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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/03/2011 15:44:54
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Szlat
Wicked Sick!
Joined: 05/18/2005 18:32:41
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It's early days yet, but I will log the results as previously, just as a reference towards checking balance. It is only a guide though - player opinion counts more since a lot depends on who else was on and the map etc.
Status so far on 20th July with 37438 logs is as follows:
First looking at the stats where the subclass is effectively maxed (but excluding countershove etc), where the player was on for at least 20 mins. Results are averaged over all players, ordered by AverageXPPerMin.
Code:
SubClass AverageXPPerMin MedianXPPerMin MAXXPPerMap NumTimesPlayed AverageLevel DistinctPlayers
-------------------- --------------- -------------- ----------- -------------- ------------ ---------------
Extreme Medic 92 91 8110 390 847 6
Skilled Weapons 90 94 6186 26 312 3
Turret Specialist 84 83 6286 23 377 4
Berserker 83 82 9559 560 632 8
AM/MM hybrid 78 81 4731 17 274 6
Extreme WM 78 73 8850 394 587 8
Extreme AM 77 73 8257 144 395 5
Tank 75 72 6749 375 357 2
AdrenalineMaster 65 61 5105 132 243 6
Extreme Monsters 62 54 7454 117 429 5
Base Specialist 61 61 6538 953 307 10
Sentinel Specialist 61 62 5280 1001 358 7
WeaponMaster 58 56 5486 391 330 13
MonsterMaster 58 64 4350 232 253 3
WM/Eng hybrid 54 51 5310 171 343 3
AM/WM hybrid 51 48 5853 241 188 5
AM/Eng hybrid 49 44 4548 362 360 4
Vehicle Specialist 44 42 2171 6 396 3
Engineer 43 42 3643 168 258 3
WM/MM hybrid 40 47 2262 4 620 2
MM/Eng hybrid 34 39 1918 25 275 5
General 28 27 2474 322 193 1
That was just the high levels. Looking at logs of more than 20 mins for all players
Code:
SubClass AverageXPPerMin MedianXPPerMin MAXXPPerMap NumTimesPlayed AverageLevel DistinctPlayers
-------------------- --------------- -------------- ----------- -------------- ------------ ---------------
Skilled Weapons 90 94 6186 26 312 3
Extreme Medic 85 83 8110 497 696 10
Berserker 82 82 9559 572 622 10
Extreme AM 77 73 8257 144 395 5
Tank 77 73 6749 422 337 4
Extreme WM 73 73 8850 890 349 13
Extreme Monsters 62 55 7454 136 394 6
Turret Specialist 61 49 6286 112 235 9
Vehicle Specialist 61 38 8249 59 214 9
Sentinel Specialist 58 59 5280 1642 295 17
Base Specialist 57 56 6538 2108 234 15
AM/MM hybrid 47 41 4731 55 145 11
AM/WM hybrid 47 45 5853 413 167 10
WM/Eng hybrid 45 41 5683 804 163 14
AM/Eng hybrid 43 41 4548 597 258 11
WM/MM hybrid 36 37 3594 101 114 7
WeaponMaster 29 24 5486 2625 98 219
AdrenalineMaster 29 25 5105 2146 63 127
MonsterMaster 29 24 4371 2478 83 178
MM/Eng hybrid 27 27 2539 254 125 17
Engineer 27 24 4584 4886 70 242
General 22 22 3871 1758 84 100
None 3 2 897 491 12 282
and then just the top 25 xp scores so far, ordered by xp score:
Code:
LogDate PlayerName XPGained SubClass Level AverageXPPerMin
---------- -------------------- ----------- -------------------- ----------- ---------------
2011-12-07 Locrian 9559 Berserker 312 304
2011-11-29 Elite_Guard(AI) 8850 Extreme WM 405 313
2011-12-12 Elite_Guard(AI) 8425 Extreme WM 407 276
2012-04-14 Superlocrian 8257 Extreme AM 300 284
2011-11-22 smurf 8249 Vehicle Specialist 285 199
2012-05-13 Elite_Guard(AI) 8115 Extreme WM 412 270
2012-05-07 cribbage 8110 Extreme Medic 1061 197
2012-05-01 Superlocrian 7865 Extreme AM 302 281
2012-05-11 cribbage 7863 Extreme Medic 1063 235
2012-04-29 Elite_Medic(AI) 7787 Extreme Medic 403 254
2012-05-23 PKer 7692 Vehicle Specialist 227 319
2012-05-30 PKer 7608 Vehicle Specialist 233 239
2011-11-16 cribbage 7463 Extreme Medic 942 182
2011-12-18 (DC)Dr.Wayno 7454 Extreme Monsters 498 233
2011-12-12 Elite_Guard(AI) 7418 Extreme WM 406 230
2012-03-09 cribbage 7355 Extreme Medic 1026 202
2011-10-13 Flak_Monkey 7325 Berserker 640 205
2012-01-14 cribbage 7233 Extreme Medic 985 210
2011-12-12 Elite_Medic(AI) 7091 Extreme Monsters 401 264
2011-10-20 cribbage 6929 Extreme Medic 928 168
2011-11-10 cribbage 6797 Extreme Medic 937 216
2012-05-11 Elite_Medic(AI) 6776 Extreme Monsters 404 218
2011-12-06 Locrian 6749 Tank 308 261
2012-07-03 PKer 6667 Vehicle Specialist 256 239
2012-02-17 cancer 6538 Base Specialist 278 160
8 different subclasses in the top 25 scores.
