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		<title><![CDATA[Latest posts for the topic "No triple with Piercing Weapons"]]></title>
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				<title>No triple with Piercing Weapons</title>
				<description><![CDATA[ The last two days I have not been able to use the Triple with any piercing weapons; it works fine with regular weps.

None of the other in game players were having this problem.....lasted through several maps. I decided to reconnect thinking that may be the problem. After reconnection still will not work.

It is the same message as when a player tries to use the triple with a vorpal weapon....

cannot use triple damage with this weapon type.....or something 

Anyone else having this problem???

Please help I almost scored under 2000 last map :shock:]]></description>
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				<pubDate><![CDATA[Tue, 4 Sep 2007 19:36:35]]> GMT</pubDate>
				<author><![CDATA[ Micron(Micron)]]></author>
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				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ Triple has been changed to not work with piercing, rage, and vorpal weapons.]]></description>
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				<pubDate><![CDATA[Tue, 4 Sep 2007 20:28:06]]> GMT</pubDate>
				<author><![CDATA[ Shantara]]></author>
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				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ Yes of course the vorp and and the rage but why not the piercing?

I cant come to any conclusion as to why the triple can not be used with a piercing weapon.


A balancing issue perhaps? Well then I guess the high score table is going to stay the way it is for a LONG time. That is of course unless an LA beams his way to the top :-w
]]></description>
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				<pubDate><![CDATA[Tue, 4 Sep 2007 21:00:27]]> GMT</pubDate>
				<author><![CDATA[ Micron(Micron)]]></author>
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				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ <p></p>

		<cite>Micron(Micron) wrote:</cite><br>
		<blockquote> That is of course unless an LA beams his way to the top :-w
&nbsp;
		</blockquote>

If that were poss. I would be there already. :)

Beam and Bolt work very poorly against level 12 titians at my LA level (297).
But the Rod and a piercing flak +6 with a triple work very well.
I'll have to try a Flak +8 and see how it goes.

2 cents added here..... With rage vorpal and piercing no longer being tripled might I suggest loweing the drain time on the triple artifact. And possably changing the loaded artifacts to a double instead of the triple for artifact players who need and extra boost.
As an LA player I tend to only hold a few weapons mainly a piercing flak ( in case i'm last alive) and an energy weapon (mini or shock).
]]></description>
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				<pubDate><![CDATA[Tue, 4 Sep 2007 21:45:56]]> GMT</pubDate>
				<author><![CDATA[ Ratar_Killer]]></author>
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				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ <p></p>

		<cite>Ratar_Killer wrote:</cite><br>
		<blockquote>Beam and Bolt work very poorly against level 12 titians at my LA level (297).&nbsp;
		</blockquote>

Actually, I use the beam on wave 12 as LA. I use the shock (preferably piercing, null, or freezing) to knock their health down from a long distance, then beam them when it gets low enough or I'm in danger of dying.

I'll miss being able to use the triple with piercing weapons, but it'll be good motivation to find new game play strategies.]]></description>
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				<pubDate><![CDATA[Tue, 4 Sep 2007 21:57:26]]> GMT</pubDate>
				<author><![CDATA[ ECHO]]></author>
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				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ Agreed.]]></description>
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				<pubDate><![CDATA[Tue, 4 Sep 2007 22:02:12]]> GMT</pubDate>
				<author><![CDATA[ Ratar_Killer]]></author>
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				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ To be perfectly honest I think the low level players are going to feel this change more than any of us. 

Many WM's rely on the piercing weapons in the later waves to win the map, often utilizing the triple to knock down the shiny titans before they can throw invisible rocks :))

Without the ability to use the triple(and I know Im not alone here) I will not be able to finish maps so that EVERY player gets the much needed XP.

I guess if using the triple is part of your game, then I would recommend just getting a copy of the piercing weapon then throwing it away until the final waves(or after all low levelers are out). This way you will still be able to use the triple on non-piercing weapons until you need a piercing weapon. 

<b>This of course will only work on maps where there is a weapon pickup available for that peticular weapon</b>, otherwise you either dont use the triple that whole map or throw the piercing away and hope that other players will be able to finish the map for you.

Just a thought about the triple with other weapons......

If balancing is the issue here then I am going to propose that the triple also be removed from use for energy weapons as I can cause much more damage with an energy flak and triple during a wave. Berserk + triple + energy flak is the way I have scored close to a thousand points in a single wave.

I dont understand how the triple + piercing is causing so much inbalance when all classes are capable of utilizing it. Is this not accurate?

]]></description>
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				<pubDate><![CDATA[Tue, 4 Sep 2007 22:48:56]]> GMT</pubDate>
				<author><![CDATA[ Micron(Micron)]]></author>
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				<title>No triple with Piercing Weapons</title>
				<description><![CDATA[ True...BUT AMs can use it more with their adren grabbing abilities of doom..(hehe i like saying of doom)...

But yeah Ive used piercing 6 flaks..on a damage bonus of 36 and no triple...and that completely owns titans...so its not without its merit...the idea is to use the peircing..but DONT get hit...(i like piercing best on bridge of fate..) 
so yeah.. my medic spin on things../enigneer...(his DB is 50..much more effective..:D..)]]></description>
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				<pubDate><![CDATA[Wed, 5 Sep 2007 06:42:24]]> GMT</pubDate>
				<author><![CDATA[ -Jason_x-]]></author>
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				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ Time to bring forth the strange workings of my mind yet again.

OK, what I'm hearing is that the Rage, Vorpal and Pirecing weapons are too powerful to use with the Triple. But, instead of limiting the use of triple with these weapon types, have you considered nerfing the weapon types themselves? Is that possible without mutiliating the core RPG? (I would assume it is possible, as I remember hearing about another server whre they used combination modifiers, like quickfoot + vamp = mosquito, etc.)
For example, instead of making piercing un-triple-able, you might nerf its extra damage per +1 modifier. Currently it is 5% per +1, so at +6 a piercing does 1.3 times normal damage and ignores DR (Does it ignore the attacker's DB as well?). If this is too powerful, you might make it have only a 2% boost per +1 modifier, making a +6 piercing weapon do 1.12 times regular damge.
For vorpal you could attach a negative side to things, just like rage weapons hurt the user. Maybe vorpal weapons could consume quadruple ammo or something.
So basically what I'm saying is this: If a weapon type is too powerful with a triple, it might just be too powerful period.
However, I personally wouldn't limit rage weapons; if you're using a rage + triple you'll be at 70 health within seconds. Obviously its your call however.]]></description>
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				<pubDate><![CDATA[Wed, 5 Sep 2007 11:13:36]]> GMT</pubDate>
				<author><![CDATA[ FogRaider(_MM)]]></author>
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				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ Interesting discussion I maxed out my medics adren yesterday and was actually using the triple for once, let me tell on a titan wave a inf. medic link +beserk+triple=Wicked (on the right map) .I 've never had so many kills on a Titan wave and I usually do pretty good

The main reason I stayed away from the triple is the reason most lower level players do is . Its a adren HOG  :@)  so I think this limits its use for all but LA players and very high lvl LW (and now mid lvl medics)

I wasn't aware that piercing did 'extra ' damage I thought it just ignored the armor/damage reduction of monsters. I like fogs idea of limiting damage, but why not give them a max of +3 like energy weapons ? (is that was Fog was saying?)

mosquito eh ? when you run around do you make the buzzing sound , I love the idea of combining modifiers]]></description>
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				<pubDate><![CDATA[Wed, 5 Sep 2007 12:17:57]]> GMT</pubDate>
				<author><![CDATA[ RoadKill v3.4]]></author>
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				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ I do not feel that Piercing is the best modifier for my "low level players". 

It is from what I have seen, highly necessary for high level players when they are the only one left. 

I have been offered quite a few piercing weapons but with my highest level player at 81, I have found that I am better off holding a protection weapon (on later waves) and standing in front of an even lower level player. This keeps the difficulty nice and easy for everyone.

