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getting desperate. . .  XML
Forum Index -> Druids RPG Go to Page: Previous  1, 2
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greg11

Wicked Sick!

Joined: 02/10/2008 20:00:40
Messages: 526
Location: Hood River, OR
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bah wrote:

I think I'm passed the point of getting mad.. onto the getting even part now. 


bah is about to go postal on gopostal.
(had to say it)

Why are you two going on about all of this.
@bah, it is really looking like you are accusing gopostal of being the sole cause of something that could have been started by anyone.
You admitted that you once used a public redirect server...it doesn't take much to download every file off of a public redirect server...a person doesn't even have to extract their cache...they can just download it directly from the http site of the redirect server.
http://uz2.gameservers.net/ut2004/
Instead of wasting your energy trying to get even, why don't you improve on your code, and update your server with the improved code...let the other servers use the buggy code...if they don't know the source then that is their loss.
config files don't get uploaded to clients, so if you want to keep your server unique, take advantage of using config files for certain parameters...don't hard code everything.
Put a comment in the beginning of the code stating that you are the author, give permission to use and modify the code as long as your name stays listed as the original author...this way anyone that knows how to edit the code should see the comment and have no excuse to not give you credit.

@gopostal: how did you come accross this thread? you don't seem to be a frequent poster. Are you searching the web for bah? Is this a new battle ground for you two?
bah



Joined: 12/03/2008 22:24:11
Messages: 9
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nah running game servers is all I really care about anymore.
(and have always wanted to do so but didn't have the stoopid connection to do so..)
guess you already read my edit on the other forum.. not enough I guess..

and yes they take it, make it better, rename it, and slap their own name on it with no credit to you? yeah.
bah



Joined: 12/03/2008 22:24:11
Messages: 9
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@greg11... this is all omipotent's invasion server's fault!.. darn them for not listening to the players and adding new monsters etc... that's where this all started for me.
greg11

Wicked Sick!

Joined: 02/10/2008 20:00:40
Messages: 526
Location: Hood River, OR
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Just thought I show you this:
Code:
BR-Autobahn.ut2.uz2
 BR-CBP2-Bahera.ut2.uz2
 Bahrny.ukx.uz2
 CTF-CBP2-Bahera.ut2.uz2
 DM-CBP2-Bahera-II.ut2.uz2
 DM-CBP2-Bahera.ut2.uz2
 DM-DagobahSwamp.ut2.uz2
 DM-INF-[eas]fmKasbah.unr.uz2
 DM-{TARD}-Boo-Bahs.ut2.uz2
 JB-Bahera2.ut2.uz2
 JB-[rmf]-Bahera.ut2.uz2
 JB-[rmf]-Bahera2.ut2.uz2
 RO-Bahnhof-Converted.ut2.uz2
 RO-Bahnhof.ut2.uz2
 RO-Jakdo-Schiessbahn-B7.rom.uz2
 RO-Lubjankow-Schiessbahn-V1-0.rom.uz2
 RO-U_Bahn-B1.ut2.uz2
 RO-U_Bahn-B5.ut2.uz2
 TR_CTF-DagobahSwamps.ut2.uz2
 VCTF(3%25)-BahamasBrawlECE2004.ut2.uz2
 VCTF-BahamasBrawl2004.ut2.uz2
 VCTF-BahamasBrawlECE2004.ut2.uz2
 bah.uax.uz2
 bah4e.u.uz2
 bahGrav.u.uz2
 bahGrav1.u.uz2
 bahLuciferBOSS.u.uz2
 bahcl.u.uz2
 bahdrood.u.uz2
 bahdrumk.u.uz2
 bahdrumks.uax.uz2
 bahgles.u.uz2
 bahhomer.u.uz2
 bahhomer.uax.uz2
 bahhomer1.u.uz2
 bahhomerx.ukx.uz2
 bahjunk.u.uz2
 bahjunk2.u.uz2
 bahlady.u.uz2
 bahlady2.u.uz2
 bahluci.u.uz2
 bahmayhem.u.uz2
 bahmini.u.uz2
 bahnade.u.uz2
 bahnades.u.uz2
 bahpillar.u.uz2
 bahpillar1.u.uz2
 bahpoops.uax.uz2
 bahraptor.u.uz2
 bahraptor2.u.uz2
 bahroo.u.uz2
 bahroo1.u.uz2
 bahssr.u.uz2
 bahtator.u.uz2
 bahtoilet.u.uz2
 bahwand.u.uz2
 bahwandmini1.u.uz2
 bahweps2.u.uz2
 bahzound.uax.uz2
 chuckbah.u.uz2
 chuckbah.uax.uz2
 chuckbah1.u.uz2
 eas-inf-fmKasbah.unr.uz2
 fmkasbah.utx.uz2
 lucibah.u.uz2
 lucibah.uax.uz2
 lucibah3.u.uz2
 

