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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/08/2011 16:30:10
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(DC)DEMONSLAYER
Wicked Sick!
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Joined: 03/18/2006 12:10:27
Messages: 2000
Location: Colorful Colorado
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cribbage wrote:
I think he is referring to those larger, mostly beige colored sliths.
Thank you Crib. For the life of me, I couldn't remember what they were called.
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Life is not measured by the number of breaths we take, but by the number of moments that take our breath away. Author Unknown
Every job is a self-portrait of the person who did it....Autograph your work with excellence. Author Unknown
UT2004
LW-DEMONSLAYER-ACTIVE
LM-DEMONMEDIC-ACTIVE
LA-DEMONMAGIC-ACTIVE
LE-DEMONEER-ACTIVE
LG-DEMONJACK-ACTIVE
UT3
LW-DEMONSLAYERII
LM-KNIGHTMAGIC
My skin is Graah, a reincarnation of an ancient African warrior mixed with the soul of a lion,
download: http://www.disastrousconsequences.com/dcforum/posts/list/2843.page |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/11/2011 15:17:43
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Dragon7350
Killing Spree
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Joined: 06/10/2011 21:05:04
Messages: 85
Location: In your garbage can. Go ahead and look! (IL, USA).
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Server Crash
Players:
Butter
[DC]High Wrath
Dragon7350
George or Cannonball (I forget)
Time: 3:12 PM Central
Date: 11/11/2011
Map: Seasons
Last Error in Log: Warning: DCSkaarj DM-Seasons.DCSkaarj (Function SkaarjPack.Skaarj.SpawnTwoShots:00B7) Accessed None 'MyAmmo'
Warni
Events: I was about to telefrag a white slith in the winter zone while being attacked by multiple enemies. High Wrath had just logged in
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† Jesus is Godlike †
I use the custom character skin "Jragon." Get it here.
If you want your own custom skin, contact me via email, PM, or in game.
Download the DC desktop startup application here. |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/24/2011 20:48:47
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Locrian
Rampage
Joined: 11/05/2010 16:07:35
Messages: 129
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Tank subclass is still immune to freezing weapons. Edit (12/07/2011): Tank is also not affected by Quickfoot (and, I presume, Slowfoot) weapons. So any alteration of movement speed other than null does not affect it.
Certain engineers can disconnect from the server without their constructions disappearing. Originally, I had only noticed it with Ryuxen (as sent specialist ala the first post in my Funny Screen Shots thread, and as turret specialist sometime last month), but recently I think I've seen it happen with a newer player, Collin.128(69). I can't remember the exact time, but I believe the most recent occurrence was yesterday (Nov. 24) on the map DM-HMS-Stormwitch.
Edit (12/01/2011): I just heard from PK'er that the link turret doesn't award xp for linking another turret. Was that by design, or is it a bug?
Edit (12/07/2011): Sokoro said that when poisoned players enter a turret (or presumably, vehicle) the poison affects stop immediately. Not sure how new this one is.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/11/2012 05:32:56
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Sokoro
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Joined: 02/11/2012 05:11:44
Messages: 10
Location: Czech Republic
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I got my Engineer character over level 150 several days ago and I found out that these special vehicles that only Vehicle Specialist can summon (Manta, Goliath, Ion-plasma tank) cant use vehicle jump even if player max his/her Vehicle Stunt skill.
In case of Manta it is no big deal, but when you play with your Goliath or an Ion-plasma tank, then you can get stuck in some tree or stairs without ability to use vehicle jump as technique to get unstuck.
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^The statement above might be false^ |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/13/2012 13:28:39
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Wail
Rampage
Joined: 09/20/2007 21:14:41
Messages: 183
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I haven't looked at the code, but presumably vehicle stunt jumps are like those created via the vehicle stunt mutator. In which case you can only perform those jumps with wheeled vehicles. Hovercraft and treaded tanks will not work.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 04/04/2012 05:48:13
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Danny
Killing Spree
Joined: 07/05/2011 09:38:39
Messages: 32
Location: AZ
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i finally attempted vehicle specialist (we were playing vehicle invasion) and i noticed the same thing. i had spent the points on vehicle stunts and was saddened when my tank could not jump... kinda makes no sense IMO.... i can understand the manta not getting it as it already jumps, but it'd be nice to jump a tank lol.
