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Beam/Bolt balance  XML
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Micron(Micron)

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Joined: 06/15/2007 11:30:22
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I dont agree at all with the inability to use it with the double damage.

So if you accidently pick up a DD from someones lucky wep you cant use either the bolt or the beam!?!?!?!

Great now we have to worry about dodging DD's as well. This would be fantastic when you are the only player left. Sheeesh. Think about this one.

How about some descent XP for playing support??? I dont think capping the class so this extent is neccessary....especially if you are not going to increase the XP to promote more "thinking".

Obviously all of the opinions and thoughts put into this thread have not been considered. The problem was the triple used together with the bolt/beam. The rest of this stuff is unnecessary.

Honestly, has anyone ever even used the poison blast?? And the freeze blast rarely even freezes anything.

I like the mega blast damage increase though, I seem to remember a thread about it a long time ago.

Micron(Micron)

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Elite wrote:
Yay now the medics are truly undefeated in deathmatch and any other non-invasion maps, with the bolt and triple out of the way the adrens were the only class that could stop us but now we can take our rightful place on the throne.

Thanks Szlat much appreciated
oh and ps you can ask micron  


Elite is right, Medics are impossible to kill in deathmatch. I realize this matters little to the majority, but since we are beheading the AM class specifically for death match then maybe some time should be wasted also on decreasing the Damage reduction of Medics during DM...etc.
The only way I could ghost/kill Elite was with the triple/bolt. I shot a deemer point blank in his face, (which destroyed the node during an onsalught map, just to put the amount of damage into perspective) THEN my ultima went off!!! And he hadnt even ghosted yet!!!

Not to mention he had titans throwing rocks at me!!!


Elite

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Joined: 10/21/2007 13:24:50
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Yeah i dont agree with the changes either, but what can we do...?
The only thing I can think of doing is improvising even though its going to get tougher.

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Elite

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lol micron.
So in other words nerfing all the classes huh mic? First the engineers then the adrens now the medics!!!! Whats next...?

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Micron(Micron)

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This is all your fault!!!!

If you werent so darn good everything would be peachy.

soon we will be using stock players with knives.


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Micron(Micron) wrote:
This is all your fault!!!!

If you werent so darn good everything would be peachy.

soon we will be using stock players with knives.

 


Hmmmm, perhaps not a bad idea..........

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Thè-Hättêr

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whats nerf?

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Spike

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reduce the power of something (it is a reference to the Nerf toys - made of foam or soft rubber so they don't hit hard)

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Szlat

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Micron(Micron) wrote:
Elite is right, Medics are impossible to kill in deathmatch. I realize this matters little to the majority, but since we are beheading the AM class specifically for death match then maybe some time should be wasted also on decreasing the Damage reduction of Medics during DM...etc. 
Personally, I have never understood why a healing medic weapon does more damage to opponents than a standard weapon. I would prefer that it healed opponents as well as teammates. then let medics have resupply so offensively they can fight as everyone else - not with an infinite weapon.
Unfortunately because the precedence was set, I had to allow the same for the Engineer's Link.
And I think both Adv Damage Bonus and Adv Damage Reduction should have gone to the WMs.
But it isn't my server. (Aren't we all thankful )
Szlat

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Micron(Micron) wrote:
I dont agree at all with the inability to use it with the double damage. So if you accidently pick up a DD from someones lucky wep you cant use either the bolt or the beam!?!?!?! 
From a coding point of view, it is easier to do both triple and double, or neither.
It seems unfair to me that AMs should get both weapon and artifact damage increased by the double and triple, whereas everyone else only gets weapons. Would you like an engineer's sentinels to do double damage when the engineer picks up a DD? DD on the weapon gives you double the adrenaline, then you want double back from the adrenaline as well? In effect you want it to be a quad damage for AMs and a double for everyone else?

Micron(Micron) wrote:
How about some descent XP for playing support???  
I'm game. How - in some easy-to-code unexploitable way?

Micron(Micron) wrote:
Obviously all of the opinions and thoughts put into this thread have not been considered. The problem was the triple used together with the bolt/beam. The rest of this stuff is unnecessary.  
I did consider ALL input, and came to my conclusions as to what was wrong. I expect everyone to have different opinions. Remember it still has to have Druid approve it before it gets implemented.
There is always an outcry when too powerful things are nerfed - because people with the extra power do not want to lose it.

Micron(Micron) wrote:
Honestly, has anyone ever even used the poison blast?? And the freeze blast rarely even freezes anything. 
The freeze blast is a bit naff I agree. The poisonblast will take 3/4 of the health of targets near the explosion. Have you tried firing one at a vehicle invasion herd of 30 titans?
Trooper

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evidence that this was a bad idea.... I was on the server today and elite just used mega blast constantly... that even worse than the nerfing of the bolt because now he clears the room every couple secs with the amount he gets from it... instead of one thing dead everything dies and he can do it again
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can we nerf this ELITE matbe he's the problem

just kidding elite ,someone has to test the waters

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Micron(Micron)

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Honestly, its always going to be something on this server, somebody gets extremely good with one technique, other players complain and the next thing you know its gone/changed.

This is the best server to play on, dont get me wrong, and I love playing here, but thats the way its been since I started playing here.

There is always something that somebody seems to think is not fair/unfair advantage-wise and then it gets nerfed/changed.

The reality of the situation is that extremely skilled players are on this server and they are going to be extremely good. Unfortunately, that always results in changes to the server to try to "balance" classes.
(It doesnt help that these players spend an incredible amount of time on this server, and when you add up the XP from all classes for one player, you would be blown away).

Skill players are not allowed to excel for one reason; players will emulate his/her playing style until everyone is playing the same. Good players will always find a way to excel above the rest!


Thè-Hättêr

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to be honest i dont think rod or beam are problems ... yes they are powerfull but if they are not then whats the point?

now about the problem with classes.. well medics are really powerful yes but so are wm, and engis and junkies every class has an advantage..... its just people to lazy to take advantage of it ... for example.... as a wep master i tend to use granade luncher in titan waves i mostly expect some player like elite come do a lot of damage meanwhile i attach some granades and when i see the time i just explode them so i get the kill... ... i bet there are million of tactics other people can do..

but i must agree with szlat there are some skills some clases should never had.. like the medic wep.. i think the weap should be unic for example i take a flak make it a medic weap but insted of having 1 medic i get 2 flaks 1 for medic 1 for normal ..( of course the medic is infinite but does no damage)... something like that.. same with engis..

hope you all undesrtand my lack of english

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Alice and the Hatter: Quotes: Alice in Wonderland
Alice: What a funny watch! It tells the day of the month, and it doesn't tell what o'clock it is!
The Hatter: Why should it? Does your watch tell you what year it is?
Alice: Of course not, but that's because it stays the same year for such a long time together.
The Hatter: …which is just the case with mine.


HERE IS MY NEW SKIN ... please take time to download it
MY SKIN--

thanks road

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Szlat

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Trooper wrote:
evidence that this was a bad idea.... I was on the server today and elite just used mega blast constantly... that even worse than the nerfing of the bolt because now he clears the room every couple secs with the amount he gets from it... instead of one thing dead everything dies and he can do it again 
As far as I know, the changes to the beam/bolt/megablast are not yet active. So if the megablast is more effective, why was he not using it before?
Deathmatch-wise megablast is better because its target gets a 2 second warning so they have a chance of transing away, which they do not with the beam and bolt.

Until things like megablast get used alot, it is difficult to say if they are unbalanced. It uses a shedful of adrenaline. If the monsters are all bunched together it will be very effective.

However, he should not be able to fire it every couple of seconds - is that really the case?
 
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