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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/04/2006 19:59:25
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Szlat
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Joined: 05/18/2005 18:32:41
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Moof wrote:
Link Turrets cannot be entered from the front and back, only the sides, and only while very very close to them. (This seems like a UT thing and not an RPG thing, though.)
I think the link turrets are just like that. A bit annoying really. I suppose there must be ways of adding new entry points?
Moof wrote:
My Engineer Points seemed to have the green bar as a small green stripe instead of indicating how many overall points were used. (This is possibly intentional.)
Not really sure what you mean. However, the Engineer one has to display 3 sets of points for Buildings, Turrets and Vehicles, so the bar couldn't be the same. There should be figures showing how many points used.
Moof wrote:
Summoned vehicles can crush friendly players. Turrets do not.
Nasty. I knew they could crush the spawner, but didn't realise they could crush teammates. We have to fix. Did you say you were going to look at it
Moof wrote:
Edit: I cannot substantiate this, but it seemed like 2x damage sphere affected link turret sentinels, but not link turrets. Possible bug, may not be.
Not sure, I'll have to experiment and see.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/04/2006 21:20:32
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BotFodder
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Medic Awareness was giving vehicles health bars. Fixed in CVS.
Druid Awareness gives friendly players (and the owner's pawn) health/shield bars when they are in vehicles. I think I see the issue in DruidAwarenessEnemyList, but I'm not so sure it's a good idea to change - it's a hold over from Mysterial's ...
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/04/2006 21:37:54
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Moof
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Updates on my posts after earning 25k xp as a maxed out Engineer.
Non-bugs are in normal font, bold for confirmed bugs.
Link Turrets cannot be entered from the front and back: Just a UT thing. Not something we should concern ourselves with.
Engineer Points green bar: This is working as intended. Nothing to fix here!
Summoned vehicles can crush friendly players: Confirmed. I will look at the code in the mornin'.
Druid Anti-Camper is buggy: Cannot confirm since I don't fully understand how Anti-Camper detects out of bounds. This one falls to Dru.
2x damage sphere doesn't affected link turrets: Not a bug. All clear, was just a quirk.
Sentinel turrets pointing in the right direction: Confirmed known bug. Szlat is on it.
Engineer Link thrown on death: Fixed by Szlat.
Sentinels do not have a health bar: Confirmed. Szlat is on it.
Engineer Link resets to 0 weapon speed: Sporadic bug. Cannot recreate it on demand, but it definitely exists. What's happening is it's like I had 0 points in my weapon speed stat, so it's firing "normal" speed.
Vehicles spawn showing health 199: Confirmed, in every Manta I spawned on ONS-Pacman. Szlat is aware of this.
Some vehicles sometimes cannot be healed above a certain amount: Confirmed on ONS-Pacman in a Goliath that ended up with a health max of 49. It could not be healed above that amount. Mystic's comment that the link is not healing property applies to this bug.
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Moof, Scholar of Ni
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/04/2006 21:40:49
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Moof
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I had two things to add and I only remember one.
All sentinel turrets are immune to Anti-Camper, and can be placed out of bounds.
I'll remember the other. Dangit...
Edit: I rememberrrrrr!
Let's say I have two digit point values for almost everything: I have 20 points available for all 3 categories. I've used two digits point values in two categories, so..say..10 vehicle and 10 turret.
There isn't enough room on the screen for all the numbers! So it wraps around to the next line. Screenshot:
See how that last 0 wrapped around to the left side of the screen?
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Moof, Scholar of Ni
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/04/2006 21:43:33
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BotFodder
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Moof wrote:
Engineer Link resets to 0 weapon speed: Sporadic bug. Cannot recreate it on demand, but it definitely exists. What's happening is it's like I had 0 points in my weapon speed stat, so it's firing "normal" speed.
Can you verify that this happens other than at spawn?
It's conceivable that if it happens only at spawn, nothing is telling RPGStatsInv to change the fire rate. The only thing I can think of that might fix this is calling Owner.Inventory.OwnerEvent('WeaponChange') (I think that's what it is) so that RPGStatsInv does its thing.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/04/2006 23:04:41
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Continuum
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A couple times as a gunner in a vehicle (Goliath and Cicada) I suddenly respawned in the middle of a wave. Someone said the vehicle disappeared.
I think everything else I noticed has been mentioned already.
Will the artifact binding be included once this is officially released? IMO its needed with all the new artifacts, or at least keep them in some kind of order so you can go forward / backwards through them.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/04/2006 23:45:30
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Mach
Killing Spree
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Had a quick discussion in game and Dru doesn't think it's a bug, but I'll post it just to make sure.
This happened twice. When I get blown up in a vehicle and die, my ultima becomes destructive. I killed two separate players on two separate maps. Both were not engineers. The game stated that my "vengeance" killed the players and it seemed like that was the case.
Dru was saying that this might not be a bug and something to do with the ejector skill.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/04/2006 23:45:55
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ECHO
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ok...
