Joined: 11/26/2006 15:05:26
Messages: 211
Location: The Invasion Vault
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Export the texture you want to edit from UnrealEd in the Texture Browser. If Photoshop won't open the file download a .DDS plugin. From there do your own thing with the texture. When you are finished, save it as a .TGA file and Import it back into UnrealEd.
My way of skinning:
1. Open uPaint (found on disk 6 on install CDs.)
2. Click OPEN then find the character to be edited
3. Click FILE -> SAVE AS then save as a new name
4. Click on pane with the head
5. Click FILE -> EXPORT TEXTURE (this makes a head ".upt" file in the CHARACTERS folder.
6. Do the same for the body pane
7. Open UnrealEd.exe (found in the UT\System folder)
8. Click TEXTURES tab
9. Click FILE -> IMPORT then find your head.upt file (make sure GENERATE MIPMAPS is checked)
10. Click OK ALL
11. DO the same for the body.upt file
12. Now click on the pane with the head
13. Click FILE -> EXPORT then export in the format you want (.bmp, .tga, .pcx)
14. This file can now be edited in your favorite photo editor.
15. AS you edit you can save it once in awhile then go back to uPaint and import it to the appropriate pane to see how it's looking.
16. when your done then in uPaint Click FILE and export it out to UT.
You mean I really am important? How I feel when I'm drunk is correct?
My Loaded Weapon character is known as [DC]FodderFigure My medic character is known as [DC]FodderFigure_MD My Artifact character is known as [DC]FodderFigure_LA