Okay so i couldn't find that old post where some people were debating to add smart ammo and smart shields and smart adrenaline... now these were good ideas especially something for the high level players to use their points to munch on I am not sure if this ability was discussed but "poison resistance" would be an awesome ability especially against those poison queens and their poison pupae, probably 5 levels just like cautiousness but perhaps lower percentages...
Also this was on another thread but its scattered so I forgot where, I remember talking to szlat if it was possible to transfer adrenaline as an AM to another class in exchange for xp... he said it was exploitable. So I stopped at that, but then anyone can toss health and anyone can toss adrenaline pills so whats the difference in exploiting the adrenaline pills than exploiting the health packs which can both be tossed in the same manner.
Is it the weapon that heals?
I had an idea if this could be fixed a new ability for the AM class, it would be a passive ability, now if it was possible that the AM class was the only class to get xp from transferring adrenaline... now im not saying tossing it, transferring it which might require an artifact or weapon to do it like an energy flak or some sort. But the AM would only get xp if the person receiving it uses it or damages monsters with the adrenaline using artifacts or some sort but not tossing it. Because medics dont get xp for healing people who toss their health away so could the same idea be implemented for the AMs or is this too far fetched?
If this was possible for the AMs they could be more of a support class, this ability would lead to others such as an adrenaline sphere or possibly adrenaline awareness of some kind.
And P.S. the inv sphere and damage sphere fixes work great