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Ghost and loss of abilities after ghosting  XML
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OldGrandad



Joined: 08/06/2006 07:00:30
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I am aware that this subject has been brought up before but as I understand development of Druids RPG is ongoing is there going to be a "cure" for this unfortunate bug. It seems as though when Ghosted, abilities like Speed and JumpZ (UT2004RPG abilities, not Druids) are nullified and even makes you slower then "normal". We know about loss of weapons but why is it affecting other abilities as well? I know little about coding so I may have to be educated as to why this is happening. Apparently suiciding will not bring you back with your abilities but death by Monster fire or indeed a death zone within a map will still leave you with your weapons and abilities.

Any move on this bug?

OG
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OldGrandad wrote:
I am aware that this subject has been brought up before but as I understand development of Druids RPG is ongoing is there going to be a "cure" for this unfortunate bug. It seems as though when Ghosted, abilities like Speed and JumpZ (UT2004RPG abilities, not Druids) are nullified and even makes you slower then "normal". We know about loss of weapons but why is it affecting other abilities as well? I know little about coding so I may have to be educated as to why this is happening. Apparently suiciding will not bring you back with your abilities but death by Monster fire or indeed a death zone within a map will still leave you with your weapons and abilities.

Any move on this bug?

OG 

Do you mean you loose quickfoot when you ghost? I have not at all noticed this.

JumpZ I don't have. I am aware that there are items in some maps (IE, Jump Boots) that can totally screw up your Jump skill if you use them. That I think is probably not easily fixable.

I have a lot going on right now that I'm dedicating my time to (HP7, which, while I've finished it, means I "need" to go through and read the entire series start to finish again; BF2, which I've started to play online a bit) but if no one else gets to this in a more timely manner, I'll look into it. Might be a couple of weeks before I even start to figure out what the problem might be.

It sounds strange though - at first I'd say an erroneous ModifyPlayer somewhere along the line, but then I haven't looked at the code.

Usually Ghost causes more of a problem because of the way it can occasionally treat the whole deal as more of a real Death and Respawn, so rather than taking stuff away it ends up doing both all over again (which, like for old versions of Denial, was a bit of an annoyance).

As for "loss of weapons", I don't know what you mean by that, either ... at least not as relates specifically to Ghost. Usually that's a more general, apparently lag/connection related bug. We *did* have issues some time ago with it, but it's been fixed (by ver. 200, IIRC). I haven't seen it; if it's happening still, you'll have to provide more info as far as cluing us in on how to reproduce the problem.

But the short form of this post is more along the lines of ...

HUH?

I wasn't aware there was such a bug.

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=USG=Viper



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Hi,

What seems to be happened to me is that if I ghost I loose the quickfoot, jump and airmaster upgrades. I have these all maxed so I notice it quite a lot whereas many players don't always max these and don't notice it.

On to the denial and loss of weapons:

I have denial level 3 (addren master) If I ghost I become slow again so I try to kill myself for the next wave.

It seems that I kill myself by suicide or using a weapon such as rocket launcher or vorpal shock rifle I will lose all my weapons which can be very annoying if I spend 20 waves making a good set of guns, vorpal shock is a fav for me and I tend to max it +1 then double magic modifier it(+22), using alt fire is just too risky as I might ghost and become slow then have to kill myself.

If I kill myself using a broken trans or jump into a damaging medium such as acid or lava I keep all my weapons, however trying to break a trans on mid waves or a map with no lava ....

By becoming slow I find that the chances of my survival and dramatically reduces the ability to kill, this is probably the case for many others and I can't help heal other players so well on mid waves (healing rocket launcher maxed +1).

Ghost is very helpful for wave 25 and would be great for all other waves if it didn't make us more vulnerable after.

I believe many have noticed this ghost bug making them slow again. However I think they are so observant with the loss of wpns from a self kill.

The loss of weapons is nothing to do with the connection, I have also noticed this before where packet leads to a gradual decline etc - this but that something completely different.

I hope I made this a little clearer.

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=USG=Viper wrote:
Hi,
Ghost is very helpful for wave 25 and would be great for all other waves if it didn't make us more vulnerable after.
Viper 


HUH, we only go to wave 16!!!!

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im guessing hes no form this sever..
.ps....25?!!?....thatd be crazy!!.....

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=USG=Viper wrote:
What seems to be happened to me is that if I ghost I loose the quickfoot, jump and airmaster upgrades. I have these all maxed so I notice it quite a lot whereas many players don't always max these and don't notice it. 

Hmmm ... I have not noticed this with my two characters that have QF maxed - one of them an AM, Ghosts quite a bit.

