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01/05/2005 17:28:48
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TheDruidXpawX
Wicked Sick!
Joined: 12/19/2004 18:32:13
Messages: 1946
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in case you haven't noticed you can now see your RPG stats at http://www.disastrousconsequences.com/rpg.jsp
I modified an INI parser so that I can read the UT2004 ini format. Is there anything else you'd like to see in the RPG stats section?
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Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page
The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.
The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star |
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01/05/2005 18:03:34
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pauli
Joined: 01/04/2005 21:39:06
Messages: 11
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indicating which ones are bots would be nice
but that's still very cool as is.
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01/05/2005 19:04:37
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Milk_Kartn_Celeb
Joined: 12/31/2004 14:15:32
Messages: 19
Location: Oklahoma
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How about last time their stats changed, last logon, or something?
Also, an overkill might be a complete listing of each character, stats, skills, xp, etc.
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01/05/2005 21:30:07
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Cloud34
Rampage
Joined: 12/19/2004 21:59:37
Messages: 138
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How about each name has a link to a persons own stat page where it shows where that person put their stat points. This helps people get to know what might be a good character build.
And brag of crouse :0
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01/05/2005 23:36:48
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v0rTeX
Wicked Sick!
Joined: 12/19/2004 20:59:52
Messages: 562
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Well I dont know exactly how it compares to your stats as I dont write the code, but I had a friend help me with something.
http://members.cox.net/mikey23/ranks.htm
Basically all I do is upload a copy of the ini file and it imports all the values you see on the page. I think he is working on making the table show what level of the skills each player has as well.
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01/05/2005 23:47:57
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TheDruidXpawX
Wicked Sick!
Joined: 12/19/2004 18:32:13
Messages: 1946
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it's done.
if you go to the rpg stats page , the player names are clickable, also, there's a self fill in field at the bottom.
That's it for me, for now. I'll catch ya all tomorrow. Night!
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Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page
The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.
The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star |
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01/06/2005 13:12:08
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cplmac
Wicked Sick!
Joined: 12/19/2004 21:10:38
Messages: 1464
Location: chicago burbs
Offline
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How about listing team kills or suicide nukes, so people know who to stay away from?(this is a passiive aggressive warning) Maybe maps won, or points per wave i dunno. clouds idea was a really good one but dont tell him i said so.
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good, bad, I'm the guy with the gun. |
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01/06/2005 20:09:57
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Milk_Kartn_Celeb
Joined: 12/31/2004 14:15:32
Messages: 19
Location: Oklahoma
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Awesome job Druid
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01/06/2005 20:41:12
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Ignetos
Joined: 01/06/2005 20:34:49
Messages: 15
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Nifty, and just wait cp. I'll get you next time!
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01/07/2005 18:22:07
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cplmac
Wicked Sick!
Joined: 12/19/2004 21:10:38
Messages: 1464
Location: chicago burbs
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im much more worried about myself than you!
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good, bad, I'm the guy with the gun. |
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01/14/2005 13:03:32
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AngryButler
Joined: 01/14/2005 12:58:58
Messages: 1
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HEY SUP GUYS i bet u u dont know who i am
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01/14/2005 13:09:58
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BuG
Joined: 01/13/2005 12:35:17
Messages: 29
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uumm, the poster of there first offtopic useless post? hehe j/k
some way of reading avarage time alive and a sort by option.
aka sort by time alive, kills, points, name, etc
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01/14/2005 17:39:07
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TheDruidXpawX
Wicked Sick!
Joined: 12/19/2004 18:32:13
Messages: 1946
Offline
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pauli wrote:
indicating which ones are bots would be nice
but that's still very cool as is.
Bots aren't ranked anymore
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Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page
The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.
The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star |
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01/14/2005 17:40:04
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TheDruidXpawX
Wicked Sick!
Joined: 12/19/2004 18:32:13
Messages: 1946
Offline
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BuG wrote:
uumm, the poster of there first offtopic useless post? hehe j/k
some way of reading avarage time alive and a sort by option.
aka sort by time alive, kills, points, name, etc
I'm working on getting UT Stats DB Running. It would be a lot easier if the server didn't crash if I turned on the raw stats...
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Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page
The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.
The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star |
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