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greg11

Wicked Sick!

Joined: 02/10/2008 20:00:40
Messages: 526
Location: Hood River, OR
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Now that wall-e is out, and my son has watched it