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EM - cancer MM - nx2k WM - 91/30 GM - JEB |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 04/15/2012 20:34:34
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Danno
Joined: 11/09/2010 16:47:57
Messages: 9
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4/10/12 (3:17 PM ET) Desert Isle:
My engineer link gun displayed 2 different streams after my ball turret was destroyed. I was trying to heal my locked ball turret after it got hit by a fire titan. (I have no idea what anyone else saw, but this is what I saw on my client.) Once the turret was destroyed I continued to see the red stream that is used for boosting, and was 'joined' by the other 'standard' green one. No matter how I moved the red stream was 'stuck' to where my turret was prior to its destruction, while the green one went where directed. A couple of new guys may have be joining our server at the time.
4/11/12 (2:18 AM ET) Dismemberment:
Cannonball's ultimate destroyed PK's mini turret. If I recall correctly, it was at medium or low health at the time. (I've also seen Annika's ultimate destroy floor sents on some other map, but I don't recall the time or the map.) Hopefully this instance with Cannonball can shed some light on this.
4/12/12 (11:29 PM ET) Tutorial Classic:
I'm pretty sure this bug has been mentioned elsewhere, but here is a record of player's ultimate 'pushing' titan rocks into another player, killing them. Ghost_Recon was hit by several titan rocks, setting off his ultimate, and forcing him to ghost to another location. There were several titan rocks adjacent to my position, and when Ghost's ultimate went off, I was instantly killed. (And no, I'm not blaming Ghost for this. ) I was not under direct fire by titans at the time. I was around the corner from them, but the rocks were nearby. If I recall correctly, this was not a wave with ghost titans.
4/12/12 (11:56 PM ET) Redkin:
Engineer deaths are occasionally causing the server to crash. Here is a record of Ghost_Recon getting killed by some monster, and the server crashing. Ghost did not recall what killed him. (I know my engineer has been killed by titan rocks and/or fireballs and it was enough to cause a crash. This has been the outcome of a recent TON80 death, too. Both of these other crashes were on different maps than the above-mentioned one. I may add the names of the two other maps to this post when I get the chance, but I don't recall the dates/times for those. I'm going to try to be more diligent about making a note of any of these in the future.)
4/12/12 (1:38 PM ET) Squander:
Similar to Locrain's post above, here is a record of my engineer blocks surviving my engineer's death. I was not disconnected at the time; said blocks were viewable while I waited to respawn. I'm not sure if this helps, but I was killed by a queen prior to this occurring.
Thanks for reading this.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 04/20/2012 06:31:41
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Szlat
Wicked Sick!
Joined: 05/18/2005 18:32:41
Messages: 2119
Location: UK
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Thanks for reporting these, and for including approx times and maps. It helps.
Danno wrote:
4/10/12 (3:17 PM ET) Desert Isle:
My engineer link gun displayed 2 different streams after my ball turret was destroyed. I was trying to heal my locked ball turret after it got hit by a fire titan. (I have no idea what anyone else saw, but this is what I saw on my client.) Once the turret was destroyed I continued to see the red stream that is used for boosting, and was 'joined' by the other 'standard' green one. No matter how I moved the red stream was 'stuck' to where my turret was prior to its destruction, while the green one went where directed. A couple of new guys may have be joining our server at the time.
I think these sorts of issues are down to packets getting lost between the server and the client. I would expect other people not to see the problem. Was the framerate struggling at the time? How often does this occur, or was this the only time you have seen it?
Danno wrote:
4/11/12 (2:18 AM ET) Dismemberment:
Cannonball's ultimate destroyed PK's mini turret. If I recall correctly, it was at medium or low health at the time. (I've also seen Annika's ultimate destroy floor sents on some other map, but I don't recall the time or the map.) Hopefully this instance with Cannonball can shed some light on this.
Unfortunately, I didn't get any log files for the 10th, which would have included this game as it was around midnight Mountain Time. So I can't chase it up. It may be that when Cannonball died, he got removed from the server due to a player joining, so the Ultima couldn't determine which team it was on. But that is speculation.