=USG=Viper wrote:
On to the denial and loss of weapons:

I have denial level 3 (addren master) If I ghost I become slow again so I try to kill myself for the next wave.

It seems that I kill myself by suicide or using a weapon such as rocket launcher or vorpal shock rifle I will lose all my weapons which can be very annoying if I spend 20 waves making a good set of guns, vorpal shock is a fav for me and I tend to max it +1 then double magic modifier it(+22), using alt fire is just too risky as I might ghost and become slow then have to kill myself.

If I kill myself using a broken trans or jump into a damaging medium such as acid or lava I keep all my weapons, however trying to break a trans on mid waves or a map with no lava .... 

You are actually describing normal Denial behavior. The thinking, to put it bluntly, is: "If you kill yourself, you don't deserve to keep your weapons." There are cases where death due to the map or some other opponent created cause that may "report" as suicide, actually isn't - which is why you keep your weapons there.

As someone noted later, you don't appear to be a DC player. So, my suggestions are:

- Check the version of DruidsRPG in use on your server. 200 is a release version. Anything older should (at your server owner's discretion) be upgraded; anything newer is not fully supported (as your server owner would have had to guess at many configuration options, or may have a custom configuration). If it is older, this may explain your Ghost and Skill Loss issues, too.

- To change the behavior of Denial with Suicide, your server owner will have to extend the DruidsRPG code - as you describe it, it is working as designed.

=USG=Viper wrote:
Ghost is very helpful for wave 25 and would be great for all other waves if it didn't make us more vulnerable after. 

Oh yeah. DC only goes to 16 (unless we're doing 2003 style, in which case all bets are out the window, and might happen 3-4 times a year if we're lucky).

I suspect your server is either using an earlier version of DruidsRPG than 200 or perhaps may have a configuration issue - there may be Druid versions of the skills you are noting (Quickfoot, etc) that solve the issues you're seeing with Ghost. Ghost and Denial got some heavy work prior to 200's release.

EDIT: As OG noted, the "lost skills" in question are specifically UT2004RPG's, not DruidsRPG's. This may make fixing them more difficult.

I would like to see some (more?) DC folks indicate this is happening to them. FodderFigure? You've got everything ...

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aside form that bug where all weps and projectiles diappear..which happend alot the other day ...i wuldnt know...

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-Jason_x- wrote:
aside form that bug where all weps and projectiles diappear..which happend alot the other day ...i wuldnt know... 

That (as far as we know) is lag/network issues. Don't think it can be fixed.

Just looking specifically for DC-based verification of *skill* loss after Ghost.

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OldGrandad



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Hi and thanks for the replies. The server is a USG server in Europe and runs DruidsRPG200. Yes, it (the wave set up) is configured for 25 waves not 16 there, yes quite a marathon! But the issues are as Viper stated but seem to stem from the original UT2004RPG code. I found it strange that the issues stemmed from Ghost and upon respawning the mentioned abilities are nullified as well as previous weapons are gone. Medics do not seem to suffer this.

OG

PS
That (as far as we know) is lag/network issues. Don't think it can be fixed.  
This is not a network issue though we do suffer this as well.
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Hm. We're not seeing it on DC, but then we are currently beta testing 210. I'd have to look at the CVS history (which I can't do right this second) to verify when certain skills were changed and when they weren't. In the short term:

Check to see who is experiencing this issue on your server, and who is not.

If you have people who have purchased Denial before Ghost (and if 200 is prior to our reworking of death), that would almost certainly explain it.

When you die, the game goes through your skills looking for a function in them called "PreventDeath". For Denial, when "PD" is run, it copies all of your weapons to a "daemon" of sorts, so that when you respawn, you get them back (and might remove them from your inventory in the process). For Ghost, it actually does prevent your death and then stops the game from looking for any other "PD" instances. So, Denial before Ghost is problematic (but I thought we at least had a patch in at 200 for it); Ghost before Denial should be good.

Again, this all depends on when we did certain things. It could also be (as I've suggested before) that there are certain skills where there are Druid versions as well as UT2004RPG versions (but I'm not certain that Ghost/Denial is one of those so I don't really know) and you're using the UT2004RPG versions instead of Druid's.

I'm not sure when I'd get a chance to look at this - I don't actually have a copy of the 200 code handy (even at home - I'm looking at the CVS version and so much has changed). Also, while DC has at times experienced *similar* issues, we haven't experienced *all* of the issues you have (nor, to my recollection, are we experiencing the *exact* issues you have - IE, I don't recall anyone loosing weapons during a Ghost, but then it might also be an issue of *why* you ghosted), and are not experiencing them now with the 210 beta that we're using.

