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New and Improved DC Startup Program  XML
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Dragon7350

Rampage
[Avatar]

Joined: 06/10/2011 21:05:04
Messages: 168
Location: IL, USA
Offline

Current Version: 1.0.7 (Unstable) (Unfinished)

Description
I'm working on this new DC Startup program, and it's gonna be beautiful: it'll tell you current players' classes/subclass, automatically get and show you your stats for all your characters, and...most of all...generate and modify keybinds commonly used in DC. Yes...that means engineer and monster master keybinds.

Download: https://www.dropbox.com/s/73gjjfstyw0qgt0/DC%20Invasion.exe

Fixing the Bugs: Current version is unstable. Post crash messages here on the forums. They can be found in <program location>\DC Startup\DC Startup.log.

Desktop Shortcut: If you want to access the program from the desktop, right-click the program and click "create shortcut." Finally, drag it onto your desktop.

Note: In the attachment, I have just about all common DC keybinds and other game keybinds. The left side is the friendly keybind name, and the right side is the command. Ignore the "[%KeybindPath]" bracketed bits; that's for the program to know. The "Exec" bits are for binds that will require a little more effort to work. Anyway, just let me know if there are any other binds that I have missed.

Cheers!

DC Startup Change Log

v1.0.7 (unstable):
1. Administrator priveleges should be asked by the program. Hopefully.
2. When clicking "show skills," the list of skills is sorted alphabetically.


v1.0.5 (unstable):
1. Users can now place the program in their program folders, and the program should now be asking administrator privileges correctly.

v1.0.4 (unstable):
1. Program no longer requires the IWshRunTimeLibrary.dll to run, allowing users to place the program anywhere they want.
2. Changed some text labels.


v1.0.3 (unstable):
1. Program should now ask for administrative privileges. These privileges are required for it to work.
2. Fixed issue where skin name would not save.


v1.0.2 (unstable):
1. UT 2004 will start when pressing "play" where the folder for UT is located somewhere other than the default locations. If the program can't guess the location, it will ask the user the location.

v1.0.1 (unstable):
1. Log file is now created on the fly instead of having to wait for the program to end.

 Filename Keybinds.ini [Disk] Download
 Description All keybinds for UT 2004. Updated 7/17/2013
 Filesize 15 Kbytes
 Downloaded:  291 time(s)


Weapon Master: Draconyx
Adrenaline Master: PuffTheMagicDragon
Medic/Monster Master: Dragon7350
Engineer: Dragonark
General: Dragonlance

Get the DC Invasion program HERE.
I use the custom character skin "Arkos." Get it HERE.
If you want your own custom skin (and you have played at least 3 months on the DC server), post a new thread on the forums containing your request. (As of June 2013)
[Email] [Yahoo!]
Sokoro

Killing Spree
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Joined: 02/11/2012 05:11:44
Messages: 41
Location: Czech Republic
Offline

Ok.. there it is:
1.
a. no other arenaline master subclasses than extreme and hybrids
b. = 21
c. = 18
d. = 19
e. = 4
f. = 1
g. = 3

Source: (They are from 0 to 23, my guess.. but how else would it be?)

[DruidsRPG227.SubClass]
SubClasses="None"
SubClasses="AM/WM hybrid"
SubClasses="AM/MM hybrid"
SubClasses="AM/Eng hybrid"
SubClasses="WM/MM hybrid"
SubClasses="WM/Eng hybrid"
SubClasses="MM/Eng hybrid"
SubClasses="Extreme AM"
SubClasses="Extreme WM"
SubClasses="Extreme Medic"
SubClasses="Extreme Monsters"
SubClasses="Extreme Engineer"
SubClasses="Berserker"
SubClasses="Class: Adrenaline Master"
SubClasses="Class: Weapons Master"
SubClasses="Class: Monster/Medic Master"
SubClasses="Class: Engineer"
SubClasses="Class: General"
SubClasses="Skilled Weapons"
SubClasses="Tank"
SubClasses="Turret Specialist"
SubClasses="Vehicle Specialist"
SubClasses="Sentinel Specialist"
SubClasses="Base Specialist"

2.
There are no other Adrenaline Master subclasses than Extreme AM and Hybrids

Source:

SubClassConfigs=(AvailableClass=Class'DruidsRPG227.ClassAdrenalineMaster',AvailableSubClass="AM/WM hybrid",MinLevel=80)
SubClassConfigs=(AvailableClass=Class'DruidsRPG227.ClassAdrenalineMaster',AvailableSubClass="AM/MM hybrid",MinLevel=80)
SubClassConfigs=(AvailableClass=Class'DruidsRPG227.ClassAdrenalineMaster',AvailableSubClass="AM/Eng hybrid",MinLevel=80)
SubClassConfigs=(AvailableClass=Class'DruidsRPG227.ClassAdrenalineMaster',AvailableSubClass="Extreme AM",MinLevel=130)

3.
Added my awesome keybinds into attachment, feel free to ask any questions about those.. (some of them are used on other servers than DC UT04 Invasion server)