Danno wrote:
4/12/12 (11:29 PM ET) Tutorial Classic:
I'm pretty sure this bug has been mentioned elsewhere, but here is a record of player's ultimate 'pushing' titan rocks into another player, killing them. Ghost_Recon was hit by several titan rocks, setting off his ultimate, and forcing him to ghost to another location. There were several titan rocks adjacent to my position, and when Ghost's ultimate went off, I was instantly killed. (And no, I'm not blaming Ghost for this. ) I was not under direct fire by titans at the time. I was around the corner from them, but the rocks were nearby. If I recall correctly, this was not a wave with ghost titans.
There isn't a lot I can do about this. If a titan rock gets pushed onto you, however it occurs, you will get splattered. Just one of those things. I am assuming you were stationary? Some missles only get replicated to your client if you can see them when they get spawned. So if you walk into a room, you can get hit by a missle that the server knew about, but didn't tell your client to draw it. It is one of the "efficiencies" in the code, to reduce network loading.
Danno wrote:
4/12/12 (11:56 PM ET) Redkin:
Engineer deaths are occasionally causing the server to crash. Here is a record of Ghost_Recon getting killed by some monster, and the server crashing. Ghost did not recall what killed him. (I know my engineer has been killed by titan rocks and/or fireballs and it was enough to cause a crash. This has been the outcome of a recent TON80 death, too. Both of these other crashes were on different maps than the above-mentioned one. I may add the names of the two other maps to this post when I get the chance, but I don't recall the dates/times for those. I'm going to try to be more diligent about making a note of any of these in the future.)
MMmm. I have it playing DM-BDC-HaNGaR2k4v2 then BR-DE-ElecFields at that time. Redkin was played at 11:34PM ET on the 11th, so I assume it was that one since you were on. It crashed due to a runaway loop
ScriptLog: CHOOSEATTACKSERIAL in state Hunting enemy NONE old enemy NONE CALLING BYTE 23
This was for a RockSlith finding a new enemy, but it occurs periodically for all sorts of monsters. I don't think it was particularly due to an engineer being killed. I think it is a bug in the underlying UT2004 code. Not sure if what we are doing is encouraging it or not though.
Danno wrote:
4/12/12 (1:38 PM ET) Squander:
Similar to Locrain's post above, here is a record of my engineer blocks surviving my engineer's death. I was not disconnected at the time; said blocks were viewable while I waited to respawn. I'm not sure if this helps, but I was killed by a queen prior to this occurring.
I can't see anything in the server logs that would indicate what caused it. Were the blocks visible to others, or just you? I think RoadKill was the only other person on at the time?
Thanks for the reports, but I don't seem to be able to help much on these ones
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 04/24/2012 13:55:46
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Danno
Joined: 11/09/2010 16:47:57
Messages: 9
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Szlat wrote:Thanks for reporting these, and for including approx times and maps. It helps.
I'm happy to help, where I can; thanks for looking into these things.
Danno wrote:
4/10/12 (3:17 PM ET) Desert Isle:
My engineer link gun displayed 2 different streams after my ball turret was destroyed. I was trying to heal my locked ball turret after it got hit by a fire titan. (I have
no idea what anyone else saw, but this is what I saw on my client.) Once the turret was destroyed I continued to see the red stream that is used for boosting, and was 'joined'
by the other 'standard' green one. No matter how I moved the red stream was 'stuck' to where my turret was prior to its destruction, while the green one went where directed. A
couple of new guys may have be joining our server at the time.
Szlat wrote:
I think these sorts of issues are down to packets getting lost between the server and the client. I would expect other people not to see the problem. Was the framerate
struggling at the time? How often does this occur, or was this the only time you have seen it?
Yes, I think my framerate was struggling at that moment. This issue only occurred that one time. Packet loss would explain a lot of what I saw.
Danno wrote:
4/11/12 (2:18 AM ET) Dismemberment:
Cannonball's ultimate destroyed PK's mini turret. If I recall correctly, it was at medium or low health at the time. (I've also seen Annika's ultimate destroy floor sents on
some other map, but I don't recall the time or the map.) Hopefully this instance with Cannonball can shed some light on this.
Szlat wrote:
Unfortunately, I didn't get any log files for the 10th, which would have included this game as it was around midnight Mountain Time. So I can't chase it up. It may be
that when Cannonball died, he got removed from the server due to a player joining, so the Ultima couldn't determine which team it was on. But that is speculation.