Then you don't have to worry. Do I have a piercing? Do I have a T-ripple? ]]></description>
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				<pubDate><![CDATA[Wed, 5 Sep 2007 13:42:01]]> GMT</pubDate>
				<author><![CDATA[ Grizzled_Imposter]]></author>
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				<title>No triple with Piercing Weapons</title>
				<description><![CDATA[ I like fogs Idea...
cept for vorp maybe just use more adren/not instankill...

Road I think that the piercing tag alone ignores DR and the number adds power...

hehe ..mostquito..sounds fun...]]></description>
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				<pubDate><![CDATA[Wed, 5 Sep 2007 14:33:07]]> GMT</pubDate>
				<author><![CDATA[ -Jason_x-]]></author>
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				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ triple + vorpal = very low exp for kills

triple + Rage   = very low hp very fast   :)) 

triple + piercing = err vorpal with more exp?  :shock:

 take it from peircing not the others each one makes you weaker over time not stronger(like low hp = die fast low exp=slow levels)

note the more powerful the power the worse the side effect i HATE rage and Vorpal i want to level and live they prevent both rage is just for that kill them before they hit you vorpal is a field killer (unless it vorps and no kill then you get like 10,000 exp in downloadable version) the only reason i would use vorpal is if i'm alone and need to take alot of enemies down that INSTANT
(you will NEVER see me with a vorpal unless last one)

oops said peircing not vorpal correct now]]></description>
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				<pubDate><![CDATA[Wed, 5 Sep 2007 17:49:09]]> GMT</pubDate>
				<author><![CDATA[ deadoon]]></author>
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				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ Sry deadoon I just dont understand how piercing prevents you from leveling? :-?

Or do you mean when you do damage to youself with a piercing weapon?]]></description>
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				<pubDate><![CDATA[Wed, 5 Sep 2007 17:54:04]]> GMT</pubDate>
				<author><![CDATA[ Micron(Micron)]]></author>
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				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ 
<p></p>

		<cite>ratarkiller wrote:</cite><br>
		<blockquote>2 cents added here..... With rage vorpal and piercing no longer being tripled might I suggest loweing the drain time on the triple artifact. And possably changing the loaded artifacts to a double instead of the triple for artifact players who need and extra boost&nbsp;
		</blockquote>

lol ratar

lets just keep changing everything until nothing makes sense and the engineers rule the world!!!!]]></description>
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				<pubDate><![CDATA[Wed, 5 Sep 2007 17:59:26]]> GMT</pubDate>
				<author><![CDATA[ Micron(Micron)]]></author>
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				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ Theres the following combinations that will be submitted later in a couple of days....

Iron: Sturdy + Protection
Propulsion: Knockback + Force
Rejuv: Vampirism + Energy
Mosquito: Vampirism + Quickfoot
Stone: Null + something else...dunno what.
Venom: stronger poison

Coming soon:

Flaming: victim looses health and is on fire

some other stuff.....alot more. Their already done, but am really busy right now...]]></description>
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				<pubDate><![CDATA[Wed, 5 Sep 2007 18:21:50]]> GMT</pubDate>
				<author><![CDATA[ CaRnaGe]]></author>
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				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ The idea of weapons with multiple powerups has been discussed for quite a while. For example, see <a href="http://www.disastrousconsequences.com/dcforum/posts/list/1272.page" target="_new" rel="nofollow">this post</a> for a discussion on v0rTeXs combinations - which look very similar to the ones posted above.

I also knocked up a mod for random multi-powers, where only WMs could get multiple powerups - see <a href="http://www.disastrousconsequences.com/dcforum/posts/list/2480.page" target="_new" rel="nofollow">this thread</a>, and of course there is the Weapons of Power mod.

However, I believe Druid's position is that weapons are probably too powerful already, and need restraining, rather than making more powerful. So it is very unlikely there will be multiple power weapons on DC.]]></description>
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				<pubDate><![CDATA[Thu, 6 Sep 2007 00:48:03]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
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				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ The topic of balancing weapons and artifacts is a very thorny one, and one people feel very emotive about. My feelings are:
<li> I do not know why the +6 piercing does +30% extra damage. It makes it one of the most powerful damage weapons even without its piercing ability. So I think this weapon ought to be nerfed to be balanced with the others
<li> I think the vorpal when doing normal damage does too much damage at +100%.  :)
<li> On numerous occassions I have stated that I think the triple is too powerful. Stopping certain weapons working with the triple is just patching the problem
<li> I think also to me, it is the different weapon powerups that add to the fun of the game. I would prefer for those powerups to be more powerful, even at the expense of raw damage done. So let the vampire give back more health, but lose its +21% damage bonus
<li> There are a lot of weapons that have been nerfed because they are too powerful with a triple. 

Personally, I would like:
<li> the triple converted to a double, and probably eat adrenaline slightly slower
<li> the piercing and vorpal nerfed slightly to balance them with other weapons
<li> all weapons (including piercing and vorpal) increased in power by 20% to 40% (either in damage or preferably their individual power-ups).
Then, the lower level players without the triple+maxed adrenaline will have a better chance.

The triple was fine until people worked out they could switch it off. At that point it should have been nerfed. Currently it dominates the scores too much.

Just my thoughts.]]></description>
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				<pubDate><![CDATA[Thu, 6 Sep 2007 01:25:46]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
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				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ I agree that the piercing weps should have been reduced when the regular weapons were reduced(when they were reduced to +4 for +6)...and I often thought it was to help during the later waves.....

<p></p>

		<cite>Szlat wrote:</cite><br>
		<blockquote>the triple converted to a double, and probably eat adrenaline slightly slower 

the piercing and vorpal nerfed slightly to balance them with other weapons 

all weapons (including piercing and vorpal) increased in power by 20% to 40% (either in damage or preferably their individual power-ups). &nbsp;
		</blockquote>


Sry Szlat I cant help it ^:)^

but....

Wouldnt a piercing wep thats increased by 20-40% plus a double do close to as much damage as a triple and the current piercing???

Or would this double in place of the triple(I really like this idea) still be taboo for piercing weapons. I dont think that the vorpal or rage should ever be doubled/tripled, then again I was not playing on this server when it was possible so I never experienced it.]]></description>
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				<pubDate><![CDATA[Thu, 6 Sep 2007 05:57:40]]> GMT</pubDate>
				<author><![CDATA[ Micron(Micron)]]></author>
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				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ ooops]]></description>
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				<pubDate><![CDATA[Thu, 6 Sep 2007 06:41:06]]> GMT</pubDate>
				<author><![CDATA[ Ratar_Killer]]></author>
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				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ <p></p>

		<cite>Micron(Micron) wrote:</cite><br>
		<blockquote>Wouldnt a piercing wep thats increased by 20-40% plus a double do close to as much damage as a triple and the current piercing???&nbsp;
		</blockquote>Piercing+6 currently does 1.3 times damage.
Nerf it so only say +3% per plus so now 1.18 times
Increase all weapons by +20 to +40%, gives say 1.4 times damage.
Double 1.4 to 2.8 times damage.

Currently 1.3 tripled gives 3.9 times damage

I think if the +20% to +40% is on damage, it would need to be around +20%. If the increase was on the powerup (e.g. vampire, energy, null entropy), it could be higher - individual powerups would have to be assessed on a one-by-one basis.]]></description>
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				<pubDate><![CDATA[Thu, 6 Sep 2007 06:43:05]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
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				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ <p></p>

		<cite>Micron(Micron) wrote:</cite><br>
		<blockquote>I agree that the piercing weps should have been reduced when the regular weapons were reduced(when they were reduced to +4 for +6)...and I often thought it was to help during the later waves.....

<p></p>

		<cite>Szlat wrote:</cite><br>
		<blockquote>the triple converted to a double, and probably eat adrenaline slightly slower 

the piercing and vorpal nerfed slightly to balance them with other weapons 

all weapons (including piercing and vorpal) increased in power by 20% to 40% (either in damage or preferably their individual power-ups). &nbsp;
		</blockquote>


Sry Szlat I cant help it ^:)^

but....

Wouldnt a piercing wep thats increased by 20-40% plus a double do close to as much damage as a triple and the current piercing???

