Poll |
Would you like 0 momentum for friendly fire? |
+1 Yes, I'd love it. |
 
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38% |
[ 15 ] |
+0 I like the idea but dont really care much. |
 
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15% |
[ 6 ] |
0 I have no opinion. |
 
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3% |
[ 1 ] |
-1 I dislike the idea. Please dont do this. |
 
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44% |
[ 17 ] |
Total Votes : 39 |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/28/2006 16:11:31
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(DC)DEMONSLAYER
Wicked Sick!
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Yep-even tho I hate those particular maps, I'm beginning to agree that maybe it's not a good idea to change the friendly fire momentum to zero
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/28/2006 16:12:07
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Continuum
Wicked Sick!
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If we were playing another game type invasion on this server then I'd probably say differently. With invasion we end up with 20+ players on the same team and when you put x number of monsters in a level on top of that then have everyone shooting at the same time you will be hit by others shots quite frequently its just unavoidable. If it ends up that this doesn't get implemented please consider it for at least super weapons, recently Ive noticed that there are quite a few who really don't care if they knock someone off a map as long as they get to fire their deemer every round. (not saying anyone is doing it intentionally or anything like that)
IMO its Unreal not CounterStrike
I voted for it but can't say I'd be upset if it doesn't get implemented (although it would be nice if it did)
Was there a Sturdy type of skill? For some reason I thought there was but don't see it anywhere...
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/28/2006 17:19:13
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dip42
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Continuum wrote:
If we were playing another game type invasion on this server then I'd probably say differently. With invasion we end up with 20+ players on the same team and when you put x number of monsters in a level on top of that then have everyone shooting at the same time you will be hit by others shots quite frequently its just unavoidable. If it ends up that this doesn't get implemented please consider it for at least super weapons, recently Ive noticed that there are quite a few who really don't care if they knock someone off a map as long as they get to fire their deemer every round. (not saying anyone is doing it intentionally or anything like that)
IMO its Unreal not CounterStrike
I voted for it but can't say I'd be upset if it doesn't get implemented (although it would be nice if it did)
Was there a Sturdy type of skill? For some reason I thought there was but don't see it anywhere...
Your more likely to get knocked off by the monsters more than getting knocked off by the people shooting the deemers...
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/28/2006 18:41:15
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Mac_Knife
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Im for it. I've done my fair share of blasting people off edges, and it upsets me whenever i do it.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/28/2006 18:42:52
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Continuum
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dip42 wrote:
Your more likely to get knocked off by the monsters more than getting knocked off by the people shooting the deemers...
exactly.. thats why I don't think it would lessen the challenge all that much. If we wanted more of a challenge we could turn friendly fire on >
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/28/2006 18:52:24
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Fro13
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dip42 wrote:
Your more likely to get knocked off by the monsters more than getting knocked off by the people shooting the deemers...
So, if it doesn't happen very often then whats the problem with implementing it. Monsters are still going to knock players off right. Why not let the monster do it and not the other players.
Players are still going to die. It's not going to make the games any easier. It's just going to eliminate some of the team killing.
Although, I wouldn't mind seeing it go the other way either. Like, take friendly fire off . That sure would be exciting .
edit: lol, continuum beat me to it.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/28/2006 18:55:24
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Mach
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I agree with Grizzled. This will impact the difficultly minimally. Beyond Spacenoxx, Romra and Roman Arena which maps do higher level players have any difficulty staying on? I personally can't recall being knocked off by deemers or painters on even these three maps. It's all monster related for me. This mod would help lower level players and this mod shouldn't be discarded because you may think that low level players are getting too much help already.
I want to be able to shoot my painter and deemer off without hesitation.
Monsters knock me off 99% of the time, deemers and painters knocking me off is just annoying and not part of a maps difficulty factor. I'm in the crowd who wouldn't mind the difficulty being notched even higher, but as of now the gameplay is definitly challenging. If you have a full house with plenty of skilled players you will win open maps unless you plan on increasing the difficulty tenfold. On a map like Spacenoxx that is closed in and has the hazard of falling off this mod will make minimal difference in us defeating the map.
The opposition to this mod are higher level players and I'm confident rarely get knocked off maps from deemer or painter shots so why would eliminating such a rare occurence lower the difficulty even noticeably?
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/28/2006 19:42:39
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dip42
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Continuum wrote:
dip42 wrote:
Your more likely to get knocked off by the monsters more than getting knocked off by the people shooting the deemers...
exactly.. thats why I don't think it would lessen the challenge all that much. If we wanted more of a challenge we could turn friendly fire on >
You misunderstood me, In an early post I said it happens very rarly. So thiers no point in taking it off.
I think it would
1.) Be a waste of time
2.) Add it to the list of things making the server easier.
3.) Be pointless..
The server used to be "if you don’t like it leave." I liked it so I didn't leave. I started when it was hard, when their weren't medics or LA characters. It was different, more challenging. I don’t like how its gone from that, to change everything that their was to make it easier making a few people happy while making others mad. I think that its perfectly fine the way it was, before all the "adjustments" took place, it had more of a challenge then than it did now....