Berserker, Extreme WM and Tank for the WM
Extreme Medic and Extreme Monsters for the MM
Vehicle Specialist and Base Specialist for the Engineer.
And the Extreme AM.
No hybrids.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/05/2011 16:52:42
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[RMD]RAPIER
Killing Spree
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AM/Eng hybrid 73 2843 1 354 1
2011-10-01 [RMD]Rapier-junk 2843 AM/Eng hybrid 354
I guess I'm the only one playing the AM/ENG hybrid
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/06/2011 01:27:46
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Szlat
Wicked Sick!
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[RMD wrote:
RAPIER]AM/Eng hybrid 73 2843 1 354 1
2011-10-01 [RMD]Rapier-junk 2843 AM/Eng hybrid 354
I guess I'm the only one playing the AM/ENG hybrid
So far, yes. If fact, by then, you were the only high level playing any hybrid.
But there are some, like Skilled Weapons, that haven't been played at all.
Sad as it seems lots of people just stop in one subclass. I suppose if that is the subclass that's suits their temperament, then why not?
The exceptions are
Locrian/SuperLocrian - tries quite a few subclasses
cribbage - who has played Extreme Monsters and Extreme Medic
Dragon7350 with MonsterMaster and Extreme Medic
K&D_Enterprise with Tank and WM/Eng
Not many eh?
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/06/2011 01:58:50
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Szlat
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Brought across from the 226 balance thread:
[RMD wrote:
RAPIER]I don't know if this is the right place to post it, but here goes. I noticed sence the last rev I no longer have the lighting rod on my AM/ENG hb. was this an intentional change or something over looked.
I didn't use it a loty but I did use it. Whats up.
We used to have two abilities - DruidArtifactLoaded and DruidArtifactLoadedHybrid. The DruidArtifactLoaded was for AMs, whereas everyone else got the Hybrid ability. However, it didn't feel right. The hybrids were getting better artifacts at lower levels than the AMs - and that just isn't fair. As an example, why should hybrid AMs get unbreakable artifacts at level 2, but AMs have to wait until level 3? If anything it ought to be the other way around.
WMs manage with just one LoadedWeapons ability, so why not just one ArtifactLoaded ability? It was a last minute decision to go for it, so perhaps the list isn't quite as it should be.
I can see how a rod is useful, and the same applies for the triple for an Enginer or General class. And I can see how a MagicWeaponMaker isn't as useful when you always have an infinite weapon. The old list was:
226 AMs:
Level 1
Flight
Teleport
Spider
MakeMagicWeapon
Level 2
DoubleModifier
MaxModifier
PlusOneModifier
Invulnerability
TripleDamage
LightningRod
Level 3
LightningBolt
LightningBeam
ChainLightning
MegaBlast
FreezeBomb
PoisonBlast
Repulsion
FireBall
Level 4
SphereInvulnerability
SphereDamage
RemoteDamage
RemoteInvulnerability
RemoteMax
226 AM Hybridss:
Level 1
Invulnerability
TripleDamage
Level 2
MakeMagicWeapon
DoubleModifier
MaxModifier
PlusOneModifier
LightningRod
with the General class limited to level 1, and all others hybrids level 2.
