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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/30/2007 17:39:45
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ECHO
Wicked Sick!
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(DC)DEMONSLAYER wrote:
Too bad we cannot have the engineers ghost back to their sentinels!!!!!
LOL
You could be killed by the same titan twice! That would be fun!
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You can never have too much precision in your soup.
"I don't think it's fair for me to be on the jury because I'm a hologram..." - Liz Lemon
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/30/2007 18:11:08
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-Jason_x-
Wicked Sick!
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ECHO wrote:
(DC)DEMONSLAYER wrote:
Too bad we cannot have the engineers ghost back to their sentinels!!!!!
LOL
You could be killed by the same titan twice! That would be fun!
Heh..thats happen to me b4 actually...2x.....I believe on CTF-FP-TutorialClassic..
"Hey look titan *rock & ghost* Wo-*unghost..rock..bleeaah*-ow....wait...what! No fair!"
dying..nx to spawn point is a bad idea........
So Start on the ghosting to sent nx week then.. ?.. ..jk
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-Jason_X- : lvl 97 Medic
-Jas0n_X- : lvl 59 Engineer
-Jasôn_X- : lvl 47 Engineer
-Jas@n_X-: lvl 42 Adren. Master
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/30/2007 18:17:31
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Grizzled_Imposter
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Joined: 02/20/2006 15:59:35
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If you are changing the Engineer to the effect that they are going to get only one sent. and get their floor sent. at level 60 I do not see where Engineers are going to be dominating the scoring.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/30/2007 18:40:37
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-Jason_x-
Wicked Sick!
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Ditto....I thought about thsi being perhaps instead of the single sent move...which i now realise is sorta not..but eh...we can only wait and see.
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-Jason_X- : lvl 97 Medic
-Jas0n_X- : lvl 59 Engineer
-Jasôn_X- : lvl 47 Engineer
-Jas@n_X-: lvl 42 Adren. Master
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/31/2007 02:25:06
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Szlat
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So, a fair amount of talking around it.
The only people who have stated explicity if they think there is a problem are:
me - I think there is a problem
Grizzled - no problem
with most people in a middle ground.
So, unless I get lots more feedback saying it is a problem, there will be no change.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/31/2007 10:25:58
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-Jason_x-
Wicked Sick!
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Oh...my clearer answer is: Not covering 2 grounds is bad but covering 3 maybe cus then theres much less area for non engis to get their kills....
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-Jason_X- : lvl 97 Medic
-Jas0n_X- : lvl 59 Engineer
-Jasôn_X- : lvl 47 Engineer
-Jas@n_X-: lvl 42 Adren. Master
This is my skin | Here be me Aug 07 | My myspace..which I don't check much
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/31/2007 11:16:31
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Szlat
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-Jason_x- wrote:
Oh...my clearer answer is: Not covering 2 grounds is bad but covering 3 maybe cus then theres much less area for non engis to get their kills....
Sorry, I am a bit slow sometimes.
Not covering 2 grounds is bad
...means you want engineers to be able to cover 2 grounds?
covering 3 maybe
...but you are not sure if 3 grounds is ok? Since Engineers will only be able to have one offensive sentinel in the future, this is not an issue I am looking at for DC.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/31/2007 12:31:56
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Wonko The Sane
Dominating
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Szlat wrote:
The general idea being to keep the engineer in the vicinity of the sentinel.
If you are good enough, you can survive out there on your own. If not, camp around the sent. I hope we don't get to the point where we all should camp around it.
That adds Wonko to the no problem list.
I think the trouble you have surviving as engineer makes it OK that we can kill at 2 places (cmon, you can stand still with lvl100 WM and flak around a bit and survive all sub 12 waves short of wave 6 and one avril shot basically heals you full). And at least WMs can do similar with mines.
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Technology is a word that describes something that doesn't work yet. [D. N. Adams]
I do not know with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. [A. Einstein]
I think that a particle must have a separate reality independent of the measurements. That is an electron has spin, location and so forth even when it is not being measured. I like to think that the moon is there even if I am not looking at it. [A. Einstein]
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/31/2007 13:59:17
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-Jason_x-
Wicked Sick!
