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5p33d0fD4rk

Killing Spree

Joined: 01/12/2007 12:08:12
Messages: 33
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Maybe it could take damage if a person its linked to takes damage(they still would take full damage) it could be a small % like 10% of the damage taken(if 1 sent can link 2-3 people this could add up fast if they're not careful)
-Jason_x-

Wicked Sick!
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Joined: 04/25/2007 11:40:19
Messages: 1107
Location: Barbados, West Indies
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Wonko The Sane wrote:

-Jason_x- wrote:

Health lost = Camping to heal.(unless its non-healable..then ppl lose incentive)

Ammo lost= Camping to keep resupplied 

OK, I agree loosing health might be a bad idea, but loosing amo does not interfere with camping. C'mon, its a boosting sentinel, if you want to benefit from it you have to be "camping" near it in the first place. If you are elsewhere in map and some other players want its benefits - they can refill it themselves...

 

You do have a point....Itd work actually you could even tack in a skill to increase the max...OR it can be jsut directly related to the max ammo stat. (to which engineers have no rlly need for class wise as do medics )

Its a good idea..and it could act as a ' splitter' too cus then a player links directly to the sent ..and it links to others (providing this means this linker wont get xp ) ..soo....
This idea + reducing the DB xp ratio based on linked ppl (cus it can still be overpowering)

Cool Idea though..

-Jason_X- : lvl 97 Medic
-Jas0n_X- : lvl 59 Engineer
-Jasôn_X- : lvl 47 Engineer
-Jas@n_X-: lvl 42 Adren. Master

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5p33d0fD4rk

Killing Spree

Joined: 01/12/2007 12:08:12
Messages: 33
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So after reading this is seams it would go something like:

-It can link to multiple people(2-6 max?) but splits the damage bonus equally

-It gets a total of 60% or 120% damage increase to give out(why? because both numbers are evenly divisable by 2,3,4,5 and 6 and are around the normal 100% increase making the code a lot cleaner)

-one person can have any number of links as long as it doesn't go above a set max(say 250% combined from all)

-the engineer gets a small share of exp(5-10%) this won't increase from extra sent's(extra sents increases the damage anyway) and won't decrease from more links(same as last but vise versa)

-the engineer gets reduced increase from their own sents(to make up for the exp

this is what I could come up with feel free to add stuff

the idea of a link splitter is good but is it really a sent if it doesn't do anything on it's own?
5p33d0fD4rk

Killing Spree

Joined: 01/12/2007 12:08:12
Messages: 33
Offline

I thought of a solution for the ammo/health thing.
It can't take damage(monsters don't even target or hurt it)
instead it's 'health' decrease over time however you can't repair it with the link
when any player it's linked to kills a monster it's 'health' refills by a set amount(The number of points for that monster maybe)
This allows the engineer to go do other things but if you build to many in the same area there might not be enough monsters to fuel them
 
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