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Szlat

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Joined: 05/18/2005 18:32:41
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So, in this build we have the multi-block structures, where Engineers can spawn a complete wall in one go. What's the feeling on this? Does it help keep blocks tidy, or do they just make it easier for Engineers to totally block a corridor and obstruct people?

And which structures work, which should be removed and what are we missing (e.g. stairs)?
Micron(Micron)

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OMG stairs???

lets just have them build a complete castle in one go and be done with it lol

RoadKill v3.4

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IMHO I like the contructs
they are a much better option than the bug that all engineers I saw taking advantage of (infinite blocks)
as they were building HUGE buildings and though it was helpfull at times it was overly excessive as all that ended up happening was everyone is kinda forced to hide there
haven't really played the new build with enough engineers on so I refrain from giving my opinion on it till I've had more time but so far so good

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-Jason_x-

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I havnt gotten to use them all....just the new high wall /low walls...but with about 4 other engis on....but are very useful especially in late waves..( where if the engi doesnt have his wall he pretty much doesnt have the time.life to spawn his def sent to save lives) ..

but yeah actually if I/(anyone at all rlly) gets the time..and experience.. I think itd be interesting now to add a list pics+names of the new 'structures' and tips for them.....(As in the thread for tips for engineers called:Engineer skills and techniques - a starter..)

Ps I find it interesting how the structures can develop 'doors' in them from bottom blocks being broken but not top ones...interesting.....still great build.....

-Jason_X- : lvl 97 Medic
-Jas0n_X- : lvl 59 Engineer
-Jasôn_X- : lvl 47 Engineer
-Jas@n_X-: lvl 42 Adren. Master

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Wonko The Sane

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I tried wall, high wall, nest wall and curved wall. The blocks are laid pretty smart, with holes in the right places to shoot thru (esp high and curved wall). So although I was not a big fan of blocks before, this structures are actually pretty useful. Their cost is pretty high and with the glitch of infinite blocks gone, I don't think engineers can build as much as to be annoying (certainly a lot less then before).

At the end it still comes to a common sense of the engineer... I also noticed that if you place a wall somewhere it does not fit, you don't get the "not enough room to spawn" notice, but the blocks somehow get scrambled so they fit, sometimes to a funny scuplture. Not a big problem though, since the kill buildings artifact works now.

I'll have to give some thought if any structures are missing, I don't believe any of the present should go though. Will give it some more time and see, then report back.

I think you did a good job with the buildings.


----------------------------------------------------
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I do not know with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. [A. Einstein]

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-Jason_x-

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Micron(Micron) wrote:
OMG stairs???

lets just have them build a complete castle in one go and be done with it lol 

How about instead of a castle you give them...and igloo.....

Small one...with a massive size check b4 it builds.....hehe...itd be interesting if you made tiny network of igloos.....

Anyways..srry for my semiout of place..(is it out of place..?.) post but yes great build.....

Ps Heh sculptures..we could have an art contest.. ..lol

-Jason_X- : lvl 97 Medic
-Jas0n_X- : lvl 59 Engineer
-Jasôn_X- : lvl 47 Engineer
-Jas@n_X-: lvl 42 Adren. Master

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Micron(Micron)

Rampage
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jason_x wrote:
How about instead of a castle you give them...and igloo.....  


Is that a shot at Canadians????

-Jason_x-

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..um...no....this was a shot at...me ...always wanting to build an igloo but living on tropical iisland with no snow!!!....GAAA!!....

Ahem yes Im ok....
Actually
Im surprised any alakians got offended...wouldnt think it could be construted to be a cheap shot at canadians

Also Igloos are roounnnndd.....meaning its protective all around ......ish...and is generally smaller .....so i figed..itd be interesting....in good way..

