Author |
Message |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/17/2010 16:03:05
|
[RMD]RAPIER
Killing Spree
Joined: 08/12/2008 18:09:15
Messages: 52
Offline
|
OS: Windows NT 6.0 (Build: 6000)
CPU: GenuineIntel PentiumPro-class processor @ 2403 MHz with 2047MB RAM
Video: NVIDIA GeForce 8600 GT (9107)
Failed to find function AllowedAnotherSentinel in DruidArtifactLightningRod CTF-2on2Spacelego.DruidArtifactLightningRod
History: UObject: rocessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine: raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Spacelego/Ljymdlego <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/17/2010 16:14:10
|
Szlat
Wicked Sick!
Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
Offline
|
Yes, I got one as well - see this thread I'll have to try to track down what is causing it.
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/17/2010 16:29:44
|
[RMD]RAPIER
Killing Spree
Joined: 08/12/2008 18:09:15
Messages: 52
Offline
|
Another
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.0 (Build: 6000)
CPU: GenuineIntel PentiumPro-class processor @ 2402 MHz with 2047MB RAM
Video: NVIDIA GeForce 8600 GT (9107)
General protection fault!
History: UObject: rocessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine: raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Tutorial Classic <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/17/2010 16:37:48
|
Szlat
Wicked Sick!
Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
Offline
|
I think I got mine as I was about to die.
Can you try to remember what artifact you had currently selected - it may be certain artifacts that cause it.
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/17/2010 17:10:57
|
[RMD]RAPIER
Killing Spree
Joined: 08/12/2008 18:09:15
Messages: 52
Offline
|
Think it was an engineers link last time.
This time was an infin mini
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.0 (Build: 6000)
CPU: GenuineIntel PentiumPro-class processor @ 2403 MHz with 2047MB RAM
Video: NVIDIA GeForce 8600 GT (9107)
General protection fault!
History: UObject: rocessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine: raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level DM-BDC-HaNGaR <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/17/2010 17:23:24
|
Szlat
Wicked Sick!
Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
Offline
|
Artifact, not weapon.
Do you think you were about to die when it crashed?
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/17/2010 17:24:31
|
Szlat
Wicked Sick!
Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
Offline
|
I wonder, is it mainly engineers getting the crash?
Who is getting these crashes - can you let me know what classes please?
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/17/2010 23:18:21
|
[RMD]RAPIER
Killing Spree
Joined: 08/12/2008 18:09:15
Messages: 52
Offline
|
I thank I had the lighting sent artifact on screen at the time but was not in the process of using it.
Crash was instant with a complete shut down of the game, back to the deck top with a crit error screen in the center.
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/17/2010 23:28:02
|
[RMD]RAPIER
Killing Spree
Joined: 08/12/2008 18:09:15
Messages: 52
Offline
|
Went into game 0017 18 Mar Wave 9 3 people in game.
Placed two sentels killed a dozen monsters and died. 15 to 20 seconds after death game crashed to desk top with critical error screen. sence I crashed while dead no weapon were selected and no artifacts selected.
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.0 (Build: 6000)
CPU: GenuineIntel PentiumPro-class processor @ 2403 MHz with 2047MB RAM
Video: NVIDIA GeForce 8600 GT (9107)
General protection fault!
History: UObject: rocessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <-
UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine: raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Tokara Forest <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/18/2010 00:25:18
|
Szlat
Wicked Sick!
Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
Offline
|
You seem to be getting the crashes more frequently than anyone else? I wonder why?
Have you tried playing a class other than Engineer - do you still get the crashes?
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/18/2010 00:32:22
|
[RMD]RAPIER
Killing Spree
Joined: 08/12/2008 18:09:15
Messages: 52
Offline
|
Maybe because I'm running a subclass (Sental Master)
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/18/2010 00:47:52
|
Szlat
Wicked Sick!
Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
Offline
|
[RMD wrote:
RAPIER]Maybe because I'm running a subclass (Sental Master)
As far as the client side goes, it shouldn't make any difference from the standard Engineer. You don't even have additional artifacts that may cause it. I am trying to duplicate on my test system, but haven't succeeded yet.
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/18/2010 09:30:02
|
dom60
Wicked Sick!
Joined: 09/30/2006 16:10:39
Messages: 931
Location: NorCal is currant home
Offline
|
I have not been getting crashes but I have been loosing connection a whole lot lately don't know if its because I have cable modem now or not but it sure has happened alot since I switched from dsl...got less lag tho
|
I may be getting old and falling apart but I can sure can raise Hell and have fun doing it!  |
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/18/2010 12:52:42
|
dom60
Wicked Sick!
Joined: 09/30/2006 16:10:39
Messages: 931
Location: NorCal is currant home
Offline
|
ok here is for boom boom bridge
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1470 MHz with 2047MB RAM
Video: Diamond Radeon X1050 (6783)
General protection fault!
History: UObject: rocessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine: raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Boom Boom Bridge <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
or is there something else you need ?
oh had a medic rl going in the char running down the stairs from the flag and got swarmed the only other player on died just before it crashed.
|
I may be getting old and falling apart but I can sure can raise Hell and have fun doing it!  |
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/18/2010 16:43:20
|
[RMD]RAPIER
Killing Spree
Joined: 08/12/2008 18:09:15
Messages: 52
Offline
|
I was transing when this one happened.
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.0 (Build: 6000)
CPU: GenuineIntel PentiumPro-class processor @ 2403 MHz with 2047MB RAM
Video: NVIDIA GeForce 8600 GT (9107)
General protection fault!
History: UObject: rocessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine: raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Face Classic <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
|
|
 |
|