Ah. That's too bad about the log files. It shouldn't be too hard to recreate this event, so you we can get another shot at this. Is there anything I can do to help see to it
that you get said log files earlier in the future, like maybe reporting bugs like this earlier? As far as players on the map go, it was just PK and I for the duration of the
map.
Danno wrote:
4/12/12 (11:29 PM ET) Tutorial Classic:
I'm pretty sure this bug has been mentioned elsewhere, but here is a record of player's ultimate 'pushing' titan rocks into another player, killing them. Ghost_Recon was hit
by several titan rocks, setting off his ultimate, and forcing him to ghost to another location. There were several titan rocks adjacent to my position, and when Ghost's ultimate
went off, I was instantly killed. (And no, I'm not blaming Ghost for this. ) I was not under direct fire by titans at the time. I was around the corner from them, but the rocks
were nearby. If I recall correctly, this was not a wave with ghost titans.
Szlat wrote:There isn't a lot I can do about this. If a titan rock gets pushed onto you, however it occurs, you will get splattered. Just one of those things. I am
assuming you were stationary? Some missles only get replicated to your client if you can see them when they get spawned. So if you walk into a room, you can get hit by a missle
that the server knew about, but didn't tell your client to draw it. It is one of the "efficiencies" in the code, to reduce network loading.
Sadly, I can't recall if I was stationary or not. I do recall seeing several rocks on my screen prior to death, so it probably wasn't an 'invisible' missile that got me. (There
was a straight line trajectory available for several of them to my position.) That code efficiency is good to know about, though, regardless.
On further reflection, it makes sense that it is 'just one of those things'. Trying to make it otherwise wouldn't really work out, given the mechanics of the game.
Danno wrote:
4/12/12 (11:56 PM ET) Redkin:
Engineer deaths are occasionally causing the server to crash. Here is a record of Ghost_Recon getting killed by some monster, and the server crashing. Ghost did not recall
what killed him. (I know my engineer has been killed by titan rocks and/or fireballs and it was enough to cause a crash. This has been the outcome of a recent TON80 death, too.
Both of these other crashes were on different maps than the above-mentioned one. I may add the names of the two other maps to this post when I get the chance, but I don't recall
the dates/times for those. I'm going to try to be more diligent about making a note of any of these in the future.)
Szlat wrote:MMmm. I have it playing DM-BDC-HaNGaR2k4v2 then BR-DE-ElecFields at that time. Redkin was played at 11:34PM ET on the 11th, so I assume it was that one
since you were on. It crashed due to a runaway loop
ScriptLog: CHOOSEATTACKSERIAL in state Hunting enemy NONE old enemy NONE CALLING BYTE 23
This was for a RockSlith finding a new enemy, but it occurs periodically for all sorts of monsters. I don't think it was particularly due to an engineer being killed. I think it
is a bug in the underlying UT2004 code. Not sure if what we are doing is encouraging it or not though.
Sorry about that. You are correct; I think I was making a note of something else I noticed after the crash, and transposed the date/time.
It's also good to know that engineer deaths could be coincidental to the server crashing. For what it's worth, I have the maps for my engineer's death, and TON80's,
both of which had a crash immediately follow: TON80_EE was killed in a ball turret on Talya; Danno_ENG was killed by a fire titan (or regular titan) on Naquadah.
Danno wrote:
4/12/12 (1:38 PM ET) Squander:
Similar to Locrain's post above, here is a record of my engineer blocks surviving my engineer's death. I was not disconnected at the time; said blocks were viewable while I
waited to respawn. I'm not sure if this helps, but I was killed by a queen prior to this occurring.
Szlat wrote:I can't see anything in the server logs that would indicate what caused it. Were the blocks visible to others, or just you? I think RoadKill was the
only other person on at the time?
Yes, that's correct; it was only Road and I on that map at that time. We played on different sides of the map, so unfortunately Road wouldn't be able to verify these
blocks one way or the other. I also didn't think to ask him if these were visible to him or not.
Szlat wrote:Thanks for the reports, but I don't seem to be able to help much on these ones
Thanks for looking into these things, just the same. I know I'm not alone in saying that I appreciate your hard work.
Edit: 4:19 PM ET minor grammar and formatting adjustments.
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Danno_LW
Danno_ENG |
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