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Szlat wrote:
-Jason_x- wrote:
Not covering 2 grounds is bad
...means you want engineers to be able to cover 2 grounds?
It means my brain is tired..lol.MEANT to say covering 2 grounds (areas rather) is not bad....
And yeah Exactly engis not having 2 sents will significantly reduce the score I think
besides engis need to be able to sudo-survive in ealier waves without sent...scout out areas for new bases..move base and such.. ..
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-Jason_X- : lvl 97 Medic
-Jas0n_X- : lvl 59 Engineer
-Jasôn_X- : lvl 47 Engineer
-Jas@n_X-: lvl 42 Adren. Master
This is my skin | Here be me Aug 07 | My myspace..which I don't check much
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/31/2007 17:38:32
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5p33d0fD4rk
Killing Spree
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It seams the issue is that the sents are spread across the map so no matter where you go theres sents taking kills(so its like an engineer can be in 3 places at once) so instead of keeping the engineers close to the sents find a way to encourage engineers to build sents close together(so they dont cover the whole map)
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/01/2007 17:22:17
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RoadKill v3.4
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5p33d0fD4rk wrote:
It seams the issue is that the sents are spread across the map so no matter where you go theres sents taking kills(so its like an engineer can be in 3 places at once) so instead of keeping the engineers close to the sents find a way to encourage engineers to build sents close together(so they dont cover the whole map)
nail on the head
to many sents ALL over the map
I still believe eng scores are out of wack in comparison with other classes ;as in lower level eng can outscore other classes of a much higher level regularly
(short of the 200+ level players but thats how it should be)
camping has already become an issue IMHO , not that I blame them they want to stay alive too
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/01/2007 18:42:28
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{AW}Violator
Killing Spree
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How about limiting the amount of "ammo" a sentinel has. Instead of inifinitey ammo, the engineer needs to "reload" the sentinel.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/02/2007 01:06:25
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Wonko The Sane
Dominating
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RoadKill v3.4 wrote:
I still believe eng scores are out of wack in comparison with other classes ;as in lower level eng can outscore other classes of a much higher level regularly
(short of the 200+ level players but thats how it should be)
True, but you have to keep in mind that other changes that will set us back considerably are alredy to be made. You will see less sentinels after those changes kick in too.
RoadKill v3.4 wrote:
camping has already become an issue IMHO , not that I blame them they want to stay alive too
I agree. If I was thinking of making changes I'd want something that would promote less camping, not more.
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----------------------------------------------------
Technology is a word that describes something that doesn't work yet. [D. N. Adams]
I do not know with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. [A. Einstein]
I think that a particle must have a separate reality independent of the measurements. That is an electron has spin, location and so forth even when it is not being measured. I like to think that the moon is there even if I am not looking at it. [A. Einstein]
[ MY PHOTOS ] [MY SKIN]
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/02/2007 06:48:31
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-Jason_x-
Wicked Sick!
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Wonkos right..the changes of:
a) increasing loaded engineer needed for certain sents (I need to get to that lvv quick or death for me in last waves..o.0..)
b) limiting to one sents per engi will significantly reduce it I belive
Camping wise..eeh...well if you define camping as staying in one area for an entire game..yeah I must say I camp..but thats cus on some maps if I move to much ..the Players who come to me for shields or health dont know where I am....
Also in the waves after 6 and up..prolly starting at 10..I have to stay near the base or I will certainly die.../ my base will die (creating my catch phrase: "Death Funnel!!")
so yeah
Ps
RoadKill v3.4 wrote:
....nail on the head ...
 Too much UT for me..I read that nali not nail.. ..(nali on the head?!..wait..What in the world--..oooh naail..haha)
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-Jason_X- : lvl 97 Medic
-Jas0n_X- : lvl 59 Engineer
-Jasôn_X- : lvl 47 Engineer
-Jas@n_X-: lvl 42 Adren. Master
This is my skin | Here be me Aug 07 | My myspace..which I don't check much
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