4.
a. = The info below should explain summoning for basic MM

Loaded Monsters lvl1 = None
Loaded Monsters lvl2 = Pupae, Manta
Loaded Monsters lvl3 = Pupae, Manta, Krall, Devil Fish, Razorfly
Loaded Monsters lvl4 = Pupae, Manta, Krall, Devil Fish, Razorfly, Elite Krall
Loaded Monsters lvl5 = Pupae, Manta, Krall, Devil Fish, Razorfly, Elite Krall, Gasbag, Mercenary
Loaded Monsters lvl6 = Pupae, Manta, Krall, Devil Fish, Razorfly, Elite Krall, Gasbag, Mercenary, Brute, Metal Skaarj
Loaded Monsters lvl7 = Pupae, Manta, Krall, Devil Fish, Razorfly, Elite Krall, Gasbag, Mercenary, Brute, Metal Skaarj, Skaarj
Loaded Monsters lvl8 = Pupae, Manta, Krall, Devil Fish, Razorfly, Elite Krall, Gasbag, Mercenary, Brute, Metal Skaarj, Skaarj, Behemoth, Giant Razorfly, Elite Mercenary
Loaded Monsters lvl9 = Pupae, Manta, Krall, Devil Fish, Razorfly, Elite Krall, Gasbag, Mercenary, Brute, Metal Skaarj, Skaarj, Behemoth, Giant Razorfly, Elite Mercenary, Ice Skaarj
Loaded Monsters lvl10 = Pupae, Manta, Krall, Devil Fish, Razorfly, Elite Krall, Gasbag, Mercenary, Brute, Metal Skaarj, Skaarj, Behemoth, Giant Razorfly, Elite Mercenary, Ice Skaarj, Skaarj Trooper
Loaded Monsters lvl11 = Pupae, Manta, Krall, Devil Fish, Razorfly, Elite Krall, Gasbag, Mercenary, Brute, Metal Skaarj, Skaarj, Behemoth, Giant Razorfly, Elite Mercenary, Ice Skaarj, Skaarj Trooper, Fire Skaarj, Slith
Loaded Monsters lvl12 = Pupae, Manta, Krall, Devil Fish, Razorfly, Elite Krall, Gasbag, Mercenary, Brute, Metal Skaarj, Skaarj, Behemoth, Giant Razorfly, Elite Mercenary, Ice Skaarj, Skaarj Trooper, Fire Skaarj, Slith, Skaarj Sniper
Loaded Monsters lvl13 = Pupae, Manta, Krall, Devil Fish, Razorfly, Elite Krall, Gasbag, Mercenary, Brute, Metal Skaarj, Skaarj, Behemoth, Giant Razorfly, Elite Mercenary, Ice Skaarj, Skaarj Trooper, Fire Skaarj, Slith, Skaarj Sniper
Loaded Monsters lvl14 = Pupae, Manta, Krall, Devil Fish, Razorfly, Elite Krall, Gasbag, Mercenary, Brute, Metal Skaarj, Skaarj, Behemoth, Giant Razorfly, Elite Mercenary, Ice Skaarj, Skaarj Trooper, Fire Skaarj, Slith, Skaarj Sniper, Warlord
Loaded Monsters lvl15 = Pupae, Manta, Krall, Devil Fish, Razorfly, Elite Krall, Gasbag, Mercenary, Brute, Metal Skaarj, Skaarj, Behemoth, Giant Razorfly, Elite Mercenary, Ice Skaarj, Skaarj Trooper, Fire Skaarj, Slith, Skaarj Sniper, Warlord, Titan

