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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/03/2010 02:45:41
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Dead_Freddo
Killing Spree
Joined: 06/30/2010 12:36:28
Messages: 55
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I have heard news about changes in classes?
I don't think there should be current changes made on these two classes.
Heres the score at the moment:
Monsters on extreme monsters can get a lot of points. However, this is scarce in comparison to vehicle specialist or turret specialist. I have 3 fire skaarj maxed out and even then they die ridiculously fast wave 11+. If there are changes to be made, perhaps think about the pet damage bonus rather than damage reduction and health, if anything they don't have enough protection. Besides, the Adrenal Drip level 2 can hardly compensate for this.
Sentinels dont do enough damage i think. Perhaps reduce the amount of sentinels you can make but increase the damage. Either way, if you compare points of a sentinel specialist to vehicle or turret, there is a huge imbalance.
Perhaps rethink these changes.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/03/2010 05:58:26
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Szlat
Wicked Sick!
Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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Dead_Freddo wrote:
I have heard news about changes in classes?
Start of the second page in this thread
Dead_Freddo wrote:
I don't think there should be current changes made on these two classes.......Monsters on extreme monsters can get a lot of points.
Agreed. Too many. 15 of the top 20 scores are with Extreme Monsters, and everybody who has played Extreme Monsters does much better with that SubClass than the base MonsterMaster class. That means it needs to change, since the base M/MM class is not weak.
Dead_Freddo wrote:
However, this is scarce in comparison to vehicle specialist or turret specialist.
Actually, it is more. The Turret Specialist has not currently scored particularly high. Vehicle Specialist is scoring too high, all engineers are scoring highest with the Vehicle Specialist subclass, so it is being changed.
Dead_Freddo wrote:
Sentinels dont do enough damage i think. Perhaps reduce the amount of sentinels you can make but increase the damage. Either way, if you compare points of a sentinel specialist to vehicle or turret, there is a huge imbalance.
I said in the thread that I didn't think Sentinel Specialists were overpowered at the moment. So the changes are more to adjust gameplay rather than nerf the subclass. But let's be clear - I will not be increasing the kills from anything that is unaimed.
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