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Nali's Sator monster pack ect  XML
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Continuum

Wicked Sick!
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Joined: 03/09/2005 05:20:36
Messages: 479
Location: Indianapolis, Indiana
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Ive been trying to create a new nali (one fore each weapon type). But I cant seem to find where the sounds, skins, and animations for the nali are. Its not part of skaarj pack, not part of sators pack (that Ive been able to find) and not part of the origional game. Ive been able to change the weapons on the nalifighter to give whatever weapon I wanted but have no way of actually addind new object without sounds animations ect... Does anyone know where these are kept?




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PoisonMushroom

Killing Spree
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Joined: 05/27/2005 18:59:12
Messages: 59
Location: Cleveland, Tennessee
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Why in the world would you want to have more nalis? The few that we have are bad enough!

If so strong in the force yoda is, construct sentences properly, why can he not?hhmmmm

If attack me you do, hunt you down I shall. If snipe me you attempt to, drop a banshee on your head I will. If continue to piss me off you do, shotgun rounds in your stomach you will feel.
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akieg

Killing Spree
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Joined: 01/29/2005 02:17:13
Messages: 64
Location: Salem, Massachusetts
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lol...... i hate themmmmm they make me so
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Continuum

Wicked Sick!
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Joined: 03/09/2005 05:20:36
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Location: Indianapolis, Indiana
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There should be a file attatched that allows you to pick the weapon that you want it to have. (each weapon has it's own nali class for it) so you can control the waves some.
The only weapons I could not get to work were the sniper rifle (I just could not find where it was anywhere) and the Target Painter from onslaught (the nali would get it but could not get it to fire)

 Filename Nali.zip [Disk] Download
 Description
 Filesize 3 Kbytes
 Downloaded:  308 time(s)





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v0rTeX

Wicked Sick!
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Joined: 12/19/2004 20:59:52
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This is a great file.

Suggestions:

Make a class for the Minigun Nali and also the SuperShockRifle Nali

The class for the Sniper Rifle is UTClassic.ClassicSniperRifle

I pulled that from the UTClassic.int file so I would imagine the properties for the gun are in the UTClassic.u file.
Continuum

Wicked Sick!
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Joined: 03/09/2005 05:20:36
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Location: Indianapolis, Indiana
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Oh cool guess I did'nt look in the UTclassic. I'll add the minigun and supershock plus I think that the random weapon actually works now so I'll probably have a couple so you can have a few versions of a random one (heavy assault, light assault. med... ect. ect.)




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Continuum

Wicked Sick!
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Joined: 03/09/2005 05:20:36
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Location: Indianapolis, Indiana
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Version 2 with fixed sniper and more options for nali.

If I were to give them magicweapons would I have to make a new magic property generator or would the RPGWeapons.uc be able to handle that if I used an extension that refereced it for each weapon?

http://www.geocities.com/benjamintilford/Unreal2004/Unreal2004.html




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Wicked Sick!
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Joined: 12/19/2004 20:59:52
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I would imagine whatever gives players magic weapons could be turned to give nali magic weapons. But to be sure you'd have to check with someone like Druid or Mysterial who actually understands the whole scene with magic weapons.

Also, link to zip file seems to be down.
Continuum

Wicked Sick!
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Joined: 03/09/2005 05:20:36
Messages: 479
Location: Indianapolis, Indiana
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oops, had a typo on the zip thnxs




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monolith



Joined: 05/02/2005 00:11:12
Messages: 25
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Does this need to have a serverpackage line in the ut2004.ini?

and also could u add in

Ripper.Ripper
ZenCodersWeapons2004.mp5Gun
ZenCodersWeapons2004.BenelliShotGun

thanks
Continuum

Wicked Sick!
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Joined: 03/09/2005 05:20:36
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Location: Indianapolis, Indiana
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Add
EditPackages=Nali
To UT2004.ini

I guess I could add those weapons but there are enough variations that you could just use one of them and change the weapon it gets for any of them in the satorMonsterPackv120.ini

i.e.

[Nali.AssaultNali]
bNoThrowWeapon=True
WeaponClassName=xWeapons.AssaultRifle

change to

[Nali.AssaultNali]
bNoThrowWeapon=True
WeaponClassName=Ripper.Ripper

and it will give you the ripper if you have it installed.




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monolith



Joined: 05/02/2005 00:11:12
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Continuum wrote:
Add
EditPackages=Nali
To UT2004.ini

I guess I could add those weapons but there are enough variations that you could just use one of them and change the weapon it gets for any of them in the satorMonsterPackv120.ini

i.e.

[Nali.AssaultNali]
bNoThrowWeapon=True
WeaponClassName=xWeapons.AssaultRifle

change to

[Nali.AssaultNali]
bNoThrowWeapon=True
WeaponClassName=Ripper.Ripper

and it will give you the ripper if you have it installed. 


OH.... Well.... I didn't think it would be that easy. i thought that maybe something in the .u file would have to change. cool i will give it a try and as far as the edit packages i did not add that i added a serverpackage in and i could see the nali. Pryor to adding i could not see them.

so if i add it as an editpackage does that mean that the clients don't have to download it? and they still can see the nali?
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Wicked Sick!
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Joined: 12/19/2004 20:59:52
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Actually you need

ServerPackages=Nali

Im not sure why he put Edit in there. Must have something to do with creating them. And yes the clients do have to download the file because its a new class of monster.
Continuum

Wicked Sick!
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Joined: 03/09/2005 05:20:36
Messages: 479
Location: Indianapolis, Indiana
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yeah I'm kinda new at modding and havent got a server to mess with but what you guys are saying about the serverpackage makes sense to me.




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DarkestPoet

Killing Spree

Joined: 01/31/2005 01:24:13
Messages: 45
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monolith wrote:
Does this need to have a serverpackage line in the ut2004.ini?

and also could u add in

Ripper.Ripper
ZenCodersWeapons2004.mp5Gun
ZenCodersWeapons2004.BenelliShotGun

thanks 


monolith!!! Yo!! It's Teal from HT! Hahaha, funny seeing you here. AFTER YELLING AT THEM ALL TO COME HERE.

 
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