Source: Bait's table + logic

b. = The info below should explain summoning for Extreme Monsters subclass

Loaded Monsters lvl1 = None
Loaded Monsters lvl2 = Pupae, Manta
Loaded Monsters lvl3 = Pupae, Manta, Krall, Devil Fish, Razorfly
Loaded Monsters lvl4 = Pupae, Manta, Krall, Devil Fish, Razorfly, Elite Krall
Loaded Monsters lvl5 = Pupae, Manta, Krall, Devil Fish, Razorfly, Elite Krall, Gasbag, Mercenary
Loaded Monsters lvl6 = Pupae, Manta, Krall, Devil Fish, Razorfly, Elite Krall, Gasbag, Mercenary, Brute, Metal Skaarj
Loaded Monsters lvl7 = Pupae, Manta, Krall, Devil Fish, Razorfly, Elite Krall, Gasbag, Mercenary, Brute, Metal Skaarj, Skaarj
Loaded Monsters lvl8 = Pupae, Manta, Krall, Devil Fish, Razorfly, Elite Krall, Gasbag, Mercenary, Brute, Metal Skaarj, Skaarj, Behemoth, Giant Razorfly, Elite Mercenary
Loaded Monsters lvl9 = Pupae, Manta, Krall, Devil Fish, Razorfly, Elite Krall, Gasbag, Mercenary, Brute, Metal Skaarj, Skaarj, Behemoth, Giant Razorfly, Elite Mercenary, Ice Skaarj
Loaded Monsters lvl10 = Pupae, Manta, Krall, Devil Fish, Razorfly, Elite Krall, Gasbag, Mercenary, Brute, Metal Skaarj, Skaarj, Behemoth, Giant Razorfly, Elite Mercenary, Ice Skaarj, Skaarj Trooper
Loaded Monsters lvl11 = Pupae, Manta, Krall, Devil Fish, Razorfly, Elite Krall, Gasbag, Mercenary, Brute, Metal Skaarj, Skaarj, Behemoth, Giant Razorfly, Elite Mercenary, Ice Skaarj, Skaarj Trooper, Fire Skaarj, Slith
Loaded Monsters lvl12 = Pupae, Manta, Krall, Devil Fish, Razorfly, Elite Krall, Gasbag, Mercenary, Brute, Metal Skaarj, Skaarj, Behemoth, Giant Razorfly, Elite Mercenary, Ice Skaarj, Skaarj Trooper, Fire Skaarj, Slith, Skaarj Sniper
Loaded Monsters lvl13 = Pupae, Manta, Krall, Devil Fish, Razorfly, Elite Krall, Gasbag, Mercenary, Brute, Metal Skaarj, Skaarj, Behemoth, Giant Razorfly, Elite Mercenary, Ice Skaarj, Skaarj Trooper, Fire Skaarj, Slith, Skaarj Sniper
Loaded Monsters lvl14 = Pupae, Manta, Krall, Devil Fish, Razorfly, Elite Krall, Gasbag, Mercenary, Brute, Metal Skaarj, Skaarj, Behemoth, Giant Razorfly, Elite Mercenary, Ice Skaarj, Skaarj Trooper, Fire Skaarj, Slith, Skaarj Sniper, Warlord
Loaded Monsters lvl15 = Pupae, Manta, Krall, Devil Fish, Razorfly, Elite Krall, Gasbag, Mercenary, Brute, Metal Skaarj, Skaarj, Behemoth, Giant Razorfly, Elite Mercenary, Ice Skaarj, Skaarj Trooper, Fire Skaarj, Slith, Skaarj Sniper, Warlord, Titan
Loaded Monsters lvl16 = Pupae, Manta, Krall, Devil Fish, Razorfly, Elite Krall, Gasbag, Mercenary, Brute, Metal Skaarj, Skaarj, Behemoth, Giant Razorfly, Elite Mercenary, Ice Skaarj, Skaarj Trooper, Fire Skaarj, Slith, Skaarj Sniper, Warlord, Titan, Ghost Behemoth
Loaded Monsters lvl17 = Pupae, Manta, Krall, Devil Fish, Razorfly, Elite Krall, Gasbag, Mercenary, Brute, Metal Skaarj, Skaarj, Behemoth, Giant Razorfly, Elite Mercenary, Ice Skaarj, Skaarj Trooper, Fire Skaarj, Slith, Skaarj Sniper, Warlord, Titan, Ghost Behemoth
Loaded Monsters lvl18 = Pupae, Manta, Krall, Devil Fish, Razorfly, Elite Krall, Gasbag, Mercenary, Brute, Metal Skaarj, Skaarj, Behemoth, Giant Razorfly, Elite Mercenary, Ice Skaarj, Skaarj Trooper, Fire Skaarj, Slith, Skaarj Sniper, Warlord, Titan, Ghost Behemoth
Loaded Monsters lvl19 = Pupae, Manta, Krall, Devil Fish, Razorfly, Elite Krall, Gasbag, Mercenary, Brute, Metal Skaarj, Skaarj, Behemoth, Giant Razorfly, Elite Mercenary, Ice Skaarj, Skaarj Trooper, Fire Skaarj, Slith, Skaarj Sniper, Warlord, Titan, Ghost Behemoth
Loaded Monsters lvl20 = Pupae, Manta, Krall, Devil Fish, Razorfly, Elite Krall, Gasbag, Mercenary, Brute, Metal Skaarj, Skaarj, Behemoth, Giant Razorfly, Elite Mercenary, Ice Skaarj, Skaarj Trooper, Fire Skaarj, Slith, Skaarj Sniper, Warlord, Titan, Ghost Behemoth, Lava Skaarj

Source: Bait's table + logic

c. + d. = The info below shows same results for both WM/MM and AM/MM. It contains all monsters for each level.

Loaded Monsters lvl1 = None
Loaded Monsters lvl2 = Pupae, Manta
Loaded Monsters lvl3 = Pupae, Manta, Krall, Devil Fish, Razorfly
Loaded Monsters lvl4 = Pupae, Manta, Krall, Devil Fish, Razorfly, Elite Krall
Loaded Monsters lvl5 = Pupae, Manta, Krall, Devil Fish, Razorfly, Elite Krall, Gasbag, Mercenary

Source: In-game testing

e. + f. = ENG/MM subclass and General class does NOT have any Loaded Monster ability.

Source: In-game experience

5.
a. b. c. d. e. f. g. h. i. = Down below, sorted exactly how you see it in your in-game inventory. The numbers at beginning of each line are levels of Loaded Engineer skill.

