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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/26/2009 09:36:54
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Trooper
Godlike
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Joined: 05/17/2008 15:32:06
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I as learning how to make a map and I found out how to make bots not goto a specfic nav point, say the DD. if I edit the maps so the health, shield, and DD pickups are not allowed for bots to nav to, could we put those modded maps on dc so the players that don't need them (bots) don't get them so the players that do (us) can?
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/26/2009 15:18:47
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tgroombr
Dominating
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Joined: 11/26/2006 15:05:26
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Easy solution:
If you go to a navigation point's properties, under NavigationPoint you will find ProscribedPaths. These simply define paths that bots AND monsters or any other type of AI will NOT take under any circumstances. If you find a path node that has a link to the Double Damage, all you have to do is edit that path node and change the proscribed paths to that of the DD's Inventory spot. To view paths, which is a very handy technique for figuring out why sometimes AI have problems with traveling or whether or not if some connect, just right click on your Dynamic Light viewport toolbar (where you see lots of buttons that show up as cubes in different formats on a gray bar, which is right above what you see with the camera) and choose Show Paths. Once you do that you will see lots of lines and arrows in many colors. These show your path networks, or in other words, where AI take routes. AI will always follow these lines when they explore your map. If there was no path network, AI would have no clue where anything is, and because the OutOfBounds mutator that DC uses tells if you are out of bounds by seeing if you are in a 2048 UU radius of a path network, it will always call you out of bounds.
P.S. I have been working on a mutator for your map dealing with making monsters spawn on the other side of the map in the regular invasion gametype. I just started and it should be done by this weekend or so. I will send it to you and give full instructions about it so you can get your map going.
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TonyTheSlayer - Medic
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TonyTheAssassin - Weapons Master
TonyTheSlaughter - Junkie
Watch out for Rage Rocks Of Infinity +2865196826982165 (No Self-Damage) *
My Skin: http://skincity.beyondunreal.com/?section=models&action=show_infos&id=487 |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/26/2009 18:35:53
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Trooper
Godlike
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Joined: 05/17/2008 15:32:06
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I know HOW to do it... I'm asking if we did it, could those maps be used on dc instead of the current once. asking for permission to have these changes made
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/26/2009 20:37:19
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tgroombr
Dominating
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I'm sure if you give Szlat a talk or something they could somehow make it to the server.
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TonyTheSlayer - Medic
TonyTheSlayaneer - Engineer ( Of Course )
TonyTheAssassin - Weapons Master
TonyTheSlaughter - Junkie
Watch out for Rage Rocks Of Infinity +2865196826982165 (No Self-Damage) *
My Skin: http://skincity.beyondunreal.com/?section=models&action=show_infos&id=487 |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/26/2009 20:40:38
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Trooper
Godlike
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my idea should have them spawning at a certain marker. would it be player starts or some other actor? also I need one for the "reactor" that the monsters need to attack. can you work on something that will maybe make the reactor primary and players secondary targets. maybe how the bots work in assault maps is a clue. they work on the objective but fight if there is an enemy in the way. maybe I will use the onslaught reactor for the model and ease of putting it in. that should give me something to work around. until then I will work on the mapping for it. also anyone know the unit size for titans? I want to make them be able to get into the base so i need a doorway big enough
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/26/2009 20:51:17
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Trooper
Godlike
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Joined: 05/17/2008 15:32:06
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thats what this topic is FOR!
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/27/2009 13:45:18
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tgroombr
Dominating
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Joined: 11/26/2006 15:05:26
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I will have them spawn at what i am going to call, a MonsterSpawnPoint in the package mylevel, along with the mutator. When a texture, sound, class, etc. is implemented into a package called myLevel, the custom data will automatically be loaded into the map without a custom file necessary. Basically, the custom data is integrated into your map.
EDIT: The unit size for titans is approximately 512x512 UU, the same goes for queens.
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TonyTheSlayer - Medic
TonyTheSlayaneer - Engineer ( Of Course )
TonyTheAssassin - Weapons Master
TonyTheSlaughter - Junkie
Watch out for Rage Rocks Of Infinity +2865196826982165 (No Self-Damage) *
My Skin: http://skincity.beyondunreal.com/?section=models&action=show_infos&id=487 |
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