Or would this double in place of the triple(I really like this idea) still be taboo for piercing weapons. I dont think that the vorpal or rage should ever be doubled/tripled, then again I was not playing on this server when it was possible so I never experienced it.&nbsp;
		</blockquote>


OK, Micron how was this different then my suggestions (or at least very similar)?
]]></description>
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				<pubDate><![CDATA[Thu, 6 Sep 2007 06:48:27]]> GMT</pubDate>
				<author><![CDATA[ Ratar_Killer]]></author>
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				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ <p></p>

		<cite>Szlat wrote:</cite><br>
		<blockquote><p></p>

		<cite>Micron(Micron) wrote:</cite><br>
		<blockquote>Wouldnt a piercing wep thats increased by 20-40% plus a double do close to as much damage as a triple and the current piercing???&nbsp;
		</blockquote>Piercing+6 currently does 1.3 times damage.
Nerf it so only say +3% per plus so now 1.18 times
Increase all weapons by +20 to +40%, gives say 1.4 times damage.
Double 1.4 to 2.8 times damage.

Currently 1.3 tripled gives 3.9 times damage

I think if the +20% to +40% is on damage, it would need to be around +20%. If the increase was on the powerup (e.g. vampire, energy, null entropy), it could be higher - individual powerups would have to be assessed on a one-by-one basis.&nbsp;
		</blockquote>

Thanks for the clarification I understand you now master jedi ^:)^


@ Ratar


<p></p>

		<cite>ratarkiller wrote:</cite><br>
		<blockquote>2 cents added here..... With rage vorpal and piercing no longer being tripled might I suggest loweing the drain time on the triple artifact. And possably changing the loaded artifacts to a double instead of the triple for artifact players who need and extra boost&nbsp;
		</blockquote>

Sry Ratar maybe I misunderstood this post but I thought you were suggesting these changes for LA players only  :-?






]]></description>
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				<pubDate><![CDATA[Thu, 6 Sep 2007 13:35:19]]> GMT</pubDate>
				<author><![CDATA[ Micron(Micron)]]></author>
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				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ Hmmmmm.....

Played today for the first time since the change. Was surprised to see the triple not working with piercing weaps.

Quite honestly, I don't go out of my way to make a piercing weapon unless I'm the only high level player on (so I stand a chance if I'm the only one left), or if it's all or mostly high level players on so we don't get our butts handed to us.

Other than that, I would much rather have an energy weapon. Null and freeze are useful as well.

As for balance issues, I guess I don't see a need to have nerfed the piercing/triple combo. But I also don't care all that much if we leave the change in.

Perhaps a slight tweak in the amount of adren used when running the triple?....I dunno.

I need to play a few more matches to see how the change affects overall gameplay.

*takes receipt for $.02*]]></description>
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				<pubDate><![CDATA[Thu, 6 Sep 2007 15:37:39]]> GMT</pubDate>
				<author><![CDATA[ TheElectrician]]></author>
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				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ Here is my 2 cents on the "balance" "nerf" issue. It has not always been a problem, but lately what I have seen has been. 

1. A higher level player finds a loophole or a combination of things that does awesomely well against the monsters.

2. She/He uses it until others notice and do it too, or complain that he/she is breaking all the records, rules, whatever. (look at the records table!)

3. A change is made to balance the play.

The thing is, everyone takes a hit on the effectiveness of their characters when a change is made to balance play. When only a number of people were using a particular combination in a way that was perceived as too good.

Before the change to the drain on the triple damage, my lower level adrenal master did ok occasionally. I spent points on the character so that my adrenaline was life, putting it before health, before damage modifier, before ammo and everything else. Now I cant run rod or the triple long enough to even do as well as my engineer does with an inf weapon. That is slowly changing as I make up the unbalance by making levels but the point I am trying to make is: changes to the way things work do not take all the experience away from the person that was using the loophole, but they do make it harder for those that come after the change to make experience. ]]></description>
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				<pubDate><![CDATA[Thu, 6 Sep 2007 15:41:58]]> GMT</pubDate>
				<author><![CDATA[ Grizzled_Imposter]]></author>
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				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ I'm still stewing over  the nerfing of the +5 weapons ( I miss that Flak)  Dont nerf my Piercing now too.  I dont have stockpiles of adren.  I dont even have an effective keybind for my 'use' key yet (been lazy).  We can work out balancing weapons and classes 8 way till sunday, and everyone will not agree.  I only play my WM, I dont have any other characters.  I guess I just feel comfortable where I am and dont wanna start over.

If the powers that be deem that piercing + tripple is too much, then so be it.  But I dont see a need to go over all the wepons again to "balance".  That is why each type of magical weapon has a %age of probability, depending on it's ability.  The more powerful the weapon, the less probable that you get one.  We dont get the goods that often, so let us enjoy it when we do get lucky.  :(|)  ]]></description>
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				<pubDate><![CDATA[Thu, 6 Sep 2007 16:31:21]]> GMT</pubDate>
				<author><![CDATA[ Flak Monkey]]></author>
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				<title>No triple with Piercing Weapons</title>
				<description><![CDATA[ I am already fully aware of V0rtex's RPG, because me and my friends played it all the time on his server (before we had our own).

The Mosquito and Stone weapons and such, yeah, those combinations are from V0rtex. There is one combination, though, that we saw several times in special occasions, but I never got a chance to get the script...

Called Demon, which even I believe it was too powerful, but he managed to do something interesting to it...

Of course, Adren Masters would use as much adren as they could to make a Demon because, from what I remember, it had the properties of
-Quickfoot
-Vampirism
-Energy
-Reflection
-Null
-Infinity

I think there was 2 more, but am not sure. 

Anyway, he made it so, when a certain leveled player (say 200) makes/gets a Demon weapon, it being obsurdly powerful, would be WAY weaker, and gain only 3/10 experience than what would have been given with other weapons.

Similarly, the same could be done to other possible weapon types, right?

And about the Vorpal. Yeah, its been noticed that Vorpal is VERY powerful when maxed, but you gotta remember this:

Out of the chance that you will instantly kill an enemy, you won't get as much experience from it (as mentioned earlier by someone else's reply)

I also agree with Flak Monkey. To further balance the weapons, the correct configuration of probability can put a significant balance to this.

Also, think about this. All the other classes have been modified one way or the other...

Adren Masters got MANY more artifacts..Medics will/have recieve(d) the healing blast as well as the healing sphere..And the Engineers, well, their getting new things constantly mainly because thats the class being developed...

The only class really that is left out of the loop is Weapons Masters...They got the hard time, sure they get special weapons no other class can get, but in the end, will that be enough to balance it with the others?

From what I can tell, Weapons Masters would benefit greatly should they get one of those other weapon types, like Rejuvenation.

Aside from this post, and I know its going off topic, but possibly something the Weapons Masters will become a tad more of a good choice is a system similar to the Adren Masters, but with a couple of changes...

1. Seeing as how Adren Masters use adren to power their artifacts, and they get ALOT of adren with the right weapons and abilities, the WM would use similar artifacts, but instead of using adren, they use their own Health...

Adren M- Adren Drip, Adren Surge, Energy weapon
WM- Regen, vampirism, vampiric weapon

Using their own Health instead of adren would make it seem a little more easier for them to survive...Don't get me wrong, am not saying we completely make it so WM only use their own Health, but for a couple of artifacts that only they can get..
1. Increases their speed in exchange for health
2. Makes them immovable in exchange for health 
3. Stronger in exchange for health

etc. etc.

Maybe the ability would be called

"Fine Tuning" or something such as that..

Am fine with not being allowed to triple Piercing (goes through armor, so why make it stronger?), but by adding other weapon combinations, people will beable to decide which weapon types they like in their server, and either not put it in the config, or just make it really rare..

And yeah, as Grizzeled said, when someone does find a good combination, people are going to copy....

Thats how it was with the Adren Master.

With all those adren regen abilities, and if they get a energy weapon, they would practically be invincible.. Just march right into the fray and blast them to the moon.

Also, a quick question reguarding the Engineers. Is it planned that, in the final release with the Engineers, the only buildings they will beable to summon will be Blocks, or will they beable to summon other building types that are already made?

