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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 12/09/2009 18:08:14
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Ryuxen
Rampage
Joined: 10/08/2009 09:10:26
Messages: 131
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Well, healers can summon 3 pets at a time, like 3 skaarjs, 3 mercenaries, 3 brutes or even 2 warlords,, and the instagib stone thrower the Titan with one of this is enough to kill a bunch of monsters >
Engineers can only summon 3 defense sentinels but we cant use 2 lighting sents or 2 sentinels, I guess having 2 offensive sentinels will help us a lot when we are creating bases they will kill any enemy that comes close to our bases, and will act as Protectors of our little base, I know 3 def sents are good for enemy fire but they will not help to reduce the number of monsters attacking our base.
Having not 3 offensive sentinels but only 2 will help us a lot.
What you think?
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 12/09/2009 18:15:41
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RoadKill v3.4
Wicked Sick!
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Joined: 06/03/2007 18:43:42
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Oh please no ! those of us that were around when the engineer class first came about will attest to the ability to spawn 2 offensive sents (look up the old posts)
and that is 2 is too many, what ends up happening is that you end up with sentinels in every room, and no engineer to be seen except in between wave to heal them.
with medic monsters the pets try to follow the medic and move around with the medic, but with sentinels they just stay put and tend to hog kills.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 12/09/2009 20:23:23
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greg11
Wicked Sick!
Joined: 02/10/2008 20:00:40
Messages: 526
Location: Hood River, OR
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Also medics have to spend tons of points to make monsters effective, engineers don't need many points to make sentinels effective. Engineers have many other constructions besides sentinels...medics just get pets.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 12/09/2009 22:58:12
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cribbage
Killing Spree
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Joined: 03/07/2008 11:38:57
Messages: 55
Location: Oregon
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Monsters even at the highest intelligence level are pretty stupid. When is the last time you saw a sentinel stuck in the fish tank in the breakfast map, or trapped in the pool in anubis, or walk off the edge in megawoot?
Medics burn a ton of adren to spawn these "intelligent" helpers that end up just being extra targets for the monsters to shoot at. We cant tell them to stay in one room hogging all the kills there while we range around killing. We cant tell them to use their teleporter to get around the blocks trapping them in a hallway or "base" room. The rockets they use take their sweet time getting to monsters unlike the offensive sentinel projectiles I have seen.
Engineers can summon like a dozen blocks, a turret, a vehicle and sentinels. Compared to that, medics can summon a maximum of three weak pets and one infinite weapon (which now does not include a link gun so we can't effectively link up engineers in the higher levels).
I would say that there is no disparity favoring medics.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 12/10/2009 15:15:32
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Ryuxen
Rampage
Joined: 10/08/2009 09:10:26
Messages: 131
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Well looking at your posts, you made my mind clear,and im agree with you, its a bad idea after all.
Sorry for the inconvenience
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 12/10/2009 15:38:46
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RoadKill v3.4
Wicked Sick!
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Ryuxen wrote:
Well looking at your posts, you made my mind clear,and im agree with you, its a bad idea after all.
Sorry for the inconvenience
no problem ideas are always welcome this one just has some history attached to it already
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 12/10/2009 23:23:11
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greg11
Wicked Sick!
Joined: 02/10/2008 20:00:40
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Location: Hood River, OR
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cribbage wrote:
We cant tell them to stay in one room hogging all the kills there while we range around killing.
You can now.
make a keybind and set it to the command stay
I think this is new and don't know how well it works yet.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 12/10/2009 23:50:42
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Szlat
Wicked Sick!
Joined: 05/18/2005 18:32:41
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Location: UK
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greg11 wrote:
cribbage wrote:
We cant tell them to stay in one room hogging all the kills there while we range around killing.
You can now.
make a keybind and set it to the command stay
I think this is new and don't know how well it works yet.
I thought that was for the Extreme Monsters SubClass only? Does it work for all medics?
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