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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 08/04/2009 23:56:34
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Jefe
Godlike
![[Avatar]](/dcforum/images/avatar/f4dd765c12f2ef67f98f3558c282a9cd.jpg)
Joined: 11/05/2008 22:52:53
Messages: 361
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I'm checking through my maps again to see if there are any cool ones that aren't on the server. I've got tons of maps so just let me know if I post too many.
This is one of my favorite maps, a recreation of an art gallery. Great layout for invasion.
http://www.utzone.de/include.php?path=content/download.php&contentid=3209
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The new DC server:
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 08/05/2009 17:59:49
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Shantara
Wicked Sick!
![[Avatar]](/dcforum/images/avatar/a87ff679a2f3e71d9181a67b7542122c.jpg)
Joined: 12/19/2004 18:35:28
Messages: 861
Location: SLC, Utah
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Used to be on the server and was deleted:
http://www.disastrousconsequences.com/dcforum/posts/list/1366.page
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I'm wondering what it will take for my country to rise,
First we admit our mistakes, then we open our eyes
--Ani Difranco
My skin: http://www.ut2003hq.com/pafiledb2/pafiledb.php?action=file&id=5094 |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 08/05/2009 18:48:33
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Jefe
Godlike
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Joined: 11/05/2008 22:52:53
Messages: 361
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Hmm... well looking over the thread, I can fix most of the problems of the map: Replace the black/white tiles, rescale, and add more player starts.
I can't do much about frame rates but most of us have upgraded since 2005, so it shouldn't be too much of a problem now.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 08/06/2009 06:04:24
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Flak Monkey
Wicked Sick!
![[Avatar]](/dcforum/images/avatar/7f1171a78ce0780a2142a6eb7bc4f3c8.jpg)
Joined: 08/24/2006 12:21:41
Messages: 1098
Location: Land of great Cheese and Beer
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I remember this map. Tho it looks nice, it's not good for Inv. Maybe DM. Just too confined, especially when titans are involved.
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My current skin After several other skins, I have reverted back to Bender.
Flak Monkey -> Berserker ( 818 )
Flak Junkie -> AM (60)
Monkey Wrench -> Engineer (27)
Favorite quotes:
"It puts the lotion on it's skin, or else it gets the hose again."
"Every morning is the dawn of a new error"
"But why is the rum gone?"
"The brain is a wonderful organ. It starts working the moment you get up in the morning and doesn't stop until you get to the office." - Robert Frost
"Beer has some Food value, but Food has no Beer value." |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 08/06/2009 06:54:49
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Jefe
Godlike
![[Avatar]](/dcforum/images/avatar/f4dd765c12f2ef67f98f3558c282a9cd.jpg)
Joined: 11/05/2008 22:52:53
Messages: 361
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Flak Monkey wrote:
I remember this map. Tho it looks nice, it's not good for Inv. Maybe DM. Just too confined, especially when titans are involved.
Yeah, you're probably right. I spent several hours yesterday fixing this map, but there were a couple of things I wasn't able to figure out. I successfully replaced the floor textures and reduced the shininess of the floors to prevent the nausea some players were experiencing. I also removed a lot of static meshes that were impeding dodging, double jumping, and the movement of both players and monsters. See here:
Before
After
Ignore the ugly lighting, I forgot to change a setting when I rebuilt the lighting.
There were a couple of problems I wasn't able to resolve. The first was a strange dip in frame rates whenever a redeemer exploded. I think it had do do with the collisions settings on some of the static meshes, many of which are very complex. The second problem is that when I rescaled the map, frame rates dipped to unexplained and unplayable levels in certain areas.
I hoped that removal of some of the static meshes, while changing the collision settings of others would be enough to allow smooth gameplay without rescaling. However, I feel bad about making so many alterations to such a nice-looking map, and even if I do fix the other problems, there's still the issue of map flow, since many of the rooms only have one exit.
I will leave you with a set of images:
The DC wing. I made this addition before I discovered the other problems.
Anyway if anyone wants the current version for their personal use I'll rebuild lighting and pathing, and upload it for them.
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