ENGINEER

1 Small Block, Block, Barrel
2 TC-1200, Small Block, Block, Barrel
3 TC-1200, Small Block, Block, Single Row, Column, Barrel
4 Minigun Turret, TC-1200, Small Block, Block, Single Row, Column, Low Wall, Barrel
5 Defense Sentinel, Minigun Turret, TC-1200, Scorpion, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, Barrel
6 Defense Sentinel, Minigun Turret, TC-1200, Scorpion, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, Barrel
7 Defense Sentinel, Minigun Turret, TC-1200, Scorpion, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Barrel
8 Defense Sentinel, Lighting Sentinel, AutoGun, Minigun Turret, Energy Turret, TC-1200, Scorpion, HellBender, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Barrel
9 Defense Sentinel, Lighting Sentinel, AutoGun, Minigun Turret, Energy Turret, TC-1200, Scorpion, HellBender, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Barrel
10 Defense Sentinel, Lighting Sentinel, Sentinel, Energy Wall, AutoGun, Minigun Turret, Energy Turret, Ball Turret, TC-1200, Scorpion, HellBender, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Barrel
11 Defense Sentinel, Lighting Sentinel, Sentinel, Energy Wall, AutoGun, Minigun Turret, Energy Turret, Ball Turret, TC-1200, Scorpion, HellBender, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Barrel
12 Defense Sentinel, Lighting Sentinel, Sentinel, Energy Wall, AutoGun, Minigun Turret, Energy Turret, Ball Turret, TC-1200, Scorpion, HellBender, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Barrel
13 Defense Sentinel, Lighting Sentinel, Sentinel, Energy Wall, AutoGun, Minigun Turret, Energy Turret, Ball Turret, TC-1200, Scorpion, HellBender, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Long Shelter, Barrel
14 Defense Sentinel, Lighting Sentinel, Sentinel, Energy Wall, AutoGun, Minigun Turret, Energy Turret, Ball Turret, TC-1200, Scorpion, HellBender, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Long Shelter, Square Wall, Tall Curved Wall, Barrel
15 Defense Sentinel, Lighting Sentinel, Sentinel, Energy Wall, AutoGun, Minigun Turret, Energy Turret, Ball Turret, TC-1200, Scorpion, HellBender, Paladin, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Long Shelter, Square Wall, Tall Curved Wall, High Wide Wall, Leaning Wall, Barrel

WM/ENG

1 Small Block, Block, Barrel
2 TC-1200, Small Block, Block, Barrel
3 TC-1200, Small Block, Block, Single Row, Column, Barrel
4 Minigun Turret, TC-1200, Small Block, Block, Single Row, Column, Low Wall, Barrel
5 Defense Sentinel, Minigun Turret, TC-1200, Scorpion, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, Barrel
6 Defense Sentinel, Minigun Turret, TC-1200, Scorpion, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, Barrel
7 Defense Sentinel, Minigun Turret, TC-1200, Scorpion, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Barrel
8 Defense Sentinel, Lighting Sentinel, AutoGun, Minigun Turret, Energy Turret, TC-1200, Scorpion, HellBender, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Barrel

AM/ENG

1 Small Block, Block, Barrel
2 TC-1200, Small Block, Block, Barrel
3 TC-1200, Small Block, Block, Single Row, Column, Barrel
4 Minigun Turret, TC-1200, Small Block, Block, Single Row, Column, Low Wall, Barrel
5 Defense Sentinel, Minigun Turret, TC-1200, Scorpion, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, Barrel
6 Defense Sentinel, Minigun Turret, TC-1200, Scorpion, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, Barrel
7 Defense Sentinel, Minigun Turret, TC-1200, Scorpion, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Barrel
8 Defense Sentinel, Lighting Sentinel, AutoGun, Minigun Turret, Energy Turret, TC-1200, Scorpion, HellBender, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Barrel

MM/ENG

1 Small Block, Block
2 Small Block, Block
3 Small Block, Block, Single Row, Column
4 Small Block, Block, Single Row, Column, Low Wall
5 Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall
6 Defense Sentinel, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall
7 Defense Sentinel, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall
8 Defense Sentinel, Minigun Turret, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall
9 Defense Sentinel, Minigun Turret, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall
10 Defense Sentinel, Minigun Turret, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall
11 Defense Sentinel, Minigun Turret, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall
12 Defense Sentinel, Minigun Turret, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall
13 Defense Sentinel, Minigun Turret, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Long Shelter
14 Defense Sentinel, Minigun Turret, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Long Shelter, Square Wall, Tall Curved Wall
15 Defense Sentinel, Minigun Turret, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Long Shelter, Square Wall, Tall Curved Wall, High Wide Wall, Leaning Wall

GENERAL

1 Small Block, Block, Barrel
2 TC-1200, Small Block, Block, Barrel
3 TC-1200, Small Block, Block, Single Row, Column, Barrel
4 Minigun Turret, TC-1200, Small Block, Block, Single Row, Column, Low Wall, Barrel
5 Defense Sentinel, Minigun Turret, TC-1200, Scorpion, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, Barrel

BASE SPECIALIST

1 Small Block, Block, Barrel
2 Small Block, Block, Barrel
3 Small Block, Block, Single Row, Column, Barrel
4 Defense Sentinel, Small Block, Block, Single Row, Column, Low Wall, Barrel
5 Defense Sentinel, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, Barrel
6 Defense Sentinel, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, Barrel
7 Defense Sentinel, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Barrel
8 Defense Sentinel, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Barrel
9 Defense Sentinel, Energy Wall, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Barrel
10 Defense Sentinel, Energy Wall, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Barrel
11 Defense Sentinel, Energy Wall, Link Sentinel, Minigun Turret, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Barrel
12 Defense Sentinel, Energy Wall, Link Sentinel, Minigun Turret, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Barrel
13 Defense Sentinel, Energy Wall, Link Sentinel, Minigun Turret, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Long Shelter, Barrel
14 Defense Sentinel, Energy Wall, Link Sentinel, Minigun Turret, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Long Shelter, Square Wall, Tall Curved Wall, Barrel
15 Defense Sentinel, Energy Wall, Link Sentinel, Minigun Turret, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Long Shelter, Square Wall, Tall Curved Wall, High Wide Wall, Leaning Wall, Barrel, Large Barrel
16 Defense Sentinel, Energy Wall, Link Sentinel, Minigun Turret, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Long Shelter, Square Wall, Tall Curved Wall, High Wide Wall, Leaning Wall, Barrel, Large Barrel
17 Defense Sentinel, Energy Wall, Link Sentinel, Minigun Turret, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Long Shelter, Square Wall, Tall Curved Wall, High Wide Wall, Leaning Wall, Barrel, Large Barrel
18 Defense Sentinel, Energy Wall, Link Sentinel, Minigun Turret, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Long Shelter, Square Wall, Tall Curved Wall, High Wide Wall, Leaning Wall, Barrel, Large Barrel
19 Defense Sentinel, Energy Wall, Link Sentinel, Minigun Turret, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Long Shelter, Square Wall, Tall Curved Wall, High Wide Wall, Leaning Wall, Barrel, Large Barrel
20 Defense Sentinel, Energy Wall, Link Sentinel, Minigun Turret, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Long Shelter, Square Wall, Tall Curved Wall, High Wide Wall, Leaning Wall, Barrel, Large Barrel

