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No triple with Piercing Weapons  XML
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Micron(Micron)

Rampage
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Joined: 06/15/2007 11:30:22
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Location: Calgary, Alberta, Canada
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The last two days I have not been able to use the Triple with any piercing weapons; it works fine with regular weps.

None of the other in game players were having this problem.....lasted through several maps. I decided to reconnect thinking that may be the problem. After reconnection still will not work.

It is the same message as when a player tries to use the triple with a vorpal weapon....

cannot use triple damage with this weapon type.....or something

Anyone else having this problem???

Please help I almost scored under 2000 last map

Shantara

Wicked Sick!
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Triple has been changed to not work with piercing, rage, and vorpal weapons.

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Micron(Micron)

Rampage
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Joined: 06/15/2007 11:30:22
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Yes of course the vorp and and the rage but why not the piercing?

I cant come to any conclusion as to why the triple can not be used with a piercing weapon.


A balancing issue perhaps? Well then I guess the high score table is going to stay the way it is for a LONG time. That is of course unless an LA beams his way to the top

Ratar_Killer

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Joined: 02/12/2006 13:46:09
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Micron(Micron) wrote:
That is of course unless an LA beams his way to the top
 


If that were poss. I would be there already.

Beam and Bolt work very poorly against level 12 titians at my LA level (297).
But the Rod and a piercing flak +6 with a triple work very well.
I'll have to try a Flak +8 and see how it goes.

2 cents added here..... With rage vorpal and piercing no longer being tripled might I suggest loweing the drain time on the triple artifact. And possably changing the loaded artifacts to a double instead of the triple for artifact players who need and extra boost.
As an LA player I tend to only hold a few weapons mainly a piercing flak ( in case i'm last alive) and an energy weapon (mini or shock).

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ECHO

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Ratar_Killer wrote:
Beam and Bolt work very poorly against level 12 titians at my LA level (297). 


Actually, I use the beam on wave 12 as LA. I use the shock (preferably piercing, null, or freezing) to knock their health down from a long distance, then beam them when it gets low enough or I'm in danger of dying.

I'll miss being able to use the triple with piercing weapons, but it'll be good motivation to find new game play strategies.

You can never have too much precision in your soup.

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Ratar_Killer

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Agreed.

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Micron(Micron)

Rampage
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Joined: 06/15/2007 11:30:22
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To be perfectly honest I think the low level players are going to feel this change more than any of us.

Many WM's rely on the piercing weapons in the later waves to win the map, often utilizing the triple to knock down the shiny titans before they can throw invisible rocks

Without the ability to use the triple(and I know Im not alone here) I will not be able to finish maps so that EVERY player gets the much needed XP.

I guess if using the triple is part of your game, then I would recommend just getting a copy of the piercing weapon then throwing it away until the final waves(or after all low levelers are out). This way you will still be able to use the triple on non-piercing weapons until you need a piercing weapon.

This of course will only work on maps where there is a weapon pickup available for that peticular weapon, otherwise you either dont use the triple that whole map or throw the piercing away and hope that other players will be able to finish the map for you.

Just a thought about the triple with other weapons......

If balancing is the issue here then I am going to propose that the triple also be removed from use for energy weapons as I can cause much more damage with an energy flak and triple during a wave. Berserk + triple + energy flak is the way I have scored close to a thousand points in a single wave.

I dont understand how the triple + piercing is causing so much inbalance when all classes are capable of utilizing it. Is this not accurate?


-Jason_x-

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True...BUT AMs can use it more with their adren grabbing abilities of doom..(hehe i like saying of doom)...

But yeah Ive used piercing 6 flaks..on a damage bonus of 36 and no triple...and that completely owns titans...so its not without its merit...the idea is to use the peircing..but DONT get hit...(i like piercing best on bridge of fate..)
so yeah.. my medic spin on things../enigneer...(his DB is 50..much more effective....)

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FogRaider(_MM)

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Time to bring forth the strange workings of my mind yet again.

OK, what I'm hearing is that the Rage, Vorpal and Pirecing weapons are too powerful to use with the Triple. But, instead of limiting the use of triple with these weapon types, have you considered nerfing the weapon types themselves? Is that possible without mutiliating the core RPG? (I would assume it is possible, as I remember hearing about another server whre they used combination modifiers, like quickfoot + vamp = mosquito, etc.)
For example, instead of making piercing un-triple-able, you might nerf its extra damage per +1 modifier. Currently it is 5% per +1, so at +6 a piercing does 1.3 times normal damage and ignores DR (Does it ignore the attacker's DB as well?). If this is too powerful, you might make it have only a 2% boost per +1 modifier, making a +6 piercing weapon do 1.12 times regular damge.
For vorpal you could attach a negative side to things, just like rage weapons hurt the user. Maybe vorpal weapons could consume quadruple ammo or something.
So basically what I'm saying is this: If a weapon type is too powerful with a triple, it might just be too powerful period.
However, I personally wouldn't limit rage weapons; if you're using a rage + triple you'll be at 70 health within seconds. Obviously its your call however.
RoadKill v3.4

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Interesting discussion I maxed out my medics adren yesterday and was actually using the triple for once, let me tell on a titan wave a inf. medic link +beserk+triple=Wicked (on the right map) .I 've never had so many kills on a Titan wave and I usually do pretty good

The main reason I stayed away from the triple is the reason most lower level players do is . Its a adren HOG so I think this limits its use for all but LA players and very high lvl LW (and now mid lvl medics)

I wasn't aware that piercing did 'extra ' damage I thought it just ignored the armor/damage reduction of monsters. I like fogs idea of limiting damage, but why not give them a max of +3 like energy weapons ? (is that was Fog was saying?)

mosquito eh ? when you run around do you make the buzzing sound , I love the idea of combining modifiers

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Grizzled_Imposter

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I do not feel that Piercing is the best modifier for my "low level players".

It is from what I have seen, highly necessary for high level players when they are the only one left.

I have been offered quite a few piercing weapons but with my highest level player at 81, I have found that I am better off holding a protection weapon (on later waves) and standing in front of an even lower level player. This keeps the difficulty nice and easy for everyone.

Then you don't have to worry. Do I have a piercing? Do I have a T-ripple?

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-Jason_x-

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I like fogs Idea...
cept for vorp maybe just use more adren/not instankill...

Road I think that the piercing tag alone ignores DR and the number adds power...

hehe ..mostquito..sounds fun...

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deadoon



Joined: 08/31/2007 21:26:00
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triple + vorpal = very low exp for kills

triple + Rage = very low hp very fast

triple + piercing = err vorpal with more exp?

take it from peircing not the others each one makes you weaker over time not stronger(like low hp = die fast low exp=slow levels)

note the more powerful the power the worse the side effect i HATE rage and Vorpal i want to level and live they prevent both rage is just for that kill them before they hit you vorpal is a field killer (unless it vorps and no kill then you get like 10,000 exp in downloadable version) the only reason i would use vorpal is if i'm alone and need to take alot of enemies down that INSTANT
(you will NEVER see me with a vorpal unless last one)

oops said peircing not vorpal correct now

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Micron(Micron)

Rampage
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Joined: 06/15/2007 11:30:22
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Sry deadoon I just dont understand how piercing prevents you from leveling?

Or do you mean when you do damage to youself with a piercing weapon?

Micron(Micron)

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ratarkiller wrote:
2 cents added here..... With rage vorpal and piercing no longer being tripled might I suggest loweing the drain time on the triple artifact. And possably changing the loaded artifacts to a double instead of the triple for artifact players who need and extra boost 


lol ratar

lets just keep changing everything until nothing makes sense and the engineers rule the world!!!!

 
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