Author |
Message |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/08/2008 15:21:46
|
Thè-Hättêr
Wicked Sick!
![[Avatar]](/dcforum/images/avatar/2387337ba1e0b0249ba90f55b2ba2521.jpg)
Joined: 06/09/2008 23:49:41
Messages: 615
Location: Mexico
Offline
|
i really cant wait... when this new release will be launched?
|
"Only a few find the way, some don't recognise it when they do, some don't ever want to."
Cheshire, The Cat
Alice and the Hatter: Quotes: Alice in Wonderland
Alice: What a funny watch! It tells the day of the month, and it doesn't tell what o'clock it is!
The Hatter: Why should it? Does your watch tell you what year it is?
Alice: Of course not, but that's because it stays the same year for such a long time together.
The Hatter: …which is just the case with mine.
HERE IS MY NEW SKIN ... please take time to download it
MY SKIN--
thanks road
working on a new skill please support and advice would be great |
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/08/2008 17:59:40
|
BotFodder
Wicked Sick!
![[Avatar]](/dcforum/images/avatar/6ea2ef7311b482724a9b7b0bc0dd85c6.jpg)
Joined: 01/13/2006 15:23:41
Messages: 1239
Location: Florida
Offline
|
Thè-Hättêr wrote:
i really cant wait... when this new release will be launched?
In Dru time.
|
I use the Futurama Prof. Farnsworth Skin: http://www.disastrousconsequences.com/dcforum/posts/list/1595.page
WM: (DC)BotFodder 170
MM: (DC)BotDoctor 141
AM: (DC)BotBooster 147
http://ericdives.com/ - My DC Newbie FAQ: http://tinyurl.com/lz229
Twitter: http://twitter.com/ericdives |
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/08/2008 21:06:43
|
Spike
Wicked Sick!
Joined: 01/05/2005 07:50:20
Messages: 636
Offline
|
|
"Not all those who wander are lost" -J.R.R.Tolkien |
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/08/2008 21:31:30
|
RoadKill v3.4
Wicked Sick!
![[Avatar]](/dcforum/images/avatar/92fb0c6d1758261f10d052e6e2c1123c.jpg)
Joined: 06/03/2007 18:43:42
Messages: 1085
Location: Resurrection Hub orbiting Canada searching for More Beer
Offline
|
hey as long as I never have to go a long weekend on other servers EVER AGAIN...I'm OK with DRU time
|
http://www.unrealcentral.com/download.php?view.167 < -- Click for my skin/model |
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/08/2008 21:51:36
|
Dracos
Rampage
Joined: 09/27/2007 13:36:52
Messages: 176
Location: South Carolina
Offline
|
RoadKill v3.4 wrote:
hey as long as I never have to go a long weekend on other servers EVER AGAIN...I'm OK with DRU time
This
|
"The fun about this sentence is that by the time you realise it doesn't say anything, it's too late to stop reading it."
Dragonmaster (AM) - 84
DragonmasterE (E) - 55
DragonmasterM (M) - 40
Im back baby!!!!
My Skin
http://skincity.beyondunreal.com/?section=models&action=show_infos&id=487 |
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/09/2008 13:54:56
|
Grizzled_Imposter
Wicked Sick!
Joined: 02/20/2006 15:59:35
Messages: 713
Offline
|
RoadKill v3.4 wrote:
hey as long as I never have to go a long weekend on other servers EVER AGAIN...I'm OK with DRU time
Its only funny because it was the only time to play that I have had in like the last 4 weeks.
|
Core 2 DUO @ 4.1Ghz Grizzled_AM AM 43
Nvidia 9800 1g Grizzled_EMT. MM 85
4gb mem Grizzled_LW WM 87
Grizzled_EN EN 64
A drop of knowledge is more powerful than a sea of force~ unknown |
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/10/2008 14:21:52
|
Szlat
Wicked Sick!
Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
Offline
|
In a related change, I am updating the Radar on the Invasion Hud, but haven't managed to get a decent picture to post yet.
The changes are:
Based on a concept from BotFodder, Medics are now displayed with a cross rather than a dot. It isnt as clear as I would like, but I am a bit limited by the symbols available in the Hud bitmaps. It does look a bit clearer in real play.
Monsters now range from yellow to red based on relative health. Was green to red.
Pets are now displayed with normal size dots rather than big dots. Own pet is green and other pets are cyan
Items out of range are now displayed at the edge of the radar, rather than not at all. However, the client doesn't get told about all items, only those the server deems as relevant - so still can't always find that last monster.
It used to fade as you got closer to the edge of the radar. I have removed that fading. Items not bright are unmanned vehicles (grey) and things out of range displayed on the perimeter
Anybody any thoughts about different color use etc?
EDIT: And another screenshot, slightly better resolution
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/10/2008 15:14:23
|
cribbage
Killing Spree
![[Avatar]](/dcforum/images/avatar/cc1aa436277138f61cda703991069eaf.jpg)
Joined: 03/07/2008 11:38:57
Messages: 55
Location: Oregon
Offline
|
Not sure about coloring monster dots based on relative health. Awareness should remain a purchased ability. Having the higher hp monsters in red seems just as useful.
|
---------
31 for 2 |
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/10/2008 15:21:55
|
Szlat
Wicked Sick!
Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
Offline
|
cribbage wrote:
Not sure about coloring monster dots based on relative health. Awareness should remain a purchased ability. Having the higher hp monsters in red seems just as useful.
It is how it is currently done. The monsters health is compared to the viewer's health, and the color currently displayed goes from green (player health greater than monster) to yellow (about the same) to red (monster's health higher than player).
I just changed it from green - yellow - red to be just yellow - red, as green was also being used for your own pet.
I am quite happy to change it to be an absolute yellow to red just based on monsters health - so anything over say 400 health is full red.
Or should monsters be colored on their original health rather than their current health? So titans are always red?
Thoughts?
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/10/2008 15:28:12
|
cribbage
Killing Spree
![[Avatar]](/dcforum/images/avatar/cc1aa436277138f61cda703991069eaf.jpg)
Joined: 03/07/2008 11:38:57
Messages: 55
Location: Oregon
Offline
|
Wow, I guess I was way off on how those little dots were colored. Maybe I was too busy shooting at them to notice them going green before they died.
I like the idea of an original health color. Might help in avoiding things when your own health gets low. On the other hand, it might make it easier for Elite to spot the high xp monsters and hork even more points!
|
---------
31 for 2 |
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/10/2008 16:04:21
|
greg11
Wicked Sick!
Joined: 02/10/2008 20:00:40
Messages: 526
Location: Hood River, OR
Offline
|
Been out of town for a while. Great work Szlat.
Szlat wrote:
BotFodder. If you do get around to modifying the radar, one nice feature to add would be for monsters out of range. Instead of not drawing them, you could draw them at the rim of the radar, so at least you know which way to go for the last monster.
Should there be a monster count limit? Say if there are more than 5 monsters on the map, it will act the current way. If less than 5 then it will extend the limits of the radar. I would be concerned about the radar displaying too many dots, and the bandwidth involved.
Also could a monster count be included somewhere on the hud or scoreboard? Maybe as another skill?
Only "bug" I know of at the moment is that whilst you are dead, you can see the xp as it was when you died, but it does not get updated. When you rejoin, it will then jump to the numbers it should be. This is because when you die, the item I am using for replicating gets deleted.
Does the item stay when the map is won?
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/10/2008 16:15:48
|
Szlat
Wicked Sick!
Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
Offline
|
greg11 wrote:
I would be concerned about the radar displaying too many dots, and the bandwidth involved.
There is no extra bandwidth involved. The radar is drawn pure clientside. More dots will have a marginal fps effect, but not much compared to everything else.
greg11 wrote:
Also could a monster count be included somewhere on the hud or scoreboard? Maybe as another skill?
Perhaps, although I am not sure that the client knows that. All it knows about are the monsters it has been told about - that might not be all of them.
greg11 wrote:
Does the item stay when the map is won?
Still testing. Normally yes, but I had one instance where it didn't.
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/10/2008 16:53:26
|
greg11
Wicked Sick!
Joined: 02/10/2008 20:00:40
Messages: 526
Location: Hood River, OR
Offline
|
Szlat wrote:
Perhaps, although I am not sure that the client knows that. All it knows about are the monsters it has been told about - that might not be all of them.
In my server query script I use:
Code:
\\game_property\NumMonsters\\game_property\WaveNum
So I assumed that it would be part of the GRI, but it looks like you are right.
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/10/2008 16:54:46
|
Trooper
Godlike
![[Avatar]](/dcforum/images/avatar/b706835de79a2b4e80506f582af3676a.jpg)
Joined: 05/17/2008 15:32:06
Messages: 367
Location: t3h interwebz
Offline
|
could the cross be more defined? the cross's arms are not long enough to be noticeable. make the arms thinner and then they will appear longer.otherwise no one will notice
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/10/2008 17:11:16
|
BotFodder
Wicked Sick!
![[Avatar]](/dcforum/images/avatar/6ea2ef7311b482724a9b7b0bc0dd85c6.jpg)
Joined: 01/13/2006 15:23:41
Messages: 1239
Location: Florida
Offline
|
If Slzat is doing exactly what I was going to do, the cross being used is part of the default textures, and isn't easily modifiable (it's the same one used for health pickups, etc). So what you see is what we're mostly limited to, unless Szlat wants to add a different cross texture to a texture file and require it as a download.
You'll notice the difference easily though during normal play I think.
|
I use the Futurama Prof. Farnsworth Skin: http://www.disastrousconsequences.com/dcforum/posts/list/1595.page
WM: (DC)BotFodder 170
MM: (DC)BotDoctor 141
AM: (DC)BotBooster 147
http://ericdives.com/ - My DC Newbie FAQ: http://tinyurl.com/lz229
Twitter: http://twitter.com/ericdives |
|
 |
|