Such as in our server, the Engineers can summon Fences, Pillars, Collumns, Entrances. But the problem I was getting was, if I didn't have them extending the Block or something like that, then if couldn't kill them with the Kill All Buildings artifact...When I did extend to it, they all would fall through the floor 1/2 of the way, with only the other half showing...
That basically made the Fences useless because the monsters could just walk on the Fence's slope and go over the barrier...]]></description>
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				<pubDate><![CDATA[Thu, 6 Sep 2007 17:00:59]]> GMT</pubDate>
				<author><![CDATA[ CaRnaGe]]></author>
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				<title>No triple with Piercing Weapons</title>
				<description><![CDATA[ Yip...and for a medic a piecing is so very helpful seeing we dont have the damage bonus to help us along with kill count...And seeing my chacter has been...and from the start..one to try and live as long as possible...alot fo time im last in...meaning I have to take the last baddies on my lonesome....no resuply so ill either have to medic them to death ..or hope i dont run out of ammo.....
thou vorps i agree are very strong...as they are meant to be..:P..]]></description>
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				<pubDate><![CDATA[Thu, 6 Sep 2007 17:07:20]]> GMT</pubDate>
				<author><![CDATA[ -Jason_x-]]></author>
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				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ <p></p>

		<cite>Micron(Micron) wrote:</cite><br>
		<blockquote>Sry deadoon I just dont understand how piercing prevents you from leveling? :-?

Or do you mean when you do damage to youself with a piercing weapon?&nbsp;
		</blockquote>

oops sorry i meant to say vorpal not peircing as prevents me  to level (rage hurts you vorpal keeps exp low for all but useful if alone)
fixed now]]></description>
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				<pubDate><![CDATA[Thu, 6 Sep 2007 19:40:58]]> GMT</pubDate>
				<author><![CDATA[ deadoon]]></author>
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				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ Interesting.......As a WM, I've rarely even use the triple--maybe once or twice.  I'd rather save my adren and use the berserk mode with what weapons I may have at any given time.  Granted that the p6 flak, in berserk mode, will give me 300-500 points on each of the major waves (6/12/16), I much rather see the triple go bye-bye than weaken the p6 flak or any other weapon.]]></description>
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				<pubDate><![CDATA[Thu, 6 Sep 2007 21:23:25]]> GMT</pubDate>
				<author><![CDATA[ (DC)DEMONSLAYER]]></author>
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				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ <p></p>

		<cite>deadoon wrote:</cite><br>
		<blockquote>.....vorpal keeps exp low ....&nbsp;
		</blockquote>There is a misconception that vorpal weapons give you low xp. 
Compare a vorpal+10 shock against a damage+4 shock. Assume a shock does 45 damage on its primary fire. The vorpal thus does 90 damage, the +4 does 63.
If you fire 20 shots with each, the +4 does 20*63 = 1260 damage.
The vorpal on average will instakill once. The other 19 shots give 19*90 = 1710 damage.
So, since xp is directly related to damage, one third more xp to the vorpal (approx 34 compared to 25).

Also bear in mind that the larger monsters tend to be scaled at 1xp per 50 health. So the +4 shot of max 63 damage that kills the monster would typically only get 2 xp compared to the 1 xp for the instakill. (Granted, it may be as high as 3xp if running berserk). An instakilled monster will have not released all the xp it could have, but provided there are other monsters to shoot at, no problem - another will spawn shortly.

So, against titans, the vorpal will have given you 2 kills and 35 xp, the +4 only 1 kill and 25xp.

And although the instakill only gives you 1 xp, it does still count towards multi-kill sprees, and they can generate significant xp. And you still get the adrenaline for the kill, which helps with a triple or berserk.
]]></description>
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				<pubDate><![CDATA[Fri, 7 Sep 2007 01:23:01]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
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			<item>
				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ <p></p>

		<cite>Szlat wrote:</cite><br>
		<blockquote><p></p>

		<cite>deadoon wrote:</cite><br>
		<blockquote>.....vorpal keeps exp low ....&nbsp;
		</blockquote>There is a misconception that vorpal weapons give you low xp. 
Compare a vorpal+10 shock against a damage+4 shock. Assume a shock does 45 damage on its primary fire. The vorpal thus does 90 damage, the +4 does 63.
If you fire 20 shots with each, the +4 does 20*63 = 1260 damage.
The vorpal on average will instakill once. The other 19 shots give 19*90 = 1710 damage.
So, since xp is directly related to damage, one third more xp to the vorpal (approx 34 compared to 25).

Also bear in mind that the larger monsters tend to be scaled at 1xp per 50 health. So the +4 shot of max 63 damage that kills the monster would typically only get 2 xp compared to the 1 xp for the instakill. (Granted, it may be as high as 3xp if running berserk). An instakilled monster will have not released all the xp it could have, but provided there are other monsters to shoot at, no problem - another will spawn shortly.

So, against titans, the vorpal will have given you 2 kills and 35 xp, the +4 only 1 kill and 25xp.

And although the instakill only gives you 1 xp, it does still count towards multi-kill sprees, and they can generate significant xp. And you still get the adrenaline for the kill, which helps with a triple or berserk.
&nbsp;
		</blockquote>

Well thought out and highly true!]]></description>
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				<pubDate><![CDATA[Fri, 7 Sep 2007 02:10:16]]> GMT</pubDate>
				<author><![CDATA[ Grizzled_Imposter]]></author>
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				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ Quick thought: I understand why we don't have multiple powers on a single weapon, why do the monsters get them then? Is it just a balance issue?]]></description>
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				<pubDate><![CDATA[Fri, 7 Sep 2007 02:12:07]]> GMT</pubDate>
				<author><![CDATA[ Grizzled_Imposter]]></author>
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				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ <p></p>

		<cite>Grizzled_Imposter wrote:</cite><br>
		<blockquote>Quick thought: I understand why we don't have multiple powers on a single weapon, why do the monsters get them then? Is it just a balance issue?&nbsp;
		</blockquote>They don't, as far as I am aware?
The Poison Queen gets null entropy on its web shot, and poison on its claw and stab, but they count as different weapons.]]></description>
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				<pubDate><![CDATA[Fri, 7 Sep 2007 09:19:00]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
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				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ Ultimately, I think several of you are missing what I view as the central point of this server: to have fun. Yes, not allowing piercing and triple will decrease LA scores (although I doubt if even that will be significant). Yes, the LAs higher up on the chart have already benefitted from that. 

The question to ask yourselves is this, does this change make the game significantly less fun to play?
]]></description>
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				<pubDate><![CDATA[Fri, 7 Sep 2007 09:55:26]]> GMT</pubDate>
				<author><![CDATA[ Shantara]]></author>
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				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ Significantly no, I still love playing on this server!

But I think everyone agrees its more fun to win maps then lose them.

Yesterday I had a piercing mini 2 on wave 12 in grendelkeep, early on in the wave all other players were out leaving me against an army of warlords with a piercing mini 2, needless to say we lost the map when ordinarily I could have activated my triple and probably finished the wave.

Its amazing how little damage is done with a low piercing weapon when all lower level players are out already.

Perhaps winning every map is not desirable as this may reflect on the difficulty of the server, and I think we can all agree again that we dont want the skill level increased again!

