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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/06/2008 15:21:33
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Szlat
Wicked Sick!
Joined: 05/18/2005 18:32:41
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Location: UK
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BotFodder wrote:
- your abilities always made mine seem pale by comparison.
Hey, if I was that good we wouldn't have minigun turrets crashing the server
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/06/2008 20:58:52
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Lad
Joined: 04/14/2008 19:13:31
Messages: 15
Location: Australia
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Just thought I'd say that the screenshot of your progress looks awesome
Looking forward to seeing it in the next version.
The only thing is the picture of the Rocket Launcher as the WM logo. All the others are pickups and seem more suited, maybe someone could make a fancy WM logo?
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/06/2008 21:02:11
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RoadKill v3.4
Wicked Sick!
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Joined: 06/03/2007 18:43:42
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Lad wrote:
Just thought I'd say that the screenshot of your progress looks awesome
Looking forward to seeing it in the next version.
The only thing is the picture of the Rocket Launcher as the WM logo. All the others are pickups and seem more suited, maybe someone could make a fancy WM logo?
how about the U-damage it's built in game already
and yes progress looks great
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http://www.unrealcentral.com/download.php?view.167 < -- Click for my skin/model |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/06/2008 22:14:51
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Elite
Godlike
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Joined: 10/21/2007 13:24:50
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Yeah i must agree with Lad, i also think the adrenaline masters should have a color other than green. The weapon masters have red which is like a vampiric weapon, medics have blue like their healing wep, and engineers have yellow like their shielding wep but green for junkies doesn't quite fit...
Any ideas? or is it just me?
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WM: 383 Elite_Guard(AI)
AM: 381 Elite_Junkie(AI)
MM: 382 Elite_Medic(AI)
EN: 384 Elite_Engine(AI)
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/07/2008 00:40:28
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Lad
Joined: 04/14/2008 19:13:31
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Location: Australia
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Ooo I didn't think of UDamage, that might work a charm.
And yeh I agree Elite But umm, not many other primary-ish colours left. So I dunno.
And Szlat, I'm assuming it'd default to white if someone didn't have a class?
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/07/2008 00:58:23
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Elite
Godlike
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Maybe orange... just a thought
Something else just came to my mind, is it possible for the summoning charm to be used as the medic icon instead of the health. Or is it fine the way it is?...
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WM: 383 Elite_Guard(AI)
AM: 381 Elite_Junkie(AI)
MM: 382 Elite_Medic(AI)
EN: 384 Elite_Engine(AI)
My skin: Elite(AI)
Most rocket launcher kills: 459 |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/07/2008 01:52:30
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Lad
Joined: 04/14/2008 19:13:31
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Yeh I was thinking of Orange too as well, mainly because it's the other colour along with white on adren pills. But it might look too similar to red/yellow? Maybe if Szlat tried it and posted a new screenie to compare?
And I reckon the Health picture is fine. I'd say that most medics/monster masters are primarily a medic, and a summoner second.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/07/2008 03:22:47
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Szlat
Wicked Sick!
Joined: 05/18/2005 18:32:41
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So, the general feedback is
Not the rocket launcher for WMs. Try the UDamage instead.
Not green for AMs but perhaps orange
I can try both those suggestions and repost a screenshot later. However,
- it might be a bit mis-leading with the Udamage, as AMs use it more than WMs
- if WMs have the UDamage, is magenta a better match than red?
Lad wrote:
And Szlat, I'm assuming it'd default to white if someone didn't have a class?
Correct.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/07/2008 07:46:06
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Szlat
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New screenshot. I used the purple from the Udamage for the WM, and the shade of orange from the Adrenaline pill for the AM.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/07/2008 08:36:22
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Spike
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Joined: 01/05/2005 07:50:20
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Very nice Szlat!
I think it is useful (and looks cool) to see the players classes (even if XP didn't show)
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/07/2008 12:06:46
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Tawn
Joined: 12/06/2007 19:27:18
Messages: 14
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Could you perhaps make the color of the medic class the same as the color in the NET(ping, time etc..)? The dark blue is a little hard to see, unless its just me.
Otherwise, fantastic work!
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/07/2008 19:35:48
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Dracos
Rampage
Joined: 09/27/2007 13:36:52
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Wow
...
...
...
Thats about all i can say about it.
Wow
Really nice job on it and now really looking foward to release.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/07/2008 22:24:14
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RoadKill v3.4
Wicked Sick!
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love the way the colours match the icons looks great
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http://www.unrealcentral.com/download.php?view.167 < -- Click for my skin/model |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/08/2008 00:24:27
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Lad
Joined: 04/14/2008 19:13:31
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*Gasp*
Really nice work with that Szlat!
And what Tawn said is probably right. Go with the trend of the other classes using the same colour as the icon; make the medic exp a lighter shade of blue.
And wow like Dracos said. Can't wait
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/08/2008 14:58:27
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Szlat
Wicked Sick!
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Ok, slight change to medic color as requested. Now uses the blue from the cross.
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