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Forum Index -> Druids RPG
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Trooper

Godlike
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Joined: 05/17/2008 15:32:06
Messages: 367
Location: t3h interwebz
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what... everyone else gets one... why not a wm specific.

the Aggronade - works like a mega blast but all monsters caught in the blast move towards the center of the blast. if you see you are in trouble, set off the blast to move the monsters away from you so you can make a get away. use it to group monsters together for a easy deemer. use it to clear the area around the engineer's walls so players can get in or out or so engis can fix a broken wall.

thoughts?
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Trooper

Godlike
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Joined: 05/17/2008 15:32:06
Messages: 367
Location: t3h interwebz
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wow... no thoughts...
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Wail

Rampage

Joined: 09/20/2007 21:14:41
Messages: 183
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I like the idea, but I'm not sure how feasible it is to do something like this. Sounds like you may want some new monster controllers to support this behavior.

In general I agree with the idea that WMs need some kind of class-specific active abilities to use.

greg11

Wicked Sick!

Joined: 02/10/2008 20:00:40
Messages: 526
Location: Hood River, OR
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I came across a DM server that had a weapon that created a vortex that pulled all players to it. I think you can resist it, but if you get caught in the center of it, you were killed.
Unfortunately I couldn't play on that server because everytime I got caught in the vortex, my computer would GPF.
Trooper

Godlike
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Joined: 05/17/2008 15:32:06
Messages: 367
Location: t3h interwebz
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I don't know how the attack on players works. I know it starts by attacking the player closest and then to whoever does the most damage. but other than that I dont know how it knows where said player is. if it's by world coords, you could make the monster's current aggro be at the world coord of the blast with something telling them the player is out of range so they aren't shooting at it instead of moving to it. thats my thoughts but without code, thats my best thought.
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