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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/07/2010 08:26:33
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Trooper
Godlike
![[Avatar]](/dcforum/images/avatar/b706835de79a2b4e80506f582af3676a.jpg)
Joined: 05/17/2008 15:32:06
Messages: 367
Location: t3h interwebz
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and some people said its useless... you just gotta find the right way to use it
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/07/2010 08:34:53
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Thè-Hättêr
Wicked Sick!
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Joined: 06/09/2008 23:49:41
Messages: 615
Location: Mexico
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how in the name of all gods u managed to make the wall do some kills? post a guide dude..!!
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"Only a few find the way, some don't recognise it when they do, some don't ever want to."
Cheshire, The Cat
Alice and the Hatter: Quotes: Alice in Wonderland
Alice: What a funny watch! It tells the day of the month, and it doesn't tell what o'clock it is!
The Hatter: Why should it? Does your watch tell you what year it is?
Alice: Of course not, but that's because it stays the same year for such a long time together.
The Hatter: …which is just the case with mine.
HERE IS MY NEW SKIN ... please take time to download it
MY SKIN--
thanks road
working on a new skill please support and advice would be great |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/07/2010 09:18:34
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Trooper
Godlike
![[Avatar]](/dcforum/images/avatar/b706835de79a2b4e80506f582af3676a.jpg)
Joined: 05/17/2008 15:32:06
Messages: 367
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I've done it 2 different ways.
first one you place an energy wall on the enemey's side of the base, and blocks just behind it. the monster tries to rush to get to the players and hits the wall, passing through. it then runs into the block wall which it cant get past. it stays in the energy wall, taking constant, high volume damage
2nd (and this is how I got that score I posted) was to place it on the path to a jumppad with a block stopping the monster from finishing the jump. it falls back down and tried to jump again, passing through the wall a 2nd time, 3rd, 4th, etc till it dies.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/07/2010 10:28:34
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RoadKill v3.4
Wicked Sick!
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Joined: 06/03/2007 18:43:42
Messages: 1085
Location: Resurrection Hub orbiting Canada searching for More Beer
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It's all about positioning
I've had it around 100 kills with a good "funnel" to it ,my main issue with it is that it needs a lot more attention than a sentinal due to its size (big target)
and doesn't allow me a Def sent as well
A turret at a slightly higher elevation (to shoot over) or a Hellbenders SPAM cannon work very well with the Energy wall
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http://www.unrealcentral.com/download.php?view.167 < -- Click for my skin/model |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/07/2010 10:29:51
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Trooper
Godlike
![[Avatar]](/dcforum/images/avatar/b706835de79a2b4e80506f582af3676a.jpg)
Joined: 05/17/2008 15:32:06
Messages: 367
Location: t3h interwebz
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you can place a wall and def sent... I was able to the last 10 times I tried
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/07/2010 21:26:08
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RoadKill v3.4
Wicked Sick!
![[Avatar]](/dcforum/images/avatar/92fb0c6d1758261f10d052e6e2c1123c.jpg)
Joined: 06/03/2007 18:43:42
Messages: 1085
Location: Resurrection Hub orbiting Canada searching for More Beer
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Trooper wrote:
you can place a wall and def sent... I was able to the last 10 times I tried
hmm maybe I'm missing some skill points somewhere DOH!
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http://www.unrealcentral.com/download.php?view.167 < -- Click for my skin/model |
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