To be perfectly honest I thought this change was aimed directly at higher level WM players as opposed to LA players(Im always thinking conspiracy, sry cant help it), so maybe this isnt so bad after all  :))]]></description>
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				<pubDate><![CDATA[Fri, 7 Sep 2007 12:21:42]]> GMT</pubDate>
				<author><![CDATA[ Micron(Micron)]]></author>
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				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ Maybe it seems like normal piercing weapons do so little damage because, when combined with the triple, it becomes overkill. Don't forget there are other artifacts to spend your adrenaline on. If you had the globe you could have ran it while battling warlords with your piercing mini. I've found that a piercing rocket and globe work well together. Even the rod is useful in a situation like that. Or you could try scaling back your attacks if the warlords are too overwhelming when facing them straight on. Obviously the triple is a strategy that doesn't work too well right now. Whatever the case may be, now's the opportunity to see what works and what doesn't. :)]]></description>
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				<pubDate><![CDATA[Fri, 7 Sep 2007 14:02:16]]> GMT</pubDate>
				<author><![CDATA[ ECHO]]></author>
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				<title>No triple with Piercing Weapons</title>
				<description><![CDATA[ Yip...what works WONDEROUSLY....is If i have a lucky out b4 hand to spawn a DD.....then pick yi up..swapn over weps an start my rod...as a emdic this works great for me...i(especially If I pick up another DD on the way to 0..:O) and i have pretty low DB..so Echos right  Try new ways......And hey ..If your on ill prolly toss you any vorps i may get  anyways..;)..(no ammo...why bother ?..Medic can do anything with ti much..:P..)]]></description>
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				<pubDate><![CDATA[Fri, 7 Sep 2007 14:08:52]]> GMT</pubDate>
				<author><![CDATA[ -Jason_x-]]></author>
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				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ <p></p>

		<cite>Szlat wrote:</cite><br>
		<blockquote><p></p>

		<cite>Grizzled_Imposter wrote:</cite><br>
		<blockquote>Quick thought: I understand why we don't have multiple powers on a single weapon, why do the monsters get them then? Is it just a balance issue?&nbsp;
		</blockquote>They don't, as far as I am aware?
The Poison Queen gets null entropy on its web shot, and poison on its claw and stab, but they count as different weapons.&nbsp;
		</blockquote>

I don't know what they are called but the little guys with the batons that they spin. The blue one's shots are both penetrating and freezing. 

<blockquote>Ultimately, I think several of you are missing what I view as the central point of this server: to have fun. Yes, not allowing piercing and triple will decrease LA scores (although I doubt if even that will be significant). Yes, the LAs higher up on the chart have already benefitted from that.

The question to ask yourselves is this, does this change make the game significantly less fun to play? &nbsp;
		</blockquote>

No it does not make it significantly less fun to play for me. ]]></description>
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				<pubDate><![CDATA[Fri, 7 Sep 2007 14:31:25]]> GMT</pubDate>
				<author><![CDATA[ Grizzled_Imposter]]></author>
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				<title>No triple with Piercing Weapons</title>
				<description><![CDATA[ Those are Ice krall....annoying lil buggers...SO thats why they hurt me so much on my shield gunning sprees..o.0..]]></description>
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				<pubDate><![CDATA[Fri, 7 Sep 2007 14:46:07]]> GMT</pubDate>
				<author><![CDATA[ -Jason_x-]]></author>
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				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ <p></p>

		<cite>Grizzled_Imposter wrote:</cite><br>
		<blockquote>I don't know what they are called but the little guys with the batons that they spin. The blue one's shots are both penetrating and freezing. &nbsp;
		</blockquote>As far as I am aware, they are freezing but not penetrating. They stop at the first person they hit. It is possible that they may appear to go through one person and hit another, but that will probably just be slight timing differences between the server and the client - only one person will get the damage and the freeze.]]></description>
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				<pubDate><![CDATA[Fri, 7 Sep 2007 16:12:54]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
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				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ <p></p>

		<cite>Shantara wrote:</cite><br>
		<blockquote>The question to ask yourselves is this, does this change make the game significantly less fun to play?&nbsp;
		</blockquote>Good point. More fun, as the higher levels were getting a bit stuck on piercing weapons.]]></description>
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				<pubDate><![CDATA[Fri, 7 Sep 2007 16:16:38]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
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			<item>
				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ Leave the weapons and triple alone----NERF the engineers!!   :))]]></description>
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				<pubDate><![CDATA[Fri, 7 Sep 2007 17:20:03]]> GMT</pubDate>
				<author><![CDATA[ {AW}Violator]]></author>
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				<title>No triple with Piercing Weapons</title>
				<description><![CDATA[ Yes cus we are sooo horrible.. 8-| 
besides havtn you heard we are being nerfed :P]]></description>
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				<pubDate><![CDATA[Fri, 7 Sep 2007 17:25:30]]> GMT</pubDate>
				<author><![CDATA[ -Jason_x-]]></author>
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				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ Jason:  WOW---it only took you less then 5 min to respond.   :))]]></description>
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				<pubDate><![CDATA[Fri, 7 Sep 2007 17:26:32]]> GMT</pubDate>
				<author><![CDATA[ {AW}Violator]]></author>
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				<title>No triple with Piercing Weapons</title>
				<description><![CDATA[ Huh?...oh..welll..Im on alot..and just not always here..being this forum..cus Im on other forums and IMing at same time/other stuff on comp]]></description>
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				<pubDate><![CDATA[Fri, 7 Sep 2007 17:38:57]]> GMT</pubDate>
				<author><![CDATA[ -Jason_x-]]></author>
			</item>
			<item>
				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ <p></p>

		<cite>Szlat wrote:</cite><br>
		<blockquote><p></p>

		<cite>Shantara wrote:</cite><br>
		<blockquote>The question to ask yourselves is this, does this change make the game significantly less fun to play?&nbsp;
		</blockquote>Good point. More fun, as the higher levels were getting a bit stuck on piercing weapons.&nbsp;
		</blockquote>


Honestly what choice do we have when the low levels all die in the later waves? High levels need to win the map, the only way to do that is to stock up on piercing weps, you cant even kill a skarj without them.]]></description>
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				<pubDate><![CDATA[Fri, 7 Sep 2007 17:44:21]]> GMT</pubDate>
				<author><![CDATA[ Micron(Micron)]]></author>
			</item>
			<item>
				<title>No triple with Piercing Weapons</title>
				<description><![CDATA[ <p></p>

		<cite>-Jason_x- wrote:</cite><br>
		<blockquote>Yes cus we are sooo horrible.. 8-| 
besides havtn you heard we are being nerfed :P&nbsp;
		</blockquote>

Dont tease me Jason!!! :((]]></description>
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				<pubDate><![CDATA[Fri, 7 Sep 2007 17:45:27]]> GMT</pubDate>
				<author><![CDATA[ Micron(Micron)]]></author>
			</item>
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				<title>No triple with Piercing Weapons</title>
				<description><![CDATA[ well placed redmeeers work..:D.....and that rod..;)...srry ima  rod addict..o_o....gimme the rod for withit i shall rule the woorld--erm i mean..kill stuff...o.0..]]></description>
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				<pubDate><![CDATA[Fri, 7 Sep 2007 17:49:35]]> GMT</pubDate>
				<author><![CDATA[ -Jason_x-]]></author>
			</item>
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				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ rods greatest power is 100% hit rate and multi hit although minor damage 
Best vs 10 + guys at once 

and for the vorpal thing 3/10 if using triple but i think each + should be.75% or .5% chance of vorpal not 1%( and a true maxed vorpal is +11 [for adren])]]></description>
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				<pubDate><![CDATA[Fri, 7 Sep 2007 18:26:38]]> GMT</pubDate>
				<author><![CDATA[ deadoon]]></author>
			</item>
			<item>
				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ @ Carnage: 
I don't know how it is on your server, but here on DC we have absolutely NO problem with WMs being underpowered. And here on DC our adrenaline masters are also the most fragile class.

@ Szlat:
I really like your idea of all weapons being on the same scale of 1-5.
(yes I know that was a very delayed response.)

@Anyone:
I'd like to repeat my question: Does a person using a piercing weapon receive the benefits of Damage Bonus?

@ the @ symbol:
Man you come in handy!]]></description>
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				<pubDate><![CDATA[Sat, 8 Sep 2007 13:33:03]]> GMT</pubDate>
				<author><![CDATA[ FogRaider(_MM)]]></author>
			</item>
			<item>
				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ <p></p>

		<cite>Szlat wrote:</cite><br>
		<blockquote><p></p>

		<cite>Grizzled_Imposter wrote:</cite><br>
		<blockquote>I don't know what they are called but the little guys with the batons that they spin. The blue one's shots are both penetrating and freezing. &nbsp;
		</blockquote>As far as I am aware, they are freezing but not penetrating. They stop at the first person they hit. It is possible that they may appear to go through one person and hit another, but that will probably just be slight timing differences between the server and the client - only one person will get the damage and the freeze.&nbsp;
		</blockquote>

Well if it goes through my sent, and destroys it, and then goes through me and freezes me, I'm pretty sure its not a timing issue. For awhile I thought that it might be the case, but recently I have seen cases where both parties appeared to freeze and were killed due to "inactivity" essentially being unable to get away.]]></description>
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				<pubDate><![CDATA[Sat, 8 Sep 2007 15:02:48]]> GMT</pubDate>
				<author><![CDATA[ Grizzled_Imposter]]></author>
			</item>
			<item>
				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ <p></p>

		<cite>FogRaider(_MM) wrote:</cite><br>
		<blockquote>I'd like to repeat my question: Does a person using a piercing weapon receive the benefits of Damage Bonus?&nbsp;
		</blockquote>The piercing weapon works out the damage in exactly the same way as other weapons - applying the damage bonus and damage reduction. 
The piercing weapon then compares this modified value to the orginal value, and chooses whichever is best.
The piercing then adds on the weapon damage bonus (5% for each +). 
Then any stats bonuses like enhanced damage get added on.

So basically, if you have more DB than the monster DR, then yes it will use DB and DR. If you have less DB than the monsters DR, it will ignore both.]]></description>
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				<pubDate><![CDATA[Sat, 8 Sep 2007 16:18:18]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
			</item>
			<item>
				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ <p></p>

		<cite>Grizzled_Imposter wrote:</cite><br>
		<blockquote><p></p>

		<cite>Szlat wrote:</cite><br>
		<blockquote><p></p>

		<cite>Grizzled_Imposter wrote:</cite><br>
		<blockquote>I don't know what they are called but the little guys with the batons that they spin. The blue one's shots are both penetrating and freezing. &nbsp;
		</blockquote>As far as I am aware, they are freezing but not penetrating. They stop at the first person they hit. It is possible that they may appear to go through one person and hit another, but that will probably just be slight timing differences between the server and the client - only one person will get the damage and the freeze.&nbsp;
		</blockquote>

Well if it goes through my sent, and destroys it, and then goes through me and freezes me, I'm pretty sure its not a timing issue. For awhile I thought that it might be the case, but recently I have seen cases where both parties appeared to freeze and were killed due to "inactivity" essentially being unable to get away.&nbsp;
		</blockquote>I am pretty sure they are not penetrating. They are projectiles, and penetrating is normally only allowed on instant fire weapons. I wonder if they do splash damage?]]></description>
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				<pubDate><![CDATA[Sat, 8 Sep 2007 16:21:48]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
			</item>
			<item>
				<title>No triple with Piercing Weapons</title>
				<description><![CDATA[ Hehe...Grizzled's remark reminds me of the fact that statioanry sents can be 'nulled'.(they get the texture...well for null queens for sure..cant remember the null lords..think so..)..so thats an interesting fact..:P....
(that and you tank can get poisoned o.0....)...anyways..:P.]]></description>
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				<pubDate><![CDATA[Sat, 8 Sep 2007 18:56:15]]> GMT</pubDate>
				<author><![CDATA[ -Jason_x-]]></author>
			</item>
			<item>
				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ <p></p>

		<cite>Szlat wrote:</cite><br>
		<blockquote><p></p>

		<cite>Grizzled_Imposter wrote:</cite><br>
		<blockquote><p></p>

		<cite>Szlat wrote:</cite><br>
		<blockquote><p></p>

		<cite>Grizzled_Imposter wrote:</cite><br>
		<blockquote>I don't know what they are called but the little guys with the batons that they spin. The blue one's shots are both penetrating and freezing. &nbsp;
		</blockquote>As far as I am aware, they are freezing but not penetrating. They stop at the first person they hit. It is possible that they may appear to go through one person and hit another, but that will probably just be slight timing differences between the server and the client - only one person will get the damage and the freeze.&nbsp;
		</blockquote>

Well if it goes through my sent, and destroys it, and then goes through me and freezes me, I'm pretty sure its not a timing issue. For awhile I thought that it might be the case, but recently I have seen cases where both parties appeared to freeze and were killed due to "inactivity" essentially being unable to get away.&nbsp;
		</blockquote>I am pretty sure they are not penetrating. They are projectiles, and penetrating is normally only allowed on instant fire weapons. I wonder if they do splash damage?&nbsp;
		</blockquote>

Do the rules that we use on weapon types apply to the monsters? It would be easy enough to check on a test server. ]]></description>
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				<pubDate><![CDATA[Sun, 9 Sep 2007 14:39:38]]> GMT</pubDate>
				<author><![CDATA[ Grizzled_Imposter]]></author>
			</item>
			<item>
				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ <p></p>

		<cite>Grizzled_Imposter wrote:</cite><br>
		<blockquote><p></p>

		<cite>Szlat wrote:</cite><br>
		<blockquote><p></p>

		<cite>Grizzled_Imposter wrote:</cite><br>
		<blockquote><p></p>

		<cite>Szlat wrote:</cite><br>
		<blockquote><p></p>

		<cite>Grizzled_Imposter wrote:</cite><br>
		<blockquote>I don't know what they are called but the little guys with the batons that they spin. The blue one's shots are both penetrating and freezing. &nbsp;
		</blockquote>As far as I am aware, they are freezing but not penetrating. They stop at the first person they hit. It is possible that they may appear to go through one person and hit another, but that will probably just be slight timing differences between the server and the client - only one person will get the damage and the freeze.&nbsp;
		</blockquote>

Well if it goes through my sent, and destroys it, and then goes through me and freezes me, I'm pretty sure its not a timing issue. For awhile I thought that it might be the case, but recently I have seen cases where both parties appeared to freeze and were killed due to "inactivity" essentially being unable to get away.&nbsp;
		</blockquote>I am pretty sure they are not penetrating. They are projectiles, and penetrating is normally only allowed on instant fire weapons. I wonder if they do splash damage?&nbsp;
		</blockquote>

Do the rules that we use on weapon types apply to the monsters? It would be easy enough to check on a test server. &nbsp;
		</blockquote>Monster weapons are currently all hard coded, so are all fixed property, and do not pick up any of the standard RPG Weapon power-ups that the players get.

Looking at the code further, I think you are probably correct. It looks like when I added the freezing bit to the bit of code where the projectile hits something, I seem to have removed the explode call - so the projectile doesn't get destroyed on the hit. So, it may well be penetrating. ooops.
I will fix in cvs tonight, ready for the next build.
Well spotted.]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2007 01:18:41]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
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				<title>No triple with Piercing Weapons</title>
				<description><![CDATA[ I knew those guys hit me way to well!...:D...
sweet....
props to you grizz for the spot... ^:)^ ]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2007 06:15:57]]> GMT</pubDate>
				<author><![CDATA[ -Jason_x-]]></author>
			</item>
			<item>
				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ If you feel the need to nerf the power of certain weps (piercing in this case) and not allow the triple to be used with it I can understand that, but I think higher level players scoring massively with piercing weapons is simply a reflection of the server right now.

This server is still great and the most fun I've had with UT, but as a higher level player with no motivation to start up a new character things got extremely stale for me. 

Essentially I suicided for the first 11 or so waves in an attempt to get a piercing weapon and then attempted to survive for the remaining waves. It was either do that in an attempt to win the map for the rest of the players or just play to get on the high score table. Obviously you don't want to cater to the higher level players, but I remember when there was talk about allowing weapons other than piercing to do at least a moderate amount of damage for higher level players, I was dissapointed when that talk died down.

