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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/29/2006 11:13:16
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KohanX
Godlike
Joined: 03/04/2006 13:40:23
Messages: 350
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I realized this when I read
Szlat wrote:
In order to be a reasonably viable engineer, you'd need:
Code:
HealthBonus +100 cost 50 points realistic minimum for all classes
WeaponSpeed +30 cost 30 points useful due to inf weapon
ClassEngineer 1 point
LoadedEngineer lvl 5 cost 20 points to get sentinels and manta
TurretPoints lvl 3 cost 9 points to get a sentinel
VehiclePoints lvl 4 cost 14 points to get a manta
At first this looked all well and good, except I found LoadedEngineer to be a very inexpensive ability. Then I realized that the engineer had no equivalent of the Medic's 'Experienced Healing'. Now, don't think that I am only chiding the Engineer; I just realized it from that quote.
The Medic has no reason to have to 'Buy Experience', so to speak. Using a total of 153 points just to get some real experience for their efforts, and that's not including Loaded Medic, Damage Bonus, or Weapon Speed. No other class has to do that. I think that's... a problem.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/29/2006 11:18:35
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Szlat
Wicked Sick!
Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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Sorry I got lost there.
Are you saying Medics have it too hard, and it takes to long to start getting xp as a Medic?
I think medics are probably the fastest class to level up in the early levels, because you stay alive so long.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/29/2006 11:22:46
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Moof
Wicked Sick!
Joined: 06/24/2006 19:42:44
Messages: 433
Location: College Park, MD
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It's been discussed. See here.
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Moof, Scholar of Ni
Moof (W); Dr. Moof (M); Engimoof (E); Moofgineer (E beta) |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/29/2006 16:22:12
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KohanX
Godlike
Joined: 03/04/2006 13:40:23
Messages: 350
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supertoast wrote:
I agree that the medic as it currently is, is balanced, but I guess what I would prefer is a strictly healing version.
He read my thoughts exactly.
I'll tell you what I want to know. I want to know exactly what the RPG System is proposing to do. Is it trying to limit the capabilities of players? Is it trying to keep enhancements categorized? Is it trying to specialize their talents? Is it willing to penalize other attributes to do so? I want to know the theory behind the whole idea, so that I may better understand what it is trying to do. Perhaps another topic...
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