these are all files i can download from http://uz2.gameservers.net/ut2004/
that contain the string "bah" in them

bah



Joined: 12/03/2008 22:24:11
Messages: 9
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also listed http://adrenalineparty.com/ there thanks to *someone* else..

(I'm getting rather drunk and should probably hush already)
gopostal



Joined: 05/03/2008 06:41:50
Messages: 11
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greg11 wrote:


bah is about to go postal on gopostal.
(had to say it)

 


If I had a dollar....

I read this forum from time to time to keep up with new stuff on the rpg scene. The more esoteric abilities and stuff aren't really my bag but I like to see what people can dream up.

I ran across this post and frankly I sat on it for a couple of days before answering. I apologize for making it a battle and I will accept any admin consequence that comes my way for it. Many people read these forums though, and there is an obligation for both sides to be presented so the average reader can make up their own mind.



bah



Joined: 12/03/2008 22:24:11
Messages: 9
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using private redirect really won't stop anything.. encrypting files.. might stop 90% of the cache thieves But, I doubt it..

seriously nothing I have made is worth a p00p but it's still annoying.. druid should encrypt all of his files. I have seen teh light.
greg11

Wicked Sick!

Joined: 02/10/2008 20:00:40
Messages: 526
Location: Hood River, OR
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bah wrote:
using private redirect really won't stop anything.. encrypting files.. might stop 90% of the cache thieves But, I doubt it..

seriously nothing I have made is worth a p00p but it's still annoying.. druid should encrypt all of his files. I have seen teh light. 

True, but not releasing a ut2004rpg.ini file for the new version has made it more difficult for many admins to install the beta on their server. Yes, there are servers out there with the latest version, but it took some coding knowledge to get the classes setup in the config file.

I don't think there is a way to encrypt any mods or files for ut2004.
bah



Joined: 12/03/2008 22:24:11
Messages: 9
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greg11 wrote:

True, but not releasing a ut2004rpg.ini file for the new version has made it more difficult for many admins to install the beta on their server. Yes, there are servers out there with the latest version, but it took some coding knowledge to get the classes setup in the config file.

I don't think there is a way to encrypt any mods or files for ut2004.
 

there is.. just look at the monster madness server..(also very easy to de-compile though..)
I don't think setting up a config for say cough217cough would be hard.. but re-compiling it for a single class seems nigh impossible..
gopostal



Joined: 05/03/2008 06:41:50
Messages: 11
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Why would you want to encrypt? I just fail to see the reasoning behind it. Making it hard to copy only adds to the mystique and desireability of the mod. Once someone figures it out, there's almost as much pride in that for them when instead they could have put their efforts into possibly improving your base work.

If you code then you obviously are intelligent enough to understand logical reasoning. Why spend effort trying to hide things in what is clearly a public game when you know it's going to be a fruitless endeavor in the end?

BotFodder

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gopostal wrote:
I ran across this post and frankly I sat on it for a couple of days before answering. 

I'm sure I'm not the only one thinking:

"Why, oh why, could you have not let the thread die?"

Then I remembered. This is the Internet, which seems was built upon people "poking the bear". Or maybe "mutual rise getting".

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UntamedSub

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This thread is now locked. If you wish to whine, insult and accuse another of things, take it to another site. It will not be tolderated here! Until either Dru or Shan find this thread worthy of replying to or unlocking or possible deleting... LOCKED!

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