I'm only one person, but for me the game became stale when the only chance I had on a map was to get a piercing weapon. Putting so much into levelling a player it was dissapointing for the game to become one dimensional like that. Even the new engineer class and all the great mods that Dru, Bot, Szlat, etc. are always coming out with weren't enough to keep me playing. But, this is just one man's opinion.]]></description>
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				<pubDate><![CDATA[Wed, 12 Sep 2007 00:16:13]]> GMT</pubDate>
				<author><![CDATA[ Mach]]></author>
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				<title>No triple with Piercing Weapons</title>
				<description><![CDATA[ *gets an interesting idea*...soo...If the prob is for high lvl players
Why not....ina way....make a ' piercing skill' you cna buy ..for anyone...but for Lvls 100 or maybe even 200 +...and then add a lvlv eveyr lets say ..20 lvls?....
Its jsut one thought...porlly impractical..but a thought...]]></description>
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				<pubDate><![CDATA[Wed, 12 Sep 2007 10:26:04]]> GMT</pubDate>
				<author><![CDATA[ -Jason_x-]]></author>
			</item>
			<item>
				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ <p></p>

		<cite>Mach wrote:</cite><br>
		<blockquote>Essentially I suicided for the first 11 or so waves in an attempt to get a piercing weapon and then attempted to survive for the remaining waves. It was either do that in an attempt to win the map for the rest of the players or just play to get on the high score table. &nbsp;
		</blockquote>

Maybe I'm in the minority here, but I play to have fun with other players. Winning the map or obtaining a new high score is simply a bonus to me. If we die... oh well, start a new map and everyone keeps on playing. To me, the compatibility of the triple with piercing weapons has no relation with the entertainment value of the game. But let me ask this: wouldn't the game become stale if you won every game you played?]]></description>
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				<pubDate><![CDATA[Wed, 12 Sep 2007 10:46:22]]> GMT</pubDate>
				<author><![CDATA[ ECHO]]></author>
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				<title>No triple with Piercing Weapons</title>
				<description><![CDATA[ Indeed....Hey Ima  medic!..I occasiionaly try to shoot for the high score....:P...but most the time I dont Just the trying to survive is pretty fun.....and occasiaonly..ebing the last in is too..but very occasaionly..:P...]]></description>
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				<pubDate><![CDATA[Wed, 12 Sep 2007 10:51:19]]> GMT</pubDate>
				<author><![CDATA[ -Jason_x-]]></author>
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			<item>
				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ <p></p>

		<cite>ECHO wrote:</cite><br>
		<blockquote>But let me ask this: wouldn't the game become stale if you won every game you played?&nbsp;
		</blockquote>

NOPE!! :))]]></description>
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				<pubDate><![CDATA[Wed, 12 Sep 2007 18:52:24]]> GMT</pubDate>
				<author><![CDATA[ {AW}Violator]]></author>
			</item>
			<item>
				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ Some players are just tooooooo serious.  For heaven's sake, it's just a game to be played and enjoyed with friends.]]></description>
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				<pubDate><![CDATA[Wed, 12 Sep 2007 19:32:08]]> GMT</pubDate>
				<author><![CDATA[ (DC)DEMONSLAYER]]></author>
			</item>
			<item>
				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ <p></p>

		<cite>(DC)DEMONSLAYER wrote:</cite><br>
		<blockquote>Some players are just tooooooo serious.  For heaven's sake, it's just a game to be played and enjoyed with friends.&nbsp;
		</blockquote>

Thank you Demon! I'm glad I don't stand alone on the fun side.]]></description>
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				<pubDate><![CDATA[Wed, 12 Sep 2007 19:42:46]]> GMT</pubDate>
				<author><![CDATA[ ECHO]]></author>
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				<title>No triple with Piercing Weapons</title>
				<description><![CDATA[ So what am I .chop liver?..:P....actually..never have had chopped liver..o.0.]]></description>
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				<pubDate><![CDATA[Wed, 12 Sep 2007 20:13:21]]> GMT</pubDate>
				<author><![CDATA[ -Jason_x-]]></author>
			</item>
			<item>
				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ <p></p>

		<cite>ECHO wrote:</cite><br>
		<blockquote><p></p>

		<cite>Mach wrote:</cite><br>
		<blockquote>Essentially I suicided for the first 11 or so waves in an attempt to get a piercing weapon and then attempted to survive for the remaining waves. It was either do that in an attempt to win the map for the rest of the players or just play to get on the high score table. &nbsp;
		</blockquote>

Maybe I'm in the minority here, but I play to have fun with other players. Winning the map or obtaining a new high score is simply a bonus to me. If we die... oh well, start a new map and everyone keeps on playing. To me, the compatibility of the triple with piercing weapons has no relation with the entertainment value of the game. But let me ask this: wouldn't the game become stale if you won every game you played?&nbsp;
		</blockquote>

No doubt the people on the DC server are great, but this isn't a question of winning every map or really even using the triple with piercing weapons. To me I'd have a lot more fun as a higher level player if something other than piercing weapons were useful when stranded alone. Druid, Shan and everyone do a great job making sure everything stays fair and balanced, but I personally think for higher level players the current situation is not balanced. As Jason suggested a piercing skill or what was previously discussed in terms of factoring in monsters DR differenty would do the trick. Could still take away the triple from piercing weapons and nerf the power of weapons, just take the onus of needing a piercing weapon to win a map away from players.

Winning maps, getting high scores, playing with the great people on the server and levelling up new characters go hand in hand and are all reasons why I loved playing Druids RPG version of invasion. But, for me personally im playing UT because of the game itself (in this case Druids RPG on the DC server), everything else is icing on the cake.]]></description>
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				<pubDate><![CDATA[Wed, 12 Sep 2007 20:50:39]]> GMT</pubDate>
				<author><![CDATA[ Mach]]></author>
			</item>
			<item>
				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ <p></p>

		<cite>ECHO wrote:</cite><br>
		<blockquote><p></p>

		<cite>(DC)DEMONSLAYER wrote:</cite><br>
		<blockquote>Some players are just tooooooo serious.  For heaven's sake, it's just a game to be played and enjoyed with friends.&nbsp;
		</blockquote>

Thank you Demon! I'm glad I don't stand alone on the fun side.&nbsp;
		</blockquote>

Echo, you don't stand alone on this.

Players gotta keep in mind that there are more serious issues to be faced in REAL life, not online fantasy gaming.  This game, just like all of the other ones out there, represents a TEMPORARY retreat from the everyday real life and a means for relaxation from the day's labors.  Nothing else.]]></description>
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				<pubDate><![CDATA[Wed, 12 Sep 2007 21:02:08]]> GMT</pubDate>
				<author><![CDATA[ (DC)DEMONSLAYER]]></author>
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				<title>No triple with Piercing Weapons</title>
				<description><![CDATA[ contraire to popular belief demon is right..;)...
In recent times Ive been messing with editor..which is quite interesting..but means i play less...but Im not rlly freeking over it.....But the game isnt meant to be an occupation..well..unless your one fo those pppl who [play competitions for a living./ make vid games...its not life..

HOWEVER...even thou its nto..we cans till try to make the game as much fun and relaxing as possible..how so?.by contemplating solutions for such probs..which i also find interesting at times too..:)..

How about a Roof on the monsters....as in its calculated on player lvl....?..hwo about i calculates to a certain lvl..then beyond that that code si siwtch off and another one is switched on thats not as insane...like maybe less DR and more DB?... monster side that is...

So like at lvl 5-100 (??)..is normal current code..then 100-150 is anothe oen wiht less DR mor DB.....then 150-200...lil more DB lil ess Dr (seeing tis comaprison to the lvl  it wuld still be lots of DR just not as ridiculously high..)...200-250 ..add bac small amount of the DR?....the 250-300 ..i dunno...you get the pic?...balancing based onteh lvlv..the monsters readjusting what code they sue depending on the lvl.....which would be interesting to see what would happen at the edge between these lvl ups..o.0...