SENTINEL SPECIALIST

1 Small Block, Block, Barrel
2 Small Block, Block, Barrel
3 Small Block, Block, Single Row, Column, Barrel
4 Small Block, Block, Single Row, Column, Low Wall, Barrel
5 Defense Sentinel, Autogun, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, Barrel
6 Defense Sentinel, Autogun, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, Barrel
7 Defense Sentinel, Autogun, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Barrel
8 Defense Sentinel, Lighting Sentinel, Autogun, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Barrel
9 Defense Sentinel, Lighting Sentinel, Autogun, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Barrel
10 Defense Sentinel, Lighting Sentinel, Sentinel, Energy Wall, Autogun, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Barrel
11 Defense Sentinel, Lighting Sentinel, Sentinel, Energy Wall, Autogun, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Barrel
12 Defense Sentinel, Lighting Sentinel, Sentinel, Energy Wall, Autogun, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Barrel
13 Defense Sentinel, Lighting Sentinel, Sentinel, Energy Wall, Autogun, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Long Shelter, Barrel
14 Defense Sentinel, Lighting Sentinel, Sentinel, Energy Wall, Autogun, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Long Shelter, Square Wall, Tall Curved Wall, Barrel
15 Defense Sentinel, Lighting Sentinel, Sentinel, Energy Wall, Autogun, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Long Shelter, Square Wall, Tall Curved Wall, High Wide Wall, Leaning Wall, Barrel
16 Defense Sentinel, Lighting Sentinel, Sentinel, Energy Wall, Autogun, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Long Shelter, Square Wall, Tall Curved Wall, High Wide Wall, Leaning Wall, Barrel
17 Defense Sentinel, Lighting Sentinel, Sentinel, Energy Wall, Autogun, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Long Shelter, Square Wall, Tall Curved Wall, High Wide Wall, Leaning Wall, Barrel
18 Defense Sentinel, Lighting Sentinel, Sentinel, Energy Wall, Autogun, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Long Shelter, Square Wall, Tall Curved Wall, High Wide Wall, Leaning Wall, Barrel
19 Defense Sentinel, Lighting Sentinel, Sentinel, Energy Wall, Autogun, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Long Shelter, Square Wall, Tall Curved Wall, High Wide Wall, Leaning Wall, Barrel
20 Defense Sentinel, Lighting Sentinel, Sentinel, Energy Wall, Autogun, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Long Shelter, Square Wall, Tall Curved Wall, High Wide Wall, Leaning Wall, Barrel

TURRET SPECIALIST

1 Small Block, Block
2 Small Block, Block
3 Small Block, Block, Single Row, Column
4 Minigun Turret, Small Block, Block, Single Row, Column, Low Wall
5 Autogun, Minigun Turret, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall
6 Autogun, Minigun Turret, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall
7 Autogun, Minigun Turret, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall
8 Autogun, Minigun Turret, Energy Turret, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall
9 Autogun, Minigun Turret, Energy Turret, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall
10 Autogun, Minigun Turret, Energy Turret, Ball Turret, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall
11 Autogun, Minigun Turret, Energy Turret, Ball Turret, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall
12 Autogun, Minigun Turret, Energy Turret, Ball Turret, Link Turret, Ion Turret, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall
13 Autogun, Minigun Turret, Energy Turret, Ball Turret, Link Turret, Ion Turret, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Long Shelter
14 Autogun, Minigun Turret, Energy Turret, Ball Turret, Link Turret, Ion Turret, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Long Shelter, Square Wall, Tall Curved Wall
15 Autogun, Minigun Turret, Energy Turret, Ball Turret, Link Turret, Ion Turret, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Long Shelter, Square Wall, Tall Curved Wall, High Wide Wall, Leaning Wall
16 Autogun, Minigun Turret, Energy Turret, Ball Turret, Link Turret, Ion Turret, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Long Shelter, Square Wall, Tall Curved Wall, High Wide Wall, Leaning Wall
17 Autogun, Minigun Turret, Energy Turret, Ball Turret, Link Turret, Ion Turret, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Long Shelter, Square Wall, Tall Curved Wall, High Wide Wall, Leaning Wall
18 Autogun, Minigun Turret, Energy Turret, Ball Turret, Link Turret, Ion Turret, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Long Shelter, Square Wall, Tall Curved Wall, High Wide Wall, Leaning Wall
19 Autogun, Minigun Turret, Energy Turret, Ball Turret, Link Turret, Ion Turret, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Long Shelter, Square Wall, Tall Curved Wall, High Wide Wall, Leaning Wall
20 Autogun, Minigun Turret, Energy Turret, Ball Turret, Link Turret, Ion Turret, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Long Shelter, Square Wall, Tall Curved Wall, High Wide Wall, Leaning Wall

