[Logo]
 
  [Search] Search   [Recent Topics] Recent Topics   [Members]  Member Listing   [Groups] Back to home page 
[Register] Register / 
[Login] Login 
Medic Unfairness  XML
Forum Index -> Druids RPG
Author Message
KohanX

Godlike

Joined: 03/04/2006 13:40:23
Messages: 350
Offline

I realized this when I read

Szlat wrote:
In order to be a reasonably viable engineer, you'd need:
Code:
 HealthBonus    +100   cost 50 points     realistic minimum for all classes
  WeaponSpeed     +30   cost 30 points     useful due to inf weapon
  ClassEngineer               1 point
  LoadedEngineer lvl 5  cost 20 points     to get sentinels and manta
  TurretPoints   lvl 3  cost  9 points     to get a sentinel
  VehiclePoints  lvl 4  cost 14 points     to get a manta
 

At first this looked all well and good, except I found LoadedEngineer to be a very inexpensive ability. Then I realized that the engineer had no equivalent of the Medic's 'Experienced Healing'. Now, don't think that I am only chiding the Engineer; I just realized it from that quote.

The Medic has no reason to have to 'Buy Experience', so to speak. Using a total of 153 points just to get some real experience for their efforts, and that's not including Loaded Medic, Damage Bonus, or Weapon Speed. No other class has to do that. I think that's... a problem.
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
Offline

Sorry I got lost there.
Are you saying Medics have it too hard, and it takes to long to start getting xp as a Medic?
I think medics are probably the fastest class to level up in the early levels, because you stay alive so long.
Moof

Wicked Sick!
[Avatar]
Joined: 06/24/2006 19:42:44
Messages: 433
Location: College Park, MD
Offline

It's been discussed. See here.

Moof, Scholar of Ni

Moof (W); Dr. Moof (M); Engimoof (E); Moofgineer (E beta)
[Yahoo!] aim icon [ICQ]
KohanX

Godlike

Joined: 03/04/2006 13:40:23
Messages: 350
Offline

supertoast wrote:
I agree that the medic as it currently is, is balanced, but I guess what I would prefer is a strictly healing version. 

He read my thoughts exactly.

I'll tell you what I want to know. I want to know exactly what the RPG System is proposing to do. Is it trying to limit the capabilities of players? Is it trying to keep enhancements categorized? Is it trying to specialize their talents? Is it willing to penalize other attributes to do so? I want to know the theory behind the whole idea, so that I may better understand what it is trying to do. Perhaps another topic...
 
Forum Index -> Druids RPG
Go to: