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Szlat

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Joined: 05/18/2005 18:32:41
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  • We had problems getting part of the changes working, so the DB/DR limits for monsters are not currently enabled.
  • The L menu when dead problem is partially fixed. I noticed when I died by falling off somewhere, I didn't ghost, and the L menu didn't work after that. Not sure if that was a map feature or what
  • Thè-Hättêr

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    Joined: 06/09/2008 23:49:41
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    not a bug but please change monsters halos...

    "Only a few find the way, some don't recognise it when they do, some don't ever want to."

    Cheshire, The Cat


    Alice and the Hatter: Quotes: Alice in Wonderland
    Alice: What a funny watch! It tells the day of the month, and it doesn't tell what o'clock it is!
    The Hatter: Why should it? Does your watch tell you what year it is?
    Alice: Of course not, but that's because it stays the same year for such a long time together.
    The Hatter: …which is just the case with mine.


    HERE IS MY NEW SKIN ... please take time to download it
    MY SKIN--

    thanks road

    working on a new skill please support and advice would be great
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    TheDruidXpawX

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    Joined: 12/19/2004 18:32:13
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    Thè-Hättêr wrote:
    not a bug but please change monsters halos...  


    Please stay on topic in this thread, and start a new thread for information like this.

    Thanks

    Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

    The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

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    TheDruidXpawX

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    The ordering of the rpg mutators is highly important (and probably shouldn't be)

    Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

    The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

    The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
    RoadKill v3.4

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    Joined: 06/03/2007 18:43:42
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    I noticed that there are two occurrences of the retaliation and counter shove abilities available for purchase
    [edit] server stability is way down crashed about every other map
    on the good side the sub-classes (not extreme) should be very enjoyable for lower level characters ,should help them survive and get xp GREAT job !

    http://www.unrealcentral.com/download.php?view.167 < -- Click for my skin/model
    Ratar_Killer

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    I have an active sell button but buy buttons are grey. I also have double "countershove" and "relatiation" abilities. At first I thought they were reset and had to rebuy them.
    After refilling up retailation I noticed I had way less stat points to spend so I checked the list and noticed the doubles.

    I now have 10+10 relatiation, had 4 retal kills in about 10seconds, Please reset so I can play again. (unfair to play with so much extra)

    There are 10 types of people in the world: Those who understand binary, and those who don't.
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    Szlat

    Wicked Sick!

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    Ratar_Killer wrote:
    I now have 10+10 retaliation, had 4 retal kills in about 10seconds, Please reset so I can play again. (unfair to play with so much extra) 
    If you have the Sell button, then pressing this will sell your abilities. You can then buy back the onces you want, including only one set of retaliation and countershove.

    Obviously long term Druid needs to remove one set from the list, but this will at least get you back playing again.
    Szlat

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    Elite wrote:
    Tank: Fairly slow which is good, there is a bug however that I noticed. When you are frozen from a ice krall and then unfrozen your speed reverts to normal speed 
    oops. I will have to fix that one.
    Szlat

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    When you are buying an engineer subclass, and buy multiple levels of say Loaded Engineer, all the artifacts say you only have one point available. The new maximum available isn't replicating to the Client UI.
    Szlat

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    Szlat wrote:

    Elite wrote:
    I did notice on all the specialists and even extreme class that when I was buying everything over all the artifacts are messed up and not in order which could screw up the keybinds of some people...... I don't know if thats the way it was meant or not. 
    That is the way it has always worked, If you buy a new level of any of these abilities, the new artifacts get added at the end. It is just much worse here because you are buying multiple levels much more frequently - so rather than one game every 10,000 points being affected, it is everytime you buy a subclass. I will look into it. 
    I have implemented a fix so that this should be ok. When you buy a level of Loaded Engineer (etc) it will delete any of the engineer summoning artifacts you already have, then re-add the lot. This means the sequence should stay the same.

    Note however that it will not touch other artifacts (like ShieldBlast). So if you buy 5 levels of LE, then ShieldHealing 3 to get the blast artifact, then buy other levels of LE, then the ShieldBlast will be at the start of the list, not at the end. So buy all of the LE you want before buying the ShieldHealing.

    Obviously when you reconnect it all sorts itself out anyway.
    Will submit the change to cvs later.
    Flak Monkey

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    Joined: 08/24/2006 12:21:41
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    It's good to have the rod back, but I thought the only restrictions was for LW6 in the extreme WM sub...but I cant pick it up if I'm playing the Skilled Weapons sub. and it only has LW2 or so.


    NVM...just read that I cant pick it up in the wiki...afterthought.

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    Elite

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    Random server crashes have increased... without turrets blowing up

    Also I don't know if this is a bug or not but the pets cannot kill their own species. I read somewhere I forgot where, that this was going to get fixed in the new build. And if that was suppose to happen then this is a bug since they cannot damage one another

    WM: 383 Elite_Guard(AI)
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    Elite

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    Concerning the link turret, for some reason when I was in it all the artifacts went nameless, so I could not decipher which one I was going to use next. The way that this was restored was when I ghosted, then I could see all the names again. Also Szlat you put up a code that tells you how many people are linking you when you're in a turret, but it gets messed up when using the link turret. Sometimes it shows the number of linkers and sometimes it doesn't... and when it doesn't show the number of linkers it does not give any boost at all even when I had like 3 people linking.

    WM: 383 Elite_Guard(AI)
    AM: 381 Elite_Junkie(AI)
    MM: 382 Elite_Medic(AI)
    EN: 384 Elite_Engine(AI)

    My skin: Elite(AI)


    Most rocket launcher kills: 459
    Szlat

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    Elite wrote:
    Random server crashes have increased... without turrets blowing up 
    I will need the logs from Druid to check those.

    Elite wrote:
    Also I don't know if this is a bug or not but the pets cannot kill their own species. I read somewhere I forgot where, that this was going to get fixed in the new build. And if that was suppose to happen then this is a bug since they cannot damage one another 
    The change was so that pets now cannot kill their own exact species. Before it was that whole evolution line - so a skaarj couldn't kill an ice skaarj or a warlord or a queen or a warlord..... Now it is exact only. So a lava skaarj will kill an ice skaarj, but not a lava skaarj.

    Elite wrote:
    Concerning the link turret, for some reason when I was in it all the artifacts went nameless, so I could not decipher which one I was going to use next. The way that this was restored was when I ghosted, then I could see all the names again. Also Szlat you put up a code that tells you how many people are linking you when you're in a turret, but it gets messed up when using the link turret. Sometimes it shows the number of linkers and sometimes it doesn't... and when it doesn't show the number of linkers it does not give any boost at all even when I had like 3 people linking. 
    Ok, thanks for the report. On my own I couldn't really do much in the way of link testing. The link turret has its own "linkgun" style link boosting, and so does not do it the same way as the other turrets. I will investigate.
    Elite

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    If you get the jump boots and after they gave been used up power jump and iron legs do not work anymore. I tested this out on the extreme AM. And I confirmed it anything that freezes the tank subclass or increases it such like a quickfoot weapon will permanently increase the speed unless if you ghost or die.

    WM: 383 Elite_Guard(AI)
    AM: 381 Elite_Junkie(AI)
    MM: 382 Elite_Medic(AI)
    EN: 384 Elite_Engine(AI)

    My skin: Elite(AI)


    Most rocket launcher kills: 459
     
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