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Lack of Adrenaline  XML
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-Jason_x-

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Joined: 04/25/2007 11:40:19
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Dracos wrote:
...
3. Have it instead draw on the users Health. Using an artifact drains health. (Maybe some abuse if you have a Medic just plain heal you) 

Or if a medic just heals them self...And this would be adding a 'rage' touch to all artifacts woudlnt it?
Maybe in lack of 1.
2. and 3. can be used simultaneously?...Or do I make no sense...?

-Jason_X- : lvl 97 Medic
-Jas0n_X- : lvl 59 Engineer
-Jasôn_X- : lvl 47 Engineer
-Jas@n_X-: lvl 42 Adren. Master

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Dracos

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Joined: 09/27/2007 13:36:52
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-Jason_x- wrote:

Dracos wrote:
...
3. Have it instead draw on the users Health. Using an artifact drains health. (Maybe some abuse if you have a Medic just plain heal you) 

Or if a medic just heals them self...And this would be adding a 'rage' touch to all artifacts woudlnt it?
Maybe in lack of 1.
2. and 3. can be used simultaneously?...Or do I make no sense...? 


Like have an artifact take a certain amount of health on use and cant use it again for some time.

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-Jason_x-

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Yip...
Or even have it some some artifacts work of timers and some of health...
Eg: Summoning is timed.....an attacking artifact health based...

-Jason_X- : lvl 97 Medic
-Jas0n_X- : lvl 59 Engineer
-Jasôn_X- : lvl 47 Engineer
-Jas@n_X-: lvl 42 Adren. Master

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| Here be me Aug 07 | My myspace..which I don't check much

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Dracos

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-Jason_x- wrote:
Yip...
Or even have it some some artifacts work of timers and some of health...
Eg: Summoning is timed.....an attacking artifact health based... 


Heh would have to put a limit on how far to drain health though. I can see it now.

Player dies of adrenal overdose.
Player: Oops, forgot to turn artifact off.

"The fun about this sentence is that by the time you realise it doesn't say anything, it's too late to stop reading it."

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-Jason_x-

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Then thatd make the globe of invul.
Ironic...o.0..

I believe you mean artifact overdose..

-Jason_X- : lvl 97 Medic
-Jas0n_X- : lvl 59 Engineer
-Jasôn_X- : lvl 47 Engineer
-Jas@n_X-: lvl 42 Adren. Master

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| Here be me Aug 07 | My myspace..which I don't check much

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Anonymous



ahhhhh OK so we be talk'n about ut3 and not what we got now ok all clear in my liddle head now
ECHO

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The current state of adrenaline for LA's is not far off from a simple counter. I think we could forgo adrenaline pickups, especially if artifacts are limited to LA. I'm starting to lean towards artifacts as an "internal" ability for LA's instead of simply spawning with pickups. The other classes don't exactly need to deal with artifacts, they are just fine on their own. The medic class could be converted to use a counter to spawn monsters like the engineer class uses to spawn structures.

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Grizzled_Imposter

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Battlemode has adrenaline running in his mod. no artifacts yet, but there are magic weapons.

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