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how to convert ut99 maps to ut2k4  XML
Forum Index -> UT2004 Maps
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Thè-Hättêr

Wicked Sick!
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Joined: 06/09/2008 23:49:41
Messages: 615
Location: Mexico
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hi there..

is ther any tool to conver ut99 maps into ut2k4 map?

or at least a tool to see the ut99 map in the ut2k4 map editor?

im asking this because im too lazy to install again ut99 see a map and conver it...

the map i want to conver it this
http://www.filefront.com/1538427/dm-psycho-asylum.zip
now id like to see that map into the server, sure i must be tweak a little ( for example eliminate the machine gun in the celling ) its quite a good map that i like a lot

i know how map maps but im a lazy cat dont get me wrong...

"Only a few find the way, some don't recognise it when they do, some don't ever want to."

Cheshire, The Cat


Alice and the Hatter: Quotes: Alice in Wonderland
Alice: What a funny watch! It tells the day of the month, and it doesn't tell what o'clock it is!
The Hatter: Why should it? Does your watch tell you what year it is?
Alice: Of course not, but that's because it stays the same year for such a long time together.
The Hatter: …which is just the case with mine.


HERE IS MY NEW SKIN ... please take time to download it
MY SKIN--

thanks road

working on a new skill please support and advice would be great
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tgroombr

Dominating
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Joined: 11/26/2006 15:05:26
Messages: 211
Location: The Invasion Vault
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AFAIK, you have to use the original Unreal editor to "measure" the whole map and slap it into the new UnrealEd as a completely new map. There is no way to completely convert the maps based on my knowledge.

TonyTheSlayer - Medic
TonyTheSlayaneer - Engineer ( Of Course )
TonyTheAssassin - Weapons Master
TonyTheSlaughter - Junkie

Watch out for Rage Rocks Of Infinity +2865196826982165 (No Self-Damage) *

My Skin: http://skincity.beyondunreal.com/?section=models&action=show_infos&id=487
Jefe

Godlike
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Joined: 11/05/2008 22:52:53
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There is a conversion tool, actually.


http://utforums.epicgames.com/showthread.php?t=588848

I haven't had much luck converting anything more than BSP and textures from UT2004 to UT3, but it may work better for UT99 to UT2004 conversion.

The new DC server:
tgroombr

Dominating
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Joined: 11/26/2006 15:05:26
Messages: 211
Location: The Invasion Vault
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Oo! I stand corrected!

This is unrelated to the topic but..

Is there a way to convert Postal2 StaticMeshes to UT2004? They both use the Unreal Engine except Postal2 uses the UT2003 version. I try converting them via Convert To Brush and UnrealModelViewer. Some staticmeshes work, others I desperately want do not.

TonyTheSlayer - Medic
TonyTheSlayaneer - Engineer ( Of Course )
TonyTheAssassin - Weapons Master
TonyTheSlaughter - Junkie

Watch out for Rage Rocks Of Infinity +2865196826982165 (No Self-Damage) *

My Skin: http://skincity.beyondunreal.com/?section=models&action=show_infos&id=487
RoadKill v3.4

Wicked Sick!
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Joined: 06/03/2007 18:43:42
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tgroombr wrote:
Oo! I stand corrected!

This is unrelated to the topic but..

Is there a way to convert Postal2 StaticMeshes to UT2004? They both use the Unreal Engine except Postal2 uses the UT2003 version. I try converting them via Convert To Brush and UnrealModelViewer. Some staticmeshes work, others I desperately want do not. 


yes there is Gildor has created an awesome tool I've been using
http://gildor.org/

postal 2 looks like it is completely supported

http://www.unrealcentral.com/download.php?view.167 < -- Click for my skin/model
Thè-Hättêr

Wicked Sick!
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Joined: 06/09/2008 23:49:41
Messages: 615
Location: Mexico
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jefe have u ever used that tool? im having some issues here

Build UT2004_Build_[2005-11-23_16.22]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2995 MHz with 1534MB RAM
Video: NVIDIA GeForce 6200 (861

General protection fault!

History: USkeletalMeshInstance::Render <- FDynamicActor::Render <- RenderLevel <- myLevel.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UUnrealEdEngine:raw <- (Cam=U2Viewport3,Flags=850036425 <- UWindowsViewport::Repaint <- UEditorEngine::RedrawLevel <- UEditorEngine::Cleanse <- UEditorEngine::Exec_Map <- UEditorEngine::Exec <- (MAP IMPORT FILE="C:\Documents and Settings\Hurtado\Escritorio\UT3Map\psychoasy).. <- UUnrealEdEngine::Exec <- WEditorFrame:nCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop


"Only a few find the way, some don't recognise it when they do, some don't ever want to."

Cheshire, The Cat


Alice and the Hatter: Quotes: Alice in Wonderland
Alice: What a funny watch! It tells the day of the month, and it doesn't tell what o'clock it is!
The Hatter: Why should it? Does your watch tell you what year it is?
Alice: Of course not, but that's because it stays the same year for such a long time together.
The Hatter: …which is just the case with mine.


HERE IS MY NEW SKIN ... please take time to download it
MY SKIN--

thanks road

working on a new skill please support and advice would be great
[MSN]
 
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