And just to make things clear: If the game is certain you killed yourself (even accidentally), and you actually do *die* (IE you don't have or already have Ghosted), Denial will *not* keep your weapons.

Oh yeah - one other thing: This could *also* be a matter of the order in which your server owner has listed UT2004RPG and DruidsRPG in the server's UT2004.ini ServerPackages= listing. DruidsRPG should always be at/near the end (unless you're using BotsCombos, which should be safe to list after everything else). It should *definitely* be after UT2004RPG's entry.

This may just become a "wait until the next version is out" thing.

And before you ask, no one (except *maybe* Dru) has an idea as to when that might be.

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=USG=Viper



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Hi thanks for the prompt replies,

So acording to the rules if you get killed by a monster or die in lava or similar denial will keep all your wpns at level 3 loaded weapons.

If I ghost no matter how I die I will keep my wpns however if I then die it will depend how this is as above to decide if I keep my wpns.

Player of levels above 300 (regulards) tend to notice the quickfoor loss problem and above 600 when most have maqxed their abilities definately notice. Thats weapons and addrenalin master however medic don't seem to loose it.

We are using 200 version on USG as pointed out.

We are very much aware of the ghost before denial problems and have tried to ensure that most players know about it although you always get a new player whos unaware poping up now and then.

We go to wave 25 which is mad to be honest, but now and then we get passed it which is where ghost is definately needed and being quick to start with hence this topic.

I guess well have to look forwards to the next release and good work. It looks like you've already had enough of that question then

Just another very different question, would it be possible to see the coding I really like to understand the medic advance damage reduction db and dr equation to understand their relationships as I get very confused with what happens on the server sometimes ie two medic one low walk through gasbags fire, a higher level medic does the same but dies (gasbag not killed). with dr to match their levels but different db
My job involves lots of maths and its intersting to understand the background as well as playing, it would also makes some questions I get asked much easier to answer.

Viper
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=USG=Viper wrote:
Hi thanks for the prompt replies,

So acording to the rules if you get killed by a monster or die in lava or similar denial will keep all your wpns at level 3 loaded weapons.

If I ghost no matter how I die I will keep my wpns however if I then die it will depend how this is as above to decide if I keep my wpns. 

Mostly. Some "death floors" kill in such a way that it doesn't trigger ghost (!) and is reported as suicide. That depends on the map. But in general, yes.

=USG=Viper wrote:
Just another very different question, would it be possible to see the coding I really like to understand the medic advance damage reduction db and dr equation to understand their relationships as I get very confused with what happens on the server sometimes ie two medic one low walk through gasbags fire, a higher level medic does the same but dies (gasbag not killed). with dr to match their levels but different db
My job involves lots of maths and its intersting to understand the background as well as playing, it would also makes some questions I get asked much easier to answer.

Viper 

Check out this Thread by Dru - he has a post about how to decompile a mod to source. Note that this works only for full blown copies of UT2004; the ucc binary that comes with the (free) server only version for Linux does not have the ability to decompile code.

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=USG=Viper



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We have just been informed at USG that the bug with loosing purchsed agilities (quickfoot ...) after ghost only occurs if one has level 3 denial. Perhpas this is why not so many have had this bug.

I don't know if this is correct or not without beta testing it.

Viper
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I just tried a different class wpn master with max a max denial of 2 and ghost maxed.

When I died from ghost I became slow there as well so its not down to having denial level 3.

Although i think the other member might have meant if ghost is maxed you loose agility after.

So I have performed a quick test I created a new player maxed my speed and jump so that I am agile and bough ghost level one (200health and 50 dr), I ghosted and after that ghost I was slow. This is all I bough I didnb't select a master or get anhthing else.

Viper
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Viper just to let you know that my *Medic* DOES have this problem as well, its nothing to do with Denial as far as i can see because we cant buy Denial.

ive just got used to it and, naturally, dying is not really my specialty so i am not affected so much by it =P

perhaps you can see it as a sort of punishment for getting killed?

in a way it can and will in fact help you out. sounds crazy?
in real life you wont get stronger if you dont get put under strain and the same would apply here?
you can see it as an oppurtunity to get better because without agility, your timing and positioning of your dodge and jumping is vital so next time when you do have agility you can apply your new skills and be un killable.
XD

with denial it is in the skill description about the "this ability will not trigger upon self inflicted death" i thought you meant that you lost all of your weapons and skills when ghosting =/

ps: why arent i posting this at USG? lol
 
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