VEHICLE SPECIALIST

1 Small Block, Block
2 TC-1200, Small Block, Block
3 TC-1200, Small Block, Block, Single Row, Column
4 TC-1200, Small Block, Block, Single Row, Column, Low Wall
5 TC-1200, Scorpion, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall
6 TC-1200, Scorpion, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall
7 TC-1200, Scorpion, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall
8 TC-1200, Scorpion, HellBender, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall
9 TC-1200, Scorpion, HellBender, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall
10 TC-1200, Scorpion, HellBender, Manta, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall
11 TC-1200, Scorpion, HellBender, Manta, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall
12 TC-1200, Scorpion, HellBender, Manta, Goliath, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall
13 TC-1200, Scorpion, HellBender, Manta, Goliath, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Long Shelter
14 TC-1200, Scorpion, HellBender, Manta, Goliath, Ion Tank, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Long Shelter, Square Wall, Tall Curved Wall
15 TC-1200, Scorpion, HellBender, Manta, Goliath, Ion Tank, Paladin, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Long Shelter, Square Wall, Tall Curved Wall, High Wide Wall, Leaning Wall
16 TC-1200, Scorpion, HellBender, Manta, Goliath, Ion Tank, Paladin, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Long Shelter, Square Wall, Tall Curved Wall, High Wide Wall, Leaning Wall
17 TC-1200, Scorpion, HellBender, Manta, Goliath, Ion Tank, Paladin, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Long Shelter, Square Wall, Tall Curved Wall, High Wide Wall, Leaning Wall
18 TC-1200, Scorpion, HellBender, Manta, Goliath, Ion Tank, Paladin, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Long Shelter, Square Wall, Tall Curved Wall, High Wide Wall, Leaning Wall
19 TC-1200, Scorpion, HellBender, Manta, Goliath, Ion Tank, Paladin, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Long Shelter, Square Wall, Tall Curved Wall, High Wide Wall, Leaning Wall
20 TC-1200, Scorpion, HellBender, Manta, Goliath, Ion Tank, Paladin, Small Block, Block, Single Row, Column, Low Wall, Long Single Row, Wall, High Wall, Nest Wall, Curved Wall, Tall Nest Wall, Long Shelter, Square Wall, Tall Curved Wall, High Wide Wall, Leaning Wall

Source: Painfull in-game testing

6.
I checked your keybinds in that DefaultKeybinds.ini file which you posted as attachment, and it seems that you covored most of them.
I still got a suggestion tho..

Cast Shield Blast or/and Healing Blast (hit twice to use both)=selectshieldblast|selecthealingblast|inventoryactivate

It is usefull when you want to keep your shield blast and healing blast on a same key and have both Medic Master and Engineer Master character.
It is also very usefull when you play as MM/ENG hybrid and want to both heal hp and charge shields of all around in a second. Just hit the key twice.
 Filename Sokoro's UT04 Keybinds.txt [Disk] Download
 Description my UT04 keybinds
 Filesize 7 Kbytes
 Downloaded:  383 time(s)


^The statement above might be false^
Dragon7350

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You might be giving out your Guid: your UT2004 user code. This happens if you have set up UT2004RPG before. But instead of copying the user.ini, you should only copy the keybind lines. That's all I need.

Weapon Master: Draconyx
Adrenaline Master: PuffTheMagicDragon
Medic/Monster Master: Dragon7350
Engineer: Dragonark
General: Dragonlance

Get the DC Invasion program HERE.
I use the custom character skin "Arkos." Get it HERE.
If you want your own custom skin (and you have played at least 3 months on the DC server), post a new thread on the forums containing your request. (As of June 2013)
[Email] [Yahoo!]
Dragon7350

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Thanks a ton! That information moved the program out of phase 1. Now you may download it (without the keybind generator/modifier) here: https://dl.dropboxusercontent.com/u/79040827/Video%20Games/Unreal%20Tournament%202004/DCStartupFinal.exe

You may put it anywhere you like, but I'd put it somewhere in the UT2004 folder. It will make a folder called "DC Startup" to store configuration files.
If there are any crashes, send me the log file. It's located in this "DC Startup" folder as DC Startup.log.

Also, when killstreak logs in as "KillStreak," the program can't read his name, and this Site fails as well. Weird.

This is not the final version. But it is much better than the last DC Startup so far.

Weapon Master: Draconyx
Adrenaline Master: PuffTheMagicDragon
Medic/Monster Master: Dragon7350
Engineer: Dragonark
General: Dragonlance

Get the DC Invasion program HERE.
I use the custom character skin "Arkos." Get it HERE.
If you want your own custom skin (and you have played at least 3 months on the DC server), post a new thread on the forums containing your request. (As of June 2013)
[Email] [Yahoo!]
Dragon7350

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That monster table was helpful for listing all the possible monster types, but the rest is unneeded information. Instead what I need is the monsters artifacts available for specific levels, not the max level. Say I'm a level 6 loaded monster dude. I'd need level 6 monster binds.