The voice indicators do not flash when someone is in a vehicle and talking on the mic.
You can spawn vehicles on top of yourself (kinda ties into the spawning of vehicles on teammates)
Some link sentinels health health bars will randomly flash empty and then back to full.
Weapons lockers give out link guns even though we already have engineer links.
Not sure if this was left out intentionally, but non-engineers cannot gain experience by linking with link sentinels.
I witnessed a strange bug when Mach was in a tank and died while idriving it. First the initial tank explosion occured and he died. Then two ultima blasts appeared above him, which killed me and injured several other players around us.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/05/2006 03:07:53
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Szlat
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Continuum wrote:
A couple times as a gunner in a vehicle (Goliath and Cicada) I suddenly respawned in the middle of a wave. Someone said the vehicle disappeared.
Any turrets or vehicles spawned by an engineer are tied to him. If he dies, the summoned vehicles/turrets disappear - but the occupants should be safely ejected.
EDIT: do we need some visual indicator so players know if this is a naturally occuring vehicle, or if it has been spawned?
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/05/2006 03:13:05
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Szlat
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Moof wrote:
All sentinel turrets are immune to Anti-Camper, and can be placed out of bounds.
One for Druid I think.
Moof wrote:
There isn't enough room on the screen for all the numbers! So it wraps around to the next line.
Oops.
I think we need to rethink the whole way that Engineer Points are displayed on the screen. Its not at all clear - too many figures and bars, and difficult to interpret at a glance.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/05/2006 03:21:38
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Mystic
Godlike
Joined: 12/21/2004 21:36:56
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Mystics Thoughts.to equal out the engineers to the other classes.
1, lower the turret dmg.or lvls. ,1 link turret <sentinal or not> OR 2 small turrets. either or. would be great.
2, thier should be a limit to how many vehicles you can spawn in so many minutes.. maybe 2 normal vehicles. OR 1 big vehicle at a time..
<maybe put them on a timer as well between spawning them.
3. 3-5 second invulnerabilty when ejecting from the vehicle so you dont die from the splash damage..
4.Destruction timers for turrets that arent ,being damaged by monsters.
5 the adrenaline to make these creations. <its rough .getting the first adrenaline to make anything.after that it seems fine. <is thier a way to put a timer on that and scratch the adren?, like 2 vehcles per wave. max. per eng. maybe you can use your hp ? like makeing a vehicle takes 1/2 your hp or something ? <just a thuoght.
<notice after the turrets were removed.. no more freezing.
normal exp was acheived. instead of 2240 i got normal 300-1k .
lowering the vehicle hp was good move .they are no longer invicible lol .
and people can now heal them.
in game total lag freeze .maybe due to the non moveing turret guns..once turrets were removed no more freezing. <shrugs.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/05/2006 11:00:20
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ECHO
Wicked Sick!
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Was in a hellbender on blueprint (only one engineer on at the time) and my UT program crashed. Didn't appear to happen to anyone else in the hellbender, but UT crashes are a rare event on my machine.
Raptor rocket lock-ons aren't working.
The server crashed twice within the last hour. Not sure if this was an effect of the upgrade or just normal crashing. edit: but during both times I had vehicles spawned
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You can never have too much precision in your soup.
"I don't think it's fair for me to be on the jury because I'm a hologram..." - Liz Lemon
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/05/2006 11:35:41
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Mystic
Godlike
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after being in a tank and bot used a invulnerabilty orb i was invicable to everything. absolutly everything untill i died from suicide.. definalty needs fixing.. som,e people were effected as well ..
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/05/2006 11:42:32
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BotFodder
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Mach wrote:
Had a quick discussion in game and Dru doesn't think it's a bug, but I'll post it just to make sure.
This happened twice. When I get blown up in a vehicle and die, my ultima becomes destructive. I killed two separate players on two separate maps. Both were not engineers. The game stated that my "vengeance" killed the players and it seemed like that was the case.
Dru was saying that this might not be a bug and something to do with the ejector skill.
I'll have to look at this. I'll go ahead and commit a check for the dead thing being a vehicle, and not doing ultima if it is. Thing is, this may stop it from going off when the dead player dies in a vehicle. If it does, I think I know of a further fix ... and will put that in the comments where it's fixed.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/05/2006 12:36:23
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Continuum
Wicked Sick!
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Szlat wrote:
Continuum wrote:
A couple times as a gunner in a vehicle (Goliath and Cicada) I suddenly respawned in the middle of a wave. Someone said the vehicle disappeared.
Any turrets or vehicles spawned by an engineer are tied to him. If he dies, the summoned vehicles/turrets disappear - but the occupants should be safely ejected.
EDIT: do we need some visual indicator so players know if this is a naturally occuring vehicle, or if it has been spawned?
sounds good,
It did respawn (not eject) 2-3 times on me last night... lost all non-starting weapons and sense of direction
Maybe even having a timer with a countdown for the vehicles before they are destroyed/disappear?
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