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DruidsRPG201 bugs  XML
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BotFodder

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Post your DruidsRPG201 bugs here.

Turrets within an Invul. Sphere don't die but take damage, and apparently can go to negative armor.

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Moof

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Link Turrets cannot be entered from the front and back, only the sides, and only while very very close to them. (This seems like a UT thing and not an RPG thing, though.)

My Engineer Points seemed to have the green bar as a small green stripe instead of indicating how many overall points were used. (This is possibly intentional.)

Summoned vehicles can crush friendly players. Turrets do not.

Druid Anti-Camper is buggy in ECE vehicles especially. It's almost like the "bad zones" around areas you shouldn't be are extended by a large amount.

Edit: I cannot substantiate this, but it seemed like 2x damage sphere affected link turret sentinels, but not link turrets. Possible bug, may not be.

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Moof

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Sentinel turrets often do not point in the right direction graphically, though they are firing in the right direction.

Moof, Scholar of Ni

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Szlat

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Moof wrote:
Sentinel turrets often do not point in the right direction graphically, though they are firing in the right direction. 

True, I have been trying to fix for the last 3 days, but not managed it yet
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The Engineer Link Gun of Infinity CAN be dropped and picked up by anyone, including non-Engineers. (This happened in a VCTF game, multiple times)

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Mystic

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engineer artifacts words are vanishing i cant see what they are to engineer it

the maps continue to let you roam around after wave 16 has been won.

the link turrets need to be toned down way to powerful

vehicles sometimes get stuck partialy in walls.

links arent healing properly as far as i know .. over all so far its a good upgrade. minor bugs . very cool .more testing ahead weeeeeee here i go

go go gadget turret !
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Moof

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Sentinels do not have a health bar above them.

Moof, Scholar of Ni

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Szlat

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Moof wrote:
Sentinels do not have a health bar above them. 

I have been trying to sort out why not, but haven't found out yet. It is just the sentinel - the link sentinel and the ball turret sentinel are ok.
Szlat

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Moof wrote:
The Engineer Link Gun of Infinity CAN be dropped and picked up by anyone, including non-Engineers. (This happened in a VCTF game, multiple times) 

It was being thrown on death. Fix in cvs
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Szlat wrote:
It was being thrown on death. Fix in cvs 


You're a machine, Szlat. <3

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ECHO

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Moof wrote:
Summoned vehicles can crush friendly players. Turrets do not. 


You're telling me! haha

Engineer Link sometimes shows no shots being fired (and does no damage or healing), which can be remedied by switching to another weapon and then back.

Vehicle health bars sometimes go funky monkey. The health bar will enlarge to almost being larger than the vehicle itself.

I'll reiterate that link turrets are WAY too powerful. I didn't have to do much other than spawn link turrets to get top score.

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Moof

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Occasionally, the engineer link seems to reset to 0 weapon speed. Switching to another weapon and back fixes it.

Vehicles often spawn showing a health of 199, even though they have more. Losing a point of health will reset it to the proper number. This has happened to me in a mini turret and a manta.

Also, some vehicles sometimes cannot be healed above a certain amount. (This may be intentional behavior.)

Moof, Scholar of Ni

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Szlat

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Moof wrote:
Occasionally, the engineer link seems to reset to 0 weapon speed. Switching to another weapon and back fixes it. 
Not sure what is causing this. Does it just not fire, or is the speed definitely zero?

Moof wrote:
Vehicles often spawn showing a health of 199, even though they have more. Losing a point of health will reset it to the proper number. This has happened to me in a mini turret and a manta. 
Yeh, I have noticed that to. I have changed the way turrets and vehicles get health bonuses applied - so they get constructionhealthbonus but not playerhealthbonus - but there is some code in the RPG core that reset the vehicle/turret health everytime you get in it. I am overriding, but it looks like the HUD doesn't always update. Note the override is in the RPGClass, so classless dudes wont get the benefit of a turret someone has spawned with constructionhealthbonus.

Moof wrote:
Also, some vehicles sometimes cannot be healed above a certain amount. (This may be intentional behavior.) 
Every vehicle should be able to be healed back up to its starting health.
Szlat

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ECHO wrote:
Vehicle health bars sometimes go funky monkey. The health bar will enlarge to almost being larger than the vehicle itself. 
Yes, not sure why. Its when a vehicle/turret has been created with large constructionhealthbonus, so it has way lots of armor. But since that's its max, it ought to be normal length. I'll have to find the bar drawing code and see what is happening.

ECHO wrote:
I'll reiterate that link turrets are WAY too powerful. I didn't have to do much other than spawn link turrets to get top score. 

With a high Armor Vampire, turrets are pretty good. Watch out for titans thought - they will wipe you out eject or no eject. However, its the sentinels that really seem to kick butt. Press F3 to see what your scores are. (Note however that both Link Turrets and Link Sentinels get class under the same link turret heading)
Szlat

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Mystic wrote:
engineer artifacts words are vanishing i cant see what they are to engineer it 
I noticed it today for the first time, when it was running on DC. Has this been noticed on the Monster Master HUD, as the two are very similar?

Mystic wrote:
the link turrets need to be toned down way to powerful 
Turret or sentinel?

Mystic wrote:
links arent healing properly as far as i know ..  
I need to investigate. Is it definitely the link not healing, or is it the bar not updating?
 
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