Joined: 04/25/2007 11:40:19
Messages: 1107
Location: Barbados, West Indies
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Dracos wrote:
...
3. Have it instead draw on the users Health. Using an artifact drains health. (Maybe some abuse if you have a Medic just plain heal you)
Or if a medic just heals them self...And this would be adding a 'rage' touch to all artifacts woudlnt it?
Maybe in lack of 1.
2. and 3. can be used simultaneously?...Or do I make no sense...?
Rampage
Joined: 09/27/2007 13:36:52
Messages: 176
Location: South Carolina
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-Jason_x- wrote:
Dracos wrote:
...
3. Have it instead draw on the users Health. Using an artifact drains health. (Maybe some abuse if you have a Medic just plain heal you)
Or if a medic just heals them self...And this would be adding a 'rage' touch to all artifacts woudlnt it?
Maybe in lack of 1.
2. and 3. can be used simultaneously?...Or do I make no sense...?
Like have an artifact take a certain amount of health on use and cant use it again for some time.
"The fun about this sentence is that by the time you realise it doesn't say anything, it's too late to stop reading it."
Joined: 09/03/2006 23:12:48
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Location: orange county
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The current state of adrenaline for LA's is not far off from a simple counter. I think we could forgo adrenaline pickups, especially if artifacts are limited to LA. I'm starting to lean towards artifacts as an "internal" ability for LA's instead of simply spawning with pickups. The other classes don't exactly need to deal with artifacts, they are just fine on their own. The medic class could be converted to use a counter to spawn monsters like the engineer class uses to spawn structures.
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Battlemode has adrenaline running in his mod. no artifacts yet, but there are magic weapons.
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