The new 227 list is
Level 1
Flight
Teleport
Spider
MakeMagicWeapon
Invulnerability
Weapon+1
Level 2
TripleDamage
MaxModifier
FireBall
RemoteDamage
RemoteInvulnerability
RemoteMax
Level 3
LightningRod
DoubleModifier
PlusOneModifier
MegaBlast
PoisonBlast
Level 4
LightningBolt
LightningBeam
ChainLightning
Repulsion
SphereInvulnerability
SphereDamage
with the General getting level 1, most hybrids level 2, and the WM/AM hybrid level 3.
So the AM/Eng at level 2 loses the rod and plusone, but gains a weapon+1 and the fireball, and the remotes.
It is a difficult call trying to work out what artifacts should be at what level. Every subclass wants available to them the artifacts they like to use - so triple and rod. But the AM stepping up the levels needs to have some valid upgrade path.
Perhaps level 1 ought to be the artifacts that get spawned by monsters - so you don't have to go looking for them - pretty much like the WM with level 1 doesn't have to pick up weapons. This would be Flight, Teleport, Spider, MakeMagicWeapon, Invulnerability, Weapon+1, Rod
Level 2 would then be additional artifacts useful to AM/MM or AM/Eng. There isn't really anything to help boost the Eng or Medic side apart from what was in level 1. So perhaps some general AM functions - Max, PoisonBlast, Fireball and the remotes.
level 3 would be the ones most beneficial to WMs. Max+1, DoubleModifier
level 4 are the AM specific ones - Bolt, Beam, Chain, Repulsion, MegaBlast, SphereDamage and SphereInvulnerability.
And should we have any artifacts reserved for level 5?
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/06/2011 21:34:46
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Elite
Godlike
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Yes!! ... spread them out, like Ive stated before, theres is no reason why the AM's should max out before the WM while being just as powerful, meaning if they max out earlier, the AM's will be more powerful than the WM at that specific level.
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WM: 383 Elite_Guard(AI)
AM: 381 Elite_Junkie(AI)
MM: 382 Elite_Medic(AI)
EN: 384 Elite_Engine(AI)
My skin: Elite(AI)
Most rocket launcher kills: 459 |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/07/2011 00:09:15
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Locrian
Rampage
Joined: 11/05/2010 16:07:35
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Just keep in mind that any change made to the stat/skill progression will have an impact on both low- and high-level players. And considering that rough 41-75 level grind that AM's face when they lose the assists, I'm betting the low-levels will feel that impact more than the high-levels.
Though reducing the "maxed out" level gap between AM's and WM's would certainly simplify the balancing process.
Edit (10/08/11): On another note, would it be possible to add another column to the top two tables showing the median XP/min values of each class? Obviously we need more data before doing serious analysis, but once we get to that point, it may help with drawing inferences about the distribution of the data. The mean alone may not be reliable in some cases.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/10/2011 05:52:39
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Szlat
Wicked Sick!
Joined: 05/18/2005 18:32:41
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Locrian wrote:
Though reducing the "maxed out" level gap between AM's and WM's would certainly simplify the balancing process.
The only way to do this would be to charge more for the AM skills - which will make it more difficult for AMs in the 40-70 range.
Locrian wrote:
On another note, would it be possible to add another column to the top two tables showing the median XP/min values of each class? Obviously we need more data before doing serious analysis, but once we get to that point, it may help with drawing inferences about the distribution of the data. The mean alone may not be reliable in some cases.
Done, but I don't know how much use it will actually be. To be honest, I don't think you can do any deep analysis - it is all too player/map/whoelse dependent. If for one subclass I have 9 low values from one player and 8 high values from another player, there will be a big difference between the median and the average - but it could just as easily have been 8 and 9 the other way.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/10/2011 16:01:31
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Flak Monkey
Wicked Sick!
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I've brought this up before, but here goes again...
Rod, Beam and Bolt....for AMs are considered Super weapons? ...so I have been told. I'm sure there are others. Beam and bolt have the potential at a certain level to be....insta-gibbers....and repeaters at that.
In DM/TDM...anyone who is a AM of any sorts gets these...but anyone in WM class, doesn't get their super weapons...who, if they did, can only use once per wave/life. SO, to me that's not exactly fair. Cuz an AM at high level can just blow thru baddies (or players on the opposite team) real easy and at a distance.
