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-Jason_x-

Wicked Sick!
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Joined: 04/25/2007 11:40:19
Messages: 1107
Location: Barbados, West Indies
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My idea ...Which i think I voiced on another thread b4 as a side note is a cancellation artifact..ie ...similar to the globe, but instead of no damage...all damage is normal, magical 'damage ' turns off..( a LA exclusive one prolly?)....

However have it INCLUSIVE of medic 'damage' from ur team..making it so that though those nasty null lords cant null you....but neither can ur friend heal you.

Also have it so that it chews up adren not as fast as globe..but fast enough to counter ppl from running globe and cancellation at same time..(or just have it so it cant)

Thoughts?

-Jason_X- : lvl 97 Medic
-Jas0n_X- : lvl 59 Engineer
-Jasôn_X- : lvl 47 Engineer
-Jas@n_X-: lvl 42 Adren. Master

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| Here be me Aug 07 | My myspace..which I don't check much

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Wail

Rampage

Joined: 09/20/2007 21:14:41
Messages: 183
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Just one thing to keep in mind regarding my comments -- I don't play on DisastrousConsequences, but rather on Clan DWs Monster Mash server. On that server, the max Adrenaline is 700 and a plurality of maps that have oversimplified [IMO] design (e.g. safe areas that contain fast spawning adrenaline, lockers with every weapon in them, etc).

In that sort of environment Adrenaline Masters can utilize their powers more consistently and with greater effectiveness than may be possible on DC.

Edit:

That said, I'd be pretty wary of giving Adrenaline Masters any more abilities. The Magic Weapon Maker gives them the best weapon selection in the game, and they are the only class which has any real flexibility in weapon choice. Triple damage is a must-have artifact, and getting it for free is outstanding. The Globe is strictly superior to damage reduction. The +1 Magic modifier, Double Magic Modifier, and other things are gravy. Adrenaline Masters may have suboptimal healing methods (Weapons/Booster), but suboptimal choices are better than what Weapon Masters may have in getting the right weapon set, or Medics have in collecting the right weapon set and having the ammo to use it consistently.
Ratar_Killer

Godlike
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Joined: 02/12/2006 13:46:09
Messages: 413
Location: New York City
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This is my 2 cents.

When LA's recieved adren for lightning kills I could lead the scoreboard everygame. I started to have more of a challenge after that was taken away and enjoyed the game a little more.

True, it is hard to stay alive as last player but mostly because of the piercing triple nerf.


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Grizzled_Imposter

Wicked Sick!
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Joined: 02/20/2006 15:59:35
Messages: 713
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I have played all 4 classes past level 40 now. I agree that AM characters are harder than some of the others when it comes to staying alive, but I also found that they are pretty easy to earn exp with as well.

Between heightened damage abilities via the triple, or one of the lightning artifacts I believe that they make up for the fact that they will not last longer.

Im pretty sure that I played my medic a couple weeks ago with an AM player, and despite the fact that I survived almost every wave with my level 70 something healer, and he died every single wave, he scored more than 1000 points more than me at the end, and because of the low number of players on I dident do that much healing.

All told, I think that it evens out for the most part.

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