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/28/2006 19:50:58
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Mystic
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thiers a diffrence from your own team pushing you and creatures pushing you.. .. 97 pct of the maps have floors. so the maps being affected by this the most would be non floor maps .... i say do it ..
the monsters are still gonna push you.
FELLOW PLAYERS will not
and if you higher levels find it toooo easy to play then make a new player . its not as easy as u may think, i did <shrugsand its rather tough,
CMON lets be completely honest. if thier is a way to prevent team killing,from legde deaths .then do it ..if its gonna make people not play on the server then maybe theyre not on the server they should be ..just a note.
All im saying is give it a shot .
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/28/2006 20:14:49
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dip42
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Mystic wrote:
and if you higher levels find it toooo easy to play then make a new player . its not as easy as u may think, i did <shrugsand its rather tough,
Ive made a new character, and i think its rather easy. I made it to see if the challenge is still their, Ive leveled up quite frequently and decided it wasn't worth it.
My name was WindWalker, if u care u can see i stoped playing at lvl 20(?)
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/28/2006 20:22:13
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Mystic
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im not like going after anyone ,.im passionate .my gramps and grandmother were both lawyers .lol and if i seem mean or pointing fingers im not ,. <hugs forum wide ...RWAR cmer u beautifull people. lol
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/28/2006 20:38:35
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Mach
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I think any high level player that makes a new character will have a fairly easy time levelling up. But, I remember playing with my first character and it was extremely difficult. There were no medics, but I doubt that would have changed my perception much. When you are new to the server, the maps and RPG in general taking away things like this friendly fire momentum help. If I was completely new to the server and I saw that level 139 Mach10 deemered me off the map I would not be too pleased and that could play into my decision into staying on the server.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/28/2006 20:41:42
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InsaneManiac
Rampage
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I'll voice my opinion on the whole zero momentum weapons. It's really a double edged sword in my opinion. On the one hand you have that extra added security in knowing that you might not get blown back by a weapon like the Redeemer or the Flak. But on the other hand your going to have less difficulty and start to get careless. On the other hand you have that added unknown factor of not telling whether you might knock someone off and taking yourself out with them. Things like this are what make people tread lightly and be more careful on how they fire. I'd rather keep the momentum on weapons because it makes sure your extra careful. Rather than dumbing down the risk and danger of being hit by friendly fire. I admit I dont like when I get knocked off the map or when I knock someone off, but honestly I think that people are more careful when their on a map that they know is difficult. If you were to take the momentum off weapons people could just go crazy and start blasting away with Redeemers and throwing caution to the wind and risk taking some people out if their hit by the deemer.
Planning and trying to prepare ahead is one of the things that makes this server worth playing. Knowing that you cant get careless and watching where you fire is something that I'm sure is in the back of everyone's mind when their playing. What this means is that with the unknown factor, people have to weigh the risks in their mind and see if the whole knocking off your team mate is worth the risk. I know it sounds a bit crazy, but I'd rather have momentum knowing that I tread more carefully and watch where I fire, rather than knowing that the only thing that is able to keep me being knocked off is either A. A monster like a Skaarj, Titan, or Queen or B. By my own fire or by a super weapon.
All in all, it's a mixed bag when you take into account the idea of having Zero Momentum but keeping the momentum. Your going to gain one thing but lose another at the same time.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/28/2006 23:28:03
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[BGE]Cha-Chi
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I'm glad to see alot more people thinking about this decision rather than saying, "Hey its something else that won't kill me woohoo!!!" A comment was made earlier about players playing mroe carefully because of the momentum of things such as super weapons. THAT ALONE IS A GREAT POINT!!!
When you have these type of environments it helps a person grow as a player all around. 1: They think about there teammates, GREAT ATTRIBUTE. 2: They begin to actually learn things about the maps rather than just "play" them. 3: They do not get ridiculed by players on other servers because they do something completely obscure that they should have learned a long time ago (yes, some people play other game types other than invasion.)
I keep hearing talk on these boards and in the server, from Admins and Players alike, about wanting to help there players. Then lets stop treating them like children and let them become a better player all around. How about we stop trying to keep changing the GAME'S physics by enforcing such concepts on your already dedicated players and just stick to this being an RPG INVASION SERVER.
After all we are playing Unreal Tournament 2004 before we ever connect into Disastrous Consequences.
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Side note, I think a new vote should be put up for those who have changed there mind since reading into these discussions.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/28/2006 23:43:13
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ECHO
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I think I'll retract my vote for zero momentum. A lot of what has been said here makes sense. I can at least appreciate momentum for its entertainment value. I always get a good laugh when someone knocks me over the edge. But it also takes a little consideration on both sides of the situation. Players have to learn to stay away from the edges and also be careful about where they direct their weapons.
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