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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 12/11/2009 11:57:36
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Thè-Hättêr
Wicked Sick!
![[Avatar]](/dcforum/images/avatar/2387337ba1e0b0249ba90f55b2ba2521.jpg)
Joined: 06/09/2008 23:49:41
Messages: 615
Location: Mexico
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hi there..
is ther any tool to conver ut99 maps into ut2k4 map?
or at least a tool to see the ut99 map in the ut2k4 map editor?
im asking this because im too lazy to install again ut99 see a map and conver it...
the map i want to conver it this
http://www.filefront.com/1538427/dm-psycho-asylum.zip
now id like to see that map into the server, sure i must be tweak a little ( for example eliminate the machine gun in the celling ) its quite a good map that i like a lot
i know how map maps but im a lazy cat dont get me wrong...
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"Only a few find the way, some don't recognise it when they do, some don't ever want to."
Cheshire, The Cat
Alice and the Hatter: Quotes: Alice in Wonderland
Alice: What a funny watch! It tells the day of the month, and it doesn't tell what o'clock it is!
The Hatter: Why should it? Does your watch tell you what year it is?
Alice: Of course not, but that's because it stays the same year for such a long time together.
The Hatter: …which is just the case with mine.
HERE IS MY NEW SKIN ... please take time to download it
MY SKIN--
thanks road
working on a new skill please support and advice would be great |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 12/11/2009 18:26:42
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tgroombr
Dominating
![[Avatar]](/dcforum/images/avatar/959a557f5f6beb411fd954f3f34b21c3.png)
Joined: 11/26/2006 15:05:26
Messages: 211
Location: The Invasion Vault
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AFAIK, you have to use the original Unreal editor to "measure" the whole map and slap it into the new UnrealEd as a completely new map. There is no way to completely convert the maps based on my knowledge.
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TonyTheSlayer - Medic
TonyTheSlayaneer - Engineer ( Of Course )
TonyTheAssassin - Weapons Master
TonyTheSlaughter - Junkie
Watch out for Rage Rocks Of Infinity +2865196826982165 (No Self-Damage) *
My Skin: http://skincity.beyondunreal.com/?section=models&action=show_infos&id=487 |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 12/14/2009 15:15:30
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Jefe
Godlike
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Joined: 11/05/2008 22:52:53
Messages: 361
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There is a conversion tool, actually.
http://utforums.epicgames.com/showthread.php?t=588848
I haven't had much luck converting anything more than BSP and textures from UT2004 to UT3, but it may work better for UT99 to UT2004 conversion.
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The new DC server:
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 12/14/2009 16:02:39
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tgroombr
Dominating
![[Avatar]](/dcforum/images/avatar/959a557f5f6beb411fd954f3f34b21c3.png)
Joined: 11/26/2006 15:05:26
Messages: 211
Location: The Invasion Vault
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Oo! I stand corrected!
This is unrelated to the topic but..
Is there a way to convert Postal2 StaticMeshes to UT2004? They both use the Unreal Engine except Postal2 uses the UT2003 version. I try converting them via Convert To Brush and UnrealModelViewer. Some staticmeshes work, others I desperately want do not.
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TonyTheSlayer - Medic
TonyTheSlayaneer - Engineer ( Of Course )
TonyTheAssassin - Weapons Master
TonyTheSlaughter - Junkie
Watch out for Rage Rocks Of Infinity +2865196826982165 (No Self-Damage) *
My Skin: http://skincity.beyondunreal.com/?section=models&action=show_infos&id=487 |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 12/14/2009 21:30:18
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RoadKill v3.4
Wicked Sick!
![[Avatar]](/dcforum/images/avatar/92fb0c6d1758261f10d052e6e2c1123c.jpg)
Joined: 06/03/2007 18:43:42
Messages: 1085
Location: Resurrection Hub orbiting Canada searching for More Beer
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tgroombr wrote:
Oo! I stand corrected!
This is unrelated to the topic but..
Is there a way to convert Postal2 StaticMeshes to UT2004? They both use the Unreal Engine except Postal2 uses the UT2003 version. I try converting them via Convert To Brush and UnrealModelViewer. Some staticmeshes work, others I desperately want do not.
yes there is Gildor has created an awesome tool I've been using
http://gildor.org/
postal 2 looks like it is completely supported
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http://www.unrealcentral.com/download.php?view.167 < -- Click for my skin/model |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 12/16/2009 23:47:38
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Thè-Hättêr
Wicked Sick!
![[Avatar]](/dcforum/images/avatar/2387337ba1e0b0249ba90f55b2ba2521.jpg)
Joined: 06/09/2008 23:49:41
Messages: 615
Location: Mexico
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jefe have u ever used that tool? im having some issues here
Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2995 MHz with 1534MB RAM
Video: NVIDIA GeForce 6200 (861
General protection fault!
History: USkeletalMeshInstance::Render <- FDynamicActor::Render <- RenderLevel <- myLevel.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UUnrealEdEngine: raw <- (Cam=U2Viewport3,Flags=850036425 <- UWindowsViewport::Repaint <- UEditorEngine::RedrawLevel <- UEditorEngine::Cleanse <- UEditorEngine::Exec_Map <- UEditorEngine::Exec <- (MAP IMPORT FILE="C:\Documents and Settings\Hurtado\Escritorio\UT3Map\psychoasy).. <- UUnrealEdEngine::Exec <- WEditorFrame: nCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
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"Only a few find the way, some don't recognise it when they do, some don't ever want to."
Cheshire, The Cat
Alice and the Hatter: Quotes: Alice in Wonderland
Alice: What a funny watch! It tells the day of the month, and it doesn't tell what o'clock it is!
The Hatter: Why should it? Does your watch tell you what year it is?
Alice: Of course not, but that's because it stays the same year for such a long time together.
The Hatter: …which is just the case with mine.
HERE IS MY NEW SKIN ... please take time to download it
MY SKIN--
thanks road
working on a new skill please support and advice would be great |
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