-Jason_X- : lvl 97 Medic
-Jas0n_X- : lvl 59 Engineer
-Jasôn_X- : lvl 47 Engineer
-Jas@n_X-: lvl 42 Adren. Master

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Hobo_Joe

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I think the new constructs are awesome! I never used blocks much before because I never really found them useful. I do need to get used to the new walls and figure out what walls are which so I don't construct the wrong wall and have to wait forever to rebuild the one I want. I did notice though, and maybe something killed it..I'm not sure, but I walked up against a wall that somebody built and crouched to shoot up..and the middle block I was right next to disappeard like somebody telefragged it...

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-Jason_x-

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Yeah thats bee described happen b4...usually causing death too .(Ive had it happen trying to crouch over/under it...under it i died but block was crushed too..though I dont know if crush has been removed from them...)

Hey..was that the wall yesterday that ended up turning an arch...?..huh..I thought that was just one build....thought it added an elegant touch to the base...eeh What do I know..

-Jason_X- : lvl 97 Medic
-Jas0n_X- : lvl 59 Engineer
-Jasôn_X- : lvl 47 Engineer
-Jas@n_X-: lvl 42 Adren. Master

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Szlat

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Joined: 05/18/2005 18:32:41
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Hobo_Joe wrote:
... I walked up against a wall that somebody built and crouched to shoot up..and the middle block I was right next to disappeard like somebody telefragged it... 
Yes crouching next to a block will quite often destroy it - I do not know why yet, but I have done it hundreds of times during testing. Also, as well reported, blocks can be telegfragged.
RoadKill v3.4

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Szlat wrote:

Hobo_Joe wrote:
... I walked up against a wall that somebody built and crouched to shoot up..and the middle block I was right next to disappeard like somebody telefragged it... 
Yes crouching next to a block will quite often destroy it - I do not know why yet, but I have done it hundreds of times during testing. Also, as well reported, blocks can be telegfragged. 


I hate to admit it but I have telefragged blocks on purpose
there are times when an exit has been blocked badly enough that I felt they needed to go ,usually because the engineer that made them was nowhere around thus the blocks just impeded everyone else , but the couching thing creates some nasty suprises

and Jason you should visit Canada in late January when it hits -40 C and you'll be glad you don't have snow

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-Jason_x-

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I visited once when it was -17°C..with wind chill of -25°C.........was cold!!...was there a week..and it snowed...the day i left...-_-*...

Yeah actually I have telefragged blocks myself.....some of mine too actually..so to create another shooting hole should the case call for it..
And I agree the crouch-frag can be quite bad.....lil worse than accidental telefrags..(you know ehn ur running inot the base..u toss ur trans..only to accidentally telefragg a bunch of blocks and create a death funnel effect.....

But yeah...Thats my +1 of lving here Pain....its nice and warm......hehe....28-30°C°C in mid Jan!! .....hehe..

-EDIT-

Ps for those interested here are some links to pics of the constructs..only 4 though..cus i cant summon all....Wall...,High wall...,Nest Wall and Curved Wall...... and another one called high curved wall?..That I cant summon yet...not till lvl 90..that is all.. have a great day..:]

-Jason_X- : lvl 97 Medic
-Jas0n_X- : lvl 59 Engineer
-Jasôn_X- : lvl 47 Engineer
-Jas@n_X-: lvl 42 Adren. Master

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| Here be me Aug 07 | My myspace..which I don't check much

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Wonko The Sane

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I have leveled up a bit and have some new thoughts on this matter. I have Loaded Engineer level 12 now.

Up to now, there is nothing wrong with each particular building. However, when you consider that we now have 6 sents instead of 3 and that as far as buidlings go at LE 12 we have:
-small block
- block
- wall
- high wall
- nested wall
- curved wall
- high nested wall
+ 3 vehicles artifact
+ 3 turret artifacts
+ 4 kill artifacts
+ shield blast artifact
We now have an amazing number of artifact (24 if you get no rod, triple etc.). Too much in my opinion, hard to navigate through, hard to keybind all 24 either. Perhaps its not so wild to guess that we are probobly getting a high curved wall and some even larger structures at LE level 13, 14 and 15.

