25 health, and can be damaged by anything - players, monsters, other exploding barrels, falling....
So, our options are:
Try them as they are and see
Make it so other players on the same team cannot damage them. So monsters can, and the spawning player, and anyone's exploding barrel
Make them so only the other team can damage them, and have a different type of explosion mechanism e.g. proximity detection
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/16/2009 03:03:28
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Mystic
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Joined: 12/21/2004 21:36:56
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i would first try them to see how other players handle them,as is.
But i realy think you should make them so players cannot shoot them,it would just suck to build them and have them wasted because people cant control themselves know what i mean
the proximity i think would be the best route,
either or option 2 and 3 seems good together
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/16/2009 04:23:39
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Trooper
Godlike
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what about remote trigger like the grenade launcher. artifact detonates the barrels so you can wait till there are alot outside then boom
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/16/2009 06:30:51
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Dracos
Rampage
Joined: 09/27/2007 13:36:52
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Trooper wrote:
what about remote trigger like the grenade launcher. artifact detonates the barrels so you can wait till there are alot outside then boom
Ah the joys of remote mines.
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Hmm, instead of barrels we get mines instead. Proxy, Timed and Remote.
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The only issue I can see arising from all of this is that more people will flock to the Engineer class due to all the new "toys". Plus Engineer class is going to start feeling a little bloated with stuff. Perhaps its getting close to time to split the Engineer class a bit by making a seperate class called for now Gageteer. They can be the ones with the mines, barrels, etc.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/16/2009 06:45:21
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Mystic
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lmao not to take the glory away from others, but im quite irritated with seeing peeps nab my ideas and post them as thier own.
btw the grenade barral was discussed during the family room map. Translocator<u> to make <u> to blow up.
Over all i beleive it was decided that it was too much like a timed nuke,and the last thing engi's should have is a endless nuke on a timer. whats to stop me from just throwing a barral detonate throw another ect rinse repeat, even with a 80 second timer.its like a mini rechargeable nuke.
in my eyes even thoe it was my idea after careful thought i deemed it too exploitable ,unless its dumbed down to the point of uselessness.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/16/2009 11:12:48
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Szlat
Wicked Sick!
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Mystic wrote:
Over all i beleive it was decided that it was too much like a timed nuke
The damage for a barrel is currently set to 150 with a radius of 300. The standard rocket does damage of 90 on a radius on 220.
So damage currently not much more than a rocket. It will seriously hurt a skaarj, but one barrel is unlikely to kill a skaarj. So not a timed nuke by any standard.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/16/2009 15:24:13
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Mystic
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ah ok then my barrals must of been on steroids,lol because when they went they took warlords with them, i should prolly stop trying to code lol before i mess up my ut2004
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/16/2009 17:35:54
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Szlat
Wicked Sick!
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Ok, some extra wall designs. First Mystic's Long High Wall
Fills a wide gap and leaves 2 windows for firing through. 15 blocks.
Then we have a small bunker. About the smallest enclosed space you can get. Unfortunately, you still get a lot of splash damage through the blocks, so probably not worth having
Then we have the tall curved wall. Like the existing curved wall but with another solid level on top.
Then we have a long shelter, designed for construction against a wall. You have a bit to hide in, and two outer sections for attacking from. It is rumoured you can fit a mini turret in each of the outer bits.
And lastly the leaning wall. Possibly to be built leaning against another wall, or whatever. Open both ends, but due to the height gets reduced splash damage from aerial attacks.
If there any you think worth having, let me know.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/16/2009 22:53:32
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RoadKill v3.4
Wicked Sick!
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Dracos wrote:
The only issue I can see arising from all of this is that more people will flock to the Engineer class due to all the new "toys".
have you been on lately? more Eng than any/all other classes usually (too many if you ask me ..joking)
love the walls my fingers are sore already trying to switch through them though
the barrels remind me of the UT99 mod that made ammo pickups explode. Loved doing that
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/17/2009 01:03:48
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Mystic
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i agree road,the engis will show in vast numbers,and for that very reason i suggested a alternate route to promote all classes not just one.,
I agree with the engis changes,but i dont think they should be the only class targeted for an upgrade, so i posted this before,but didnt get a szlat response on it,hmm,, so here it is again. or i could be blind ,,in any case here,
ALTERNATE ROUTE
ok here is the idea..,
these WONT take away from the engineer,,or any class,this is to promote more diveristy in class playing,it involves minor codeing but nothing huge,,im sure you will agree,.
Weapon Master- builds weapon locker of the weapon held.1 locker at a time<instead of tossing it out everywave,just go to the locker,AND OR. 1 Artifact,Abiltiy to change negatives to positives.why? junkys dont want to nor can they always max for you,.so lets take the strain off alittle and give the weapon master the ability to Remote MAX
Medic-builds 7 blocks AND OR 1 lightning sent thats very low dmg..Medics seem to have great close range combat,but suck long range a low dmg lightning sent would be great for them,and the blocks would compliment there medic class. when i think medic i think safe when i think block i think safe,,
Loaded Artifact- builds 1 Defense sent AND OR turret OR vehicle.why? junkies are squishy untill you get enough adreneline to use the invinc orb.the turret would greatly help the low lvls.so more la's would play.and who doesnt want a battle bike lol,
none of these upgrades take away anything from any class,but they give each class upgrades for todays players,
the engineer are still masters of the builders
the medics are still masters of medicines
the weapon masters are still the master of arms
the Junkys are still the masters of magics
i think its worth a try,it just seems everyones is seeking something more,,nothing huge,but a small something
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