I know what people are thinking about my class....but for me to be effective, I have to be close...and in DM, I don't get those "super weapons" of mine...or any other member of the WM class (that I know of). And that extra power of mine comes at a steep price...something others dont think about...unless they are trying to kill me
I'm thinking of other WMs out there more than myself as at my level, there really is nothing to shoot for except a higher score. I play to play...take my mind of worries of life.
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My current skin After several other skins, I have reverted back to Bender.
Flak Monkey -> Berserker ( 818 )
Flak Junkie -> AM (60)
Monkey Wrench -> Engineer (27)
Favorite quotes:
"It puts the lotion on it's skin, or else it gets the hose again."
"Every morning is the dawn of a new error"
"But why is the rum gone?"
"The brain is a wonderful organ. It starts working the moment you get up in the morning and doesn't stop until you get to the office." - Robert Frost
"Beer has some Food value, but Food has no Beer value." |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/10/2011 16:21:58
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(DC)DEMONSLAYER
Wicked Sick!
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And you wonder why I do not like to play DM/TDM
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Let us not fool ourselves into thinking we went to the Moon because we are pioneers, or discoverers, or adventurers. We went to the Moon because it was the militaristically expedient thing to do. Neil deGrasse Tyson
Every job is a self-portrait of the person who did it....Autograph your work with excellence. Author Unknown
UT2004
LW-DEMONSLAYER-ACTIVE
LM-DEMONMEDIC-ACTIVE
LA-DEMONMAGIC-ACTIVE
LE-DEMONEER-ACTIVE
LG-DEMONJACK-ACTIVE
UT3
LW-DEMONSLAYERII
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My skin is Graah, a reincarnation of an ancient African warrior mixed with the soul of a lion,
download: http://www.disastrousconsequences.com/dcforum/posts/list/2843.page |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/10/2011 18:06:34
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Elite
Godlike
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Szlat wrote:
Locrian wrote:
Though reducing the "maxed out" level gap between AM's and WM's would certainly simplify the balancing process.
The only way to do this would be to charge more for the AM skills - which will make it more difficult for AMs in the 40-70 range.
Not really, currently the artifacts are as follows, at least according to the DC wiki:
Max Magic Modifier
Double Magic Modifier
Magic Modifier Plus One
MegaBlast
FreezeBomb
PoisonBlast
Remote Damage
Remote Invulnerability
Remote Max
Repulsion
Sphere of Invulnerability
Sphere of Damage
Lightning Beam
Lightning Bolt
Chain Lightning
FireBall
These artifacts could be arranged into a series of 5 levels or perhaps 6 levels for Extreme AM, to balance it out with the Extreme WM. Instead of charging more, spreading them out would be a better alternative while still charging the same amount of points. All the artifacts would be split into 3 groups: Offensive, Defensive, and Miscellaneous. I think Miscellaneous should be of the first 2 levels, Defensive of the next 2 levels and Offensive of the last 2 levels. or however you see fit. Either way they can be arranged in order to fulfill 6 levels or perhaps 7 levels of loaded artifacts.
Miscellaneous
Level 1
Boots of flight
Teleporter
Magic Weapon Maker
ElectroMagnet
Level 2
Max Magic Modifier
Double Magic Modifier
Magic Modifier Plus One
Deffensive
Level 3
Remote Damage
Remote Invulnerability
Remote Max
Level 4
Repulsion
Sphere of Invulnerability
Sphere of Damage
Offensive
Level 5
MegaBlast (effective on skaarj waves mainly)
FreezeBomb (very effective in DM)
PoisonBlast (effective when you're the last one alive)
Level 6
Lightning Rod? (always effective)
Lightning Bolt (especially effective against red flies and pupae)
Chain Lightning (used against large clusters of weak monsters)
Level 7 (These being the most powerful artifacts)
Lightning Beam
FireBall
These are just ideas but it wouldn't be much of a nerf, in fact its not a nerf at all, they get the same abilities just in a different order and it might take 3 levels longer to acquire but nothing more. Of course this does not take the cost into consideration, which I assume could be made equivalent to what the WM pay for their loaded weapons skill.
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WM: 383 Elite_Guard(AI)
AM: 381 Elite_Junkie(AI)
MM: 382 Elite_Medic(AI)
EN: 384 Elite_Engine(AI)
My skin: Elite(AI)
Most rocket launcher kills: 459 |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/11/2011 06:36:41
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Szlat
Wicked Sick!