Weapon Master: Draconyx
Adrenaline Master: PuffTheMagicDragon
Medic/Monster Master: Dragon7350
Engineer: Dragonark
General: Dragonlance

Get the DC Invasion program HERE.
I use the custom character skin "Arkos." Get it HERE.
If you want your own custom skin (and you have played at least 3 months on the DC server), post a new thread on the forums containing your request. (As of June 2013)
[Email] [Yahoo!]
Sokoro

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Dragon7350 wrote:
That monster table was helpful for listing all the possible monster types, but the rest is unneeded information. Instead what I need is the monsters artifacts available for specific levels, not the max level. Say I'm a level 6 loaded monster dude. I'd need level 6 monster binds. 


Then you would get this:
Loaded--PetName-----------
2 -------Pupae-----------
2 -------Manta-----------
3 -------Krall-------------
3 -------Devil Fish--------
3 -------Razorfly---------
4 -------Elite Krall--------
5 -------Gasbag----------
5 -------Mercenary-------
6 -------Brute------------
6 -------Metal Skaarj-----

The numbers under "Loaded" in first column are levels of Loaded Monsters skill, NOT monster points needed to summon that monster
You see? just add all monster up to the level you are refering for..
If you need specific keybind names for artifacts which summon the monsters, which are different from basic monster names, then wait a while.. I will try to find that out

^The statement above might be false^
Sokoro

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I guess the DC_Startup.txt file in DC_Startup folder is crash log... isnt it?

Code:
DCStartupFinal 1.0.0.0.
 Program started 7/17/2013 8:25:37 AM.
 UT 2004 game files found at filepath C:\Unreal Anthology\UT2004\System\
 Successfully loaded config file.
 Successfully loaded UserIni from text.
 Successfully loaded UserIni from text.
 Successfully loaded character save data.
 Loaded character Sokoro from character save file.
 Connected to the internet.
 Successfully imported stats for character Sokoro.
 Successfully imported stats for character ROADKILL_v3.4.
 Successfully saved character data.
 Successfully saved config file.
 Program stopped 7/17/2013 8:25:53 AM.


The UT 2004 game files path is wrong.. i have my UT2004 in C:\Program Files (x86)\Games\UT2004\

And I placed the DCStartupFinal.exe file into C:\Program Files (x86)\Games\UT2004\System\

^The statement above might be false^
Sokoro

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It is done master! I have completed all your requests. Soon, We shall take over the world!

Check points 4. , 5. and 6. for expanded information.

^The statement above might be false^
Dragon7350

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WOW. Thanks! I'll get started on the keybind support immediately!

The issue with you not being able to start the game is because the program assumes the location of UT2004.exe. I forgot to work around that XD. Fix coming soon.

Version 1.0.2 is up.

Weapon Master: Draconyx
Adrenaline Master: PuffTheMagicDragon
Medic/Monster Master: Dragon7350
Engineer: Dragonark
General: Dragonlance

Get the DC Invasion program HERE.
I use the custom character skin "Arkos." Get it HERE.
If you want your own custom skin (and you have played at least 3 months on the DC server), post a new thread on the forums containing your request. (As of June 2013)
[Email] [Yahoo!]
Sokoro

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Bug report:

I can not change skins for some reason (in the characters tab)
It always revert to Virus after I reselect back from some other character.
Virus is a skin which I choosed for my Sokoro_MM, seems that it infected other characters and assimilated their skins lol..

Posible Improvement:

I understand the need to run the app with admin privileges and so I do.
But when I try to run it without admin privileges, then the app produce "The Application DC Startup stopped to work" windows 7 error.
Would be better if the app would show some error message about it not having sufficient privileges instead.

^The statement above might be false^
Dragon7350

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[Dragon7350 got Sokoro's joke many hours later.]

(About that monster table. I didn't realize it had more info because I was in a hurry XD. Oops).
Skin problem fixed. The program should now also be asking for admin privileges on its own. If it's not, let me know.

I'm looking into this big keybind dealio. The easiest way to do it would be to establish the engineer/monster binds in organized folders as "exec" commands and have the user download them. Maybe I could put all that info into a config file somehow.

Another question: in these engineer/monster "exec" binds, when would it be better to use "nextitem" and "previtem?"

Weapon Master: Draconyx
Adrenaline Master: PuffTheMagicDragon
Medic/Monster Master: Dragon7350
Engineer: Dragonark
General: Dragonlance

Get the DC Invasion program HERE.
I use the custom character skin "Arkos." Get it HERE.
If you want your own custom skin (and you have played at least 3 months on the DC server), post a new thread on the forums containing your request. (As of June 2013)
[Email] [Yahoo!]
Sokoro

Killing Spree
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Joined: 02/11/2012 05:11:44
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Location: Czech Republic
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NOTE: The artifacts order is messed up when you get them after you buy skills which provide those artifacts, so you need to reconnect, after you buy those skills, to make the keybinds work.

**Constructions:**

It seems that shield blast is the only ENG related artifact which can be selected by select######### commands.
This means that only players with Shield Healing lvl3 skill can use the keybinds correctly. (General and MM/ENG can use Loaded Medic lvl1, AM/ENG can use Loaded Artifacts lvl2)

WM/ENG, Sentinel Specialist, Turret Specialist and Vehicle Specialist subclasses won't be able to use keybinds for their constructions.