So, I'd scale down on the buildings just to be less confusing. While there is nothing wrong with each particular one, some of them are too similar in use to other. I'd get rid of:
- small block (Too similar to a block and I am not seeing many people use small ones anyway. Yes, I know, sometimes a small one fits where a normal does not. Not a big deal.)
- wall (This is such a simple structure that you can easily build it with blocks yourself.)
- high nested wall (Nested wall alredy gives you enough protection and also lets you shoot over it, the high one is too high for shooting and offers minimal bonus in terms of protection. Its a "I am gonna take that phonecall" wall.)
- I don't know what's coming at higher levels, but I'd try to minimize the number of structures as much as possible.
- I'd also take out the toilet seat car. Its fun though. :]

Here is another thought that would take away 3 more artifacts and would be more usefull (but probobly hard to implement): Take away the four kill artifacts and replace it with one "kill at point" artifact. It kills your stuff (vehicles, buidlings, turrets and sents) at the pointed location (using something like mine layer alt fire laser, especially if we are getting that ML anyway or make it GL alt fire). I often just want to move one of my sents to another location, but have to kill both of them, build one in the same place it was before and than build another elsewhere.

I somehow don't manage to write a short post.

----------------------------------------------------
Technology is a word that describes something that doesn't work yet. [D. N. Adams]

I do not know with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. [A. Einstein]

I think that a particle must have a separate reality independent of the measurements. That is an electron has spin, location and so forth even when it is not being measured. I like to think that the moon is there even if I am not looking at it. [A. Einstein]

[ MY PHOTOS ] [MY SKIN]
Szlat

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Joined: 05/18/2005 18:32:41
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Wonko The Sane wrote:
We now have an amazing number of artifact (24 if you get no rod, triple etc.). Too much in my opinion, hard to navigate through, hard to keybind all 24 either. Perhaps its not so wild to guess that we are probobly getting a high curved wall and some even larger structures at LE level 13, 14 and 15. 
One more - a four-sided wall.

Thanks for the feedback.

I agree there are too many artifacts. I have been throwing out possibilities, to see what people like best, with the idea of removing the less useful stuff later.

Sentinels - 6 is too many. I like the ceiling ones, but if it is an open map, they are useless. So, if we were to keep 3, which 3?

Walls. I threw in 6 possible structures just to get people thinking about it. I agree let's get rid of the less useful, but there may be other structures we haven't thought of that could work well e.g. stairs, or an arch/gallows structure that could support a ceiling sentinel on an open map. I think this may increase in the short term before getting reduced to a final list.

Small Block - I agree, let's get rid of it. Do we still need the Block artifact, or do we only let people spawn structures?

Wonko The Sane wrote:
- wall (This is such a simple structure that you can easily build it with blocks yourself.) 
But is this going to be the most common requirement? It is a lot neater getting it in one go. And you can only build it if we keep the blocks.

Wonko The Sane wrote:
- high nested wall (Nested wall alredy gives you enough protection and also lets you shoot over it, the high one is too high for shooting and offers minimal bonus in terms of protection. Its a "I am gonna take that phonecall" wall.) 
The idea was a bit more aerial protection against warlords. Plus, if a low level block gets taken out, I think the upper blocks drop to fill it (if I remember right). But I agree with you - not necessary.

Wonko The Sane wrote:
Here is another thought that would take away 3 more artifacts and would be more usefull (but probobly hard to implement): Take away the four kill artifacts and replace it with one "kill at point" artifact. 
I like this concept. And it would be very easy to implement - I would not put a requirement on a weapon, just take out what you are looking at - like the lightning beam. However, at the moment, if you spawn a vehicle and someone pinches it, you can destroy it. In this scenario, you would still have to be in eye-shot of it. But I think that is ok.

Or do I need a more radical approach of having 4 spawn artifacts, one for each type, and having some form of sub-menu that selects which particular item you want?
 
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