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Sparky*USA*

Killing Spree
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Joined: 09/18/2005 17:14:39
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I am not sure of the map, but Subie and I were on one of the small platform on the side of this space-map that the monster would launch onto. We did the same thing with sticky grenades and mines... it work pretty good, and they did not seem slow. But it was alot of work replacing them after each monster jumped onto the platform.

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Spike

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Joined: 01/05/2005 07:50:20
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Sparky: one grenade stuck to a mine won't slow it down and it will move freely. However, more than two grendades will prevent it from moving at all so they become stationary and the monsters would have to just run over them (not a problem in tight areas or corridors).

Another tip: hang one grenade off any mine, even those that are not yours

"Not all those who wander are lost" -J.R.R.Tolkien
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320

Wicked Sick!

Joined: 10/11/2005 21:28:38
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Spike wrote:
Sparky: one grenade stuck to a mine won't slow it down and it will move freely. However, more than two grendades will prevent it from moving at all so they become stationary and the monsters would have to just run over them (not a problem in tight areas or corridors).

Another tip: hang one grenade off any mine, even those that are not yours  


They move, just *real* slow. It's almost comical!
kyraeu

Rampage
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Joined: 08/20/2005 18:13:53
Messages: 110
Location: Edmonds, WA
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Random tip:

If you aren't sure if your trans is broken, go into translocator view (switch to trans + press Q) and then go into behindview (default = F4). This allows you to see whether there are sparks coming out of it, or if it's still working.

(It's also fun to watch your trans go flying in translocator behindview! Well, for me.)

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Spike

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Joined: 01/05/2005 07:50:20
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Good one - also, if you just look straight up while in trans-view mode, you can see the sparks if it is broken (but may be more difficult to spot)

"Not all those who wander are lost" -J.R.R.Tolkien
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Spacey

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Joined: 01/07/2005 21:28:14
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Spike wrote:
Good one - also, if you just look straight up while in trans-view mode, you can see the sparks if it is broken (but may be more difficult to spot) 


Up or down, you sometimes can spot it, sometimes not. I really like that behindview trick though.

As for watching it go flying...yea, way cool. There are a few maps I have done that on, especially when I managed to come up with a force +5 trans. Talk about a wylde ryde! Excellent! Party on, dudes! (gee...guess I spent too much time on IMDB looking at Bill & Ted after skimming through Keanu''s roles). And BTW...this is a great way to try for a longer distance telefrag!

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Continuum

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Joined: 03/09/2005 05:20:36
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Location: Indianapolis, Indiana
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Last week I think I stumbled across something.

Anyway I was playing and ended up running out of ammo for everything but the rl so I started to use it only instead of aiming it I would be continually moving it fairly fast (side to side for the most part) and would fire it in the general direction of a monster without stopping or changing the direction I was moving it. I started to notice almost all of my rockets were hitting the target even from clear across the map when before I'd be lucky if half the rockets hit up close. Also seemed to work for hitting monsters in the air. This didnt work for me with any other weapons though.





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Vaelen



Joined: 02/09/2005 08:55:01
Messages: 3
Location: Sunset, UT
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Just like to add to the idea of stationary mines here... Dropping a couple of mines and loading them with grenades is a good way to defend the rear of a small sniper space or small space with a single enterance or teleporter. Not only do you not have to worry about the mines exploding on you, but if you happen to be paying attention to another bug when one comes up behind, the explosion is usually noticeable enough to let you know to get out, or at least turn around. Face Classic is a good example of this. A couple of mines with grenades are likely to take out any unwanted visitors if placed near the teleporters. Boom Boom Bridge is another where there is only one enterance. A lot of the bugs will come up and walk right into the mines, and on the occasion where a bug teleports up, and the mines explode, you know to get moving if your attention is elsewhere. A couple of players sharing a sniper nest can lay a pretty nasty mine field to protect the flank and rear while they concentrate across the other areas of a map.

As a small side note, learn to identify the different sounds in the game. Sound helps judge distance, and can also help identify some of the enemies around you when you can't immediately see them.



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320

Wicked Sick!

Joined: 10/11/2005 21:28:38
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The mines + grenades is a great way to pick up kills, but unfortunately, the grenade key is the same as the flak and this really messes with my keybinds. In RPG, you can only reference weapon "slots", not specific weapons, i.e. rocket/avril, flak/grenade, mines/bio. So to get the same wep every time you hit the bind, you have to toss the less desirable weapon.

You can switch the order, though. Like if I hit slot 3 (mines/bio), bio comes up first. If I toss bio and pick it up again, the order is reversed and mines comes up first. If I hit the slot 3 kb and then switch to another weapon, then immediately hit the kb again, I get the "second-order" weapon. But, if I do kb, switch to another weapon and *wait* a little while, I'll get the "first-order" weapon.

There's some sort of event or time consideration that affects the weapon that will come up. If I can figure out what it is and if it is a user-definable value, then I could have my cake and eat it too. I'll fool around with this today.

EDIT: The event I never really watched for was just switching off to another weapon. I think with the avril, though, it may switch to rocket if it's not loaded.
James3


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Joined: 03/10/2007 12:43:09
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i got a question how can u kill mosters quicker and get ur score up with normal loaded weapons?

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FodderFigure

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Joined: 03/31/2005 17:04:57
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James3 wrote:
i got a question how can u kill mosters quicker and get ur score up with normal loaded weapons? 



See this informative thread: http://www.disastrousconsequences.com/dcforum/posts/list/1554.page






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Moof

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Joined: 06/24/2006 19:42:44
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What Fodder said. I posted a fairly detailed road map in there on how to get started and get going.

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ECHO

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Joined: 09/03/2006 23:12:48
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James3 wrote:
i got a question how can u kill mosters quicker and get ur score up with normal loaded weapons? 


Your in-game name is JZ, correct? I remember this exact question being asked while in the game.

Just keep in mind that buying skill xyz will not necessary result in a high score. It's something you have to work for, it doesn't just 'happen.' So I would also like to encourage you to read the strategy guides on this site. And if you feel that being a Weapons Master is not appropriate for your playing style, there are always the Adrenaline Master and Monster Master classes.

(PS. Don't forget to read this )

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BotFodder

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Joined: 01/13/2006 15:23:41
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James3 wrote:
i got a question how can u kill mosters quicker and get ur score up with normal loaded weapons? 

Personally, I hate that question. It often comes across as "is there a cheat that can get me levels?"

Play the game. Read the FAQs (the Newbie one I wrote actually provides a link to Fodder's strategy thread).

It's my understanding that this isn't an "easy" server and there are "easier" ones out there. If your xp/leveling rate isn't fast enough for you, I suggest you look elsewhere.

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James3


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Joined: 03/10/2007 12:43:09
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thanks

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