But as all my suggestions are..its just a thought....
another oen is maybe adding ina wep for wep masters of certain lvl...or an artifact for certain AM (or the wep...)...
]]></description>
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				<pubDate><![CDATA[Thu, 13 Sep 2007 06:59:24]]> GMT</pubDate>
				<author><![CDATA[ -Jason_x-]]></author>
			</item>
			<item>
				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ <p></p>

		<cite>ECHO wrote:</cite><br>
		<blockquote>Maybe I'm in the minority here, but I play to have fun with other players. Winning the map or obtaining a new high score is simply a bonus to me. If we die... oh well, start a new map and everyone keeps on playing. To me, the compatibility of the triple with piercing weapons has no relation with the entertainment value of the game. But let me ask this: wouldn't the game become stale if you won every game you played?&nbsp;
		</blockquote>


Although I agree with you Echo I think the flaw in many of us high levelers is the thrill of competition, which essentially makes us strive to do better than the other players. I know this is true of many of us on the server otherwise why would you spend so much time updating the high score table/records(I believe it was you who took it over because it wasnt being kept up) So I know you enjoy the competition as I do. Although I must admit that being 1000-1500 points ahead of the next closest player is becoming quite stale :-? Perhaps I should try starting a new class except for one problem...........I like to win!! lol :))
]]></description>
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				<pubDate><![CDATA[Thu, 13 Sep 2007 10:19:04]]> GMT</pubDate>
				<author><![CDATA[ Micron(Micron)]]></author>
			</item>
			<item>
				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ I've been playing Unreal Tournament for 7yrs.  Yeah.....it is fun! :thumbup:
By the way....Demonslayer.....I noticed you are catching up to me on levels :wink:]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/3355.page#30048</guid>
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				<pubDate><![CDATA[Thu, 13 Sep 2007 11:43:58]]> GMT</pubDate>
				<author><![CDATA[ {AW}Violator]]></author>
			</item>
			<item>
				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ <p></p>

		<cite>Micron(Micron) wrote:</cite><br>
		<blockquote>Although I agree with you Echo I think the flaw in many of us high levelers is the thrill of competition, which essentially makes us strive to do better than the other players. I know this is true of many of us on the server otherwise why would you spend so much time updating the high score table/records(I believe it was you who took it over because it wasnt being kept up) So I know you enjoy the competition as I do. Although I must admit that being 1000-1500 points ahead of the next closest player is becoming quite stale :-? Perhaps I should try starting a new class except for one problem...........I like to win!! lol :))
&nbsp;
		</blockquote>

Sure I enjoy competition, but I'm not crazy about it like other players appear to be. I took over the table because it would have been a shame to see it disappear... and no one else was volunteering, so I picked it up. I simply fail to see how this change makes the game significantly less fun for people to play, but I guess that's just me because I can enjoy myself whether I have a high score/win the game or not.]]></description>
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				<pubDate><![CDATA[Thu, 13 Sep 2007 13:08:39]]> GMT</pubDate>
				<author><![CDATA[ ECHO]]></author>
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				<title>No triple with Piercing Weapons</title>
				<description><![CDATA[ Well it is mroe fun when you playa game and you do actually kill something..as in ..if your dead all the time its not as much fun....nope...not nearly..:P..]]></description>
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				<pubDate><![CDATA[Thu, 13 Sep 2007 14:36:37]]> GMT</pubDate>
				<author><![CDATA[ -Jason_x-]]></author>
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			<item>
				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ <p></p>

		<cite>{AW}Violator wrote:</cite><br>
		<blockquote>I've been playing Unreal Tournament for 7yrs.  Yeah.....it is fun! :thumbup:
By the way....Demonslayer.....I noticed you are catching up to me on levels :wink:&nbsp;
		</blockquote>

So have I.  Started with the original Unreal/Return to Nali Pali/UT/Unreal 2/UT03/UT04 and loved every minute of it.

Hmmm, wonder if there is a way to import some of the enemies from Unreal 2 into UT04?  It might make it "less" stale for some players.

And Violator, remember that I am alternating between Demonslayer and Demonmedic right now!!!!!!!!!]]></description>
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				<pubDate><![CDATA[Thu, 13 Sep 2007 16:54:39]]> GMT</pubDate>
				<author><![CDATA[ (DC)DEMONSLAYER]]></author>
			</item>
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				<title>No triple with Piercing Weapons</title>
				<description><![CDATA[ Hmm you know Ive only ever played Ut04...a friend of mine lent me his game cus his comp couldnt handle it here..( he got it in canada..and when he moved back here ti wouldnt work on his comp..)...
Though from what i hear they were good...Its a thought..:P...:-?...]]></description>
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				<pubDate><![CDATA[Thu, 13 Sep 2007 16:58:09]]> GMT</pubDate>
				<author><![CDATA[ -Jason_x-]]></author>
			</item>
			<item>
				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ <p></p>

		<cite>(DC)DEMONSLAYER wrote:</cite><br>
		<blockquote><p></p>

		<cite>{AW}Violator wrote:</cite><br>
		<blockquote>I've been playing Unreal Tournament for 7yrs.  Yeah.....it is fun! :thumbup:
By the way....Demonslayer.....I noticed you are catching up to me on levels :wink:&nbsp;
		</blockquote>

So have I.  Started with the original Unreal/Return to Nali Pali/UT/Unreal 2/UT03/UT04 and loved every minute of it.

Hmmm, wonder if there is a way to import some of the enemies from Unreal 2 into UT04?  It might make it "less" stale for some players.

And Violator, remember that I am alternating between Demonslayer and Demonmedic right now!!!!!!!!!&nbsp;
		</blockquote>

Have you ever been in an Unreal Tournament Clan?  If so, under what Tag and Name.  Do you remember any of these clans----VSK, FSW, LAD.  I was in those clans through UT'99 and UT2k3.

Also, I occasionally play an Adren Master---{AW}Violator.A.M, but not too often.]]></description>
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				<pubDate><![CDATA[Thu, 13 Sep 2007 17:45:48]]> GMT</pubDate>
				<author><![CDATA[ {AW}Violator]]></author>
			</item>
			<item>
				<title>No triple with Piercing Weapons</title>
				<description><![CDATA[ Im thinking about creating AM character...:-?....but Im gonna lvl up my engineer/ medic more first..:P]]></description>
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				<pubDate><![CDATA[Thu, 13 Sep 2007 17:47:41]]> GMT</pubDate>
				<author><![CDATA[ -Jason_x-]]></author>
			</item>
			<item>
				<title>Re:No triple with Piercing Weapons</title>
				<description><![CDATA[ <p></p>

		<cite>{AW}Violator wrote:</cite><br>
		<blockquote><p></p>

		<cite>(DC)DEMONSLAYER wrote:</cite><br>
		<blockquote><p></p>

		<cite>{AW}Violator wrote:</cite><br>
		<blockquote>I've been playing Unreal Tournament for 7yrs.  Yeah.....it is fun! :thumbup:
By the way....Demonslayer.....I noticed you are catching up to me on levels :wink:&nbsp;
		</blockquote>

So have I.  Started with the original Unreal/Return to Nali Pali/UT/Unreal 2/UT03/UT04 and loved every minute of it.

Hmmm, wonder if there is a way to import some of the enemies from Unreal 2 into UT04?  It might make it "less" stale for some players.

And Violator, remember that I am alternating between Demonslayer and Demonmedic right now!!!!!!!!!&nbsp;
		</blockquote>

Have you ever been in an Unreal Tournament Clan?  If so, under what Tag and Name.  Do you remember any of these clans----VSK, FSW, LAD.  I was in those clans through UT'99 and UT2k3.

Also, I occasionally play an Adren Master---{AW}Violator.A.M, but not too often.&nbsp;
		</blockquote>

no clan-independent under USA]DEMONSLAYER and yes I remember some of the clans you mentioned-----so long ago]]></description>
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				<pubDate><![CDATA[Thu, 13 Sep 2007 18:28:28]]> GMT</pubDate>
				<author><![CDATA[ (DC)DEMONSLAYER]]></author>
			</item>
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				<title>No triple with Piercing Weapons</title>
				<description><![CDATA[ @jason! welcome to my world of being dead alot!!! if u make a Adren char!
 LMAO!!!!!!!]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/3355.page#30292</guid>
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				<pubDate><![CDATA[Mon, 24 Sep 2007 01:42:46]]> GMT</pubDate>
				<author><![CDATA[ dom60]]></author>
			</item>
			<item>
				<title>No triple with Piercing Weapons</title>
				<description><![CDATA[ Yeah.....Once I reach the big 41 Ill be dead alot more...but i have a few ideas to counter that..:D..]]></description>
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				<pubDate><![CDATA[Mon, 24 Sep 2007 06:32:58]]> GMT</pubDate>
				<author><![CDATA[ -Jason_x-]]></author>
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