Engineer = Need to buy Shield Healing lvl3 to get shield blast, then you should use:

selectshieldblast | InventoryPrevious | InventoryPrevious ... *until you get the artifact you need*
-you go through four *destroy all sentinels/turrets/vehicles/buildings* artifacts, then you go this <- direction through construction artifacts

AM/ENG = Need to buy either,

Loaded Artifacts lvl2 to get Remote Maxer, then you should use:

selectremotemax | InventoryNext | InventoryNext ... *until you get the artifact you need*
-you immediately go this -> direction through construction artifacts

or Loaded Artifacts lvl2 and Shield Healing lvl1 to get shield blast and then you should use:

selectshieldblast | InventoryNext | InventoryNext ... *until you get the artifact you need*
-you immediately go this -> direction through construction artifacts

MM/ENG = Need to buy either,

Shield Healing lvl3 to get shieldblast, then you should use:

selectshieldblast | InventoryPrevious | InventoryPrevious ... *until you get the artifact you need*
-you go through four *destroy all sentinels/turrets/vehicles/buildings* artifacts, then you go this <- direction through construction artifacts

or Loaded Medic lvl1 to get medic weapon maker, then you should use:

selectmedic | InventoryPrevious | InventoryPrevious ... *until you get the artifact you need*
-you go through four *destroy all sentinels/turrets/vehicles/buildings* artifacts, then you go this <- direction through construction artifacts

or both and then you should use:

selectshieldblast | InventoryPrevious | InventoryPrevious ... *until you get the artifact you need*
-you go through four *destroy all sentinels/turrets/vehicles/buildings* artifacts, then you go this <- direction through construction artifacts

General = Need to buy Loaded Medic lvl1 to get medic weapon maker, then you should use:

selectmedic | InventoryNext | InventoryNext ... *until you get the artifact you need*
-you immediately go this -> direction through construction artifacts

Base Specialist = Need to buy Shield Healing lvl3 to get shield blast, then you should use:

selectshieldblast | InventoryPrevious | InventoryPrevious ... *until you get the artifact you need*
-you go through four *destroy all sentinels/turrets/vehicles/buildings* artifacts, then you go this <- direction through construction artifacts

**Monsters:**

It seems that medic weapon maker, healing blast and sphere of regeneration are the only MM related artifacts which can be selected by select######### commands.
This means that only players with skills Loaded Medic lvl1,lvl2 and lvl3 can use the keybinds correctly.

Medic Master = Need to buy Loaded Medic lvl1, then you should use:

selectmedic | InventoryPrevious | InventoryPrevious ... *until you get the artifact you need*
-you go through two *kill all/oldest summoned monsters* artifacts, then you go this <- direction through monsters artifacts

Extreme Monsters = Can not test.. but I guess it is same as basic Medic Master, so you should need to buy Loaded Medic lvl1, then you should use:

selectmedic | InventoryPrevious | InventoryPrevious ... *until you get the artifact you need*
-you go through two *kill all/oldest summoned monsters* artifacts, then you go this <- direction through monsters artifacts

WM/MM = Need to buy Loaded Medic lvl1, then you should use:

selectmedic | InventoryNext | InventoryNext ... *until you get the artifact you need*
-you immediately go this -> direction through monsters artifacts

AM/MM = Need to buy either,

Loaded Medic lvl1, then you should use:

selectmedic | InventoryNext | InventoryNext ... *until you get the artifact you need*
-you immediately go this -> direction through monsters artifacts

or Loaded Artifacts lvl2, then you should use:

selectremotemax | InventoryNext | InventoryNext ... *until you get the artifact you need*
-you immediately go this -> direction through monsters artifacts

or both and then you should use:

selectmedic | InventoryNext | InventoryNext ... *until you get the artifact you need*
-you immediately go this -> direction through monsters artifacts

^The statement above might be false^
Dragon7350

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(I assume the program asks for administator privileges. Excellent.)

Thanks. And yup: it's gonna be a nightmare trying to figure out all the possible conditions. Allow me to work on importing/exporting the regular keybinds first, creating/modifying aliases, and such. Eventually I'll get to those advanced binds . . . it'll be the last thing I do as far as I know.

Weapon Master: Draconyx
Adrenaline Master: PuffTheMagicDragon
Medic/Monster Master: Dragon7350
Engineer: Dragonark
General: Dragonlance

Get the DC Invasion program HERE.
I use the custom character skin "Arkos." Get it HERE.
If you want your own custom skin (and you have played at least 3 months on the DC server), post a new thread on the forums containing your request. (As of June 2013)
[Email] [Yahoo!]
Sokoro

Killing Spree
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No, sadly it still did not ask for admin privileges and just crashed. at least in my case.

^The statement above might be false^
Dragon7350

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Location: IL, USA
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What did the log say? If it didn't say anything, nevermind.

About the administrator privileges, I think I've got it ready now. The worst that could happen is that the program asks for privileges every time it opens. I hope it doesn't >.<.

Weapon Master: Draconyx
Adrenaline Master: PuffTheMagicDragon
Medic/Monster Master: Dragon7350
Engineer: Dragonark
General: Dragonlance

Get the DC Invasion program HERE.
I use the custom character skin "Arkos." Get it HERE.
If you want your own custom skin (and you have played at least 3 months on the DC server), post a new thread on the forums containing your request. (As of June 2013)
[Email] [Yahoo!]
 
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