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Flak Monkey wrote:
Rod, Beam and Bolt....for AMs are considered Super weapons? ...so I have been told. I'm sure there are others. Beam and bolt have the potential at a certain level to be....insta-gibbers....and repeaters at that.
The rod isn't really a superweapon as it randomly gets dropped by monsters. And its usefulness in DM is suspect as it takes seconds to kill someone - much too long.
Beam and Bolt have maximum damage limits set on them. So bolt will do a max of 100 damage per hit, and beam 180 damage. So, no they are not insta-gibbers. So a max of 360 per second for a standard AM (two beam shots).
For a standard WM, a +4 flak will do (117/0.89)*1.5*1.4*1.3 damage a second = 359. (117 damage per shot, 0.89 fire rate, 1.5 weapon speed, 1.4 +4 flak, 1.3 damage bonus)
So yes, you are 1 damage a second behind.
But if you switch to the link gun, with its higher damage per second, then you score better than the AM (30/0.2)*1.5*1.4*1.3 = 410 damage a sec.
And the fact that weapons go through DB/DR helps the WM, since the limits of 80 DB and 50 DR mean weapons in DM will get +15% bonus.
Life gets much more complicated once you move to the subclasses, with their different bonuses.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/11/2011 09:39:49
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Elite
Godlike
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Szlat you are considering all the flak shells hit the monster, I don't roughly know but a shell contains around 10 or more pellets. And you are assuming all of them hit the target for maximum damage, the same with the link gun, you are also assuming they all hit the target. As for the AM the beam instantly hits the target, it takes no time to travel, and since it takes no amount of time to travel you will miss much less, you just need steady hands.
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WM: 383 Elite_Guard(AI)
AM: 381 Elite_Junkie(AI)
MM: 382 Elite_Medic(AI)
EN: 384 Elite_Engine(AI)
My skin: Elite(AI)
Most rocket launcher kills: 459 |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/11/2011 15:04:11
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Locrian
Rampage
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Flak cannon primary shoots 9 projectiles. The only way to get every single shard to connect is a point-blank shot (which, considering DM takes place on ONS maps, rarely happens.) Link gun primary, even in RPG with increased fire rate, is all but useless at range against player-size targets.
A better comparison would be the lg to the beam (yes, I have used the lg as a berserker and it is very effective.) But the principle difference is that the LG has a timer penalty whether you hit the target or not; you can mash the use button all you want with the beam until your cursor passes over a player, so long as you have the adren (which is scarce in DM games, and is the main limiting factor in using beam/bolt/rod in that context.)
I see where Flak_Monkey's concerns come from (hence why I stopped using my AM in DM games, except that one time Smurf was on because he wasn't fighting fair ) but I also can't remember the last time I saw an AM playing DM, so do we know how big of a problem this is these days?
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/11/2011 15:54:04
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Szlat
Wicked Sick!
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Personally, since I play with a 200+ ping, I find the flak a lot easier - at least some of it will hit, whereas the beam will normally miss.
Anyway, my personal feeling is that if you want to do DM, it is about player v player, so you should go without the RPG. Exactly what is the satisfaction for a level 300 wiping out a level 10 player? Or is it really about low levels shortcutting the xp grind?
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/11/2011 16:43:13
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(DC)DEMONSLAYER
Wicked Sick!
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Szlat wrote:
Anyway, my personal feeling is that if you want to do DM, it is about player v player, so you should go without the RPG.
I agree. As such, why not remove all RPG elements in DM/TDM, thus making all players equal.
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Let us not fool ourselves into thinking we went to the Moon because we are pioneers, or discoverers, or adventurers. We went to the Moon because it was the militaristically expedient thing to do. Neil deGrasse Tyson
Every job is a self-portrait of the person who did it....Autograph your work with excellence. Author Unknown
UT2004
LW-DEMONSLAYER-ACTIVE
LM-DEMONMEDIC-ACTIVE
LA-DEMONMAGIC-ACTIVE
LE-DEMONEER-ACTIVE
LG-DEMONJACK-ACTIVE
UT3
LW-DEMONSLAYERII
LM-KNIGHTMAGIC
My skin is Graah, a reincarnation of an ancient African warrior mixed with the soul of a lion,
download: http://www.disastrousconsequences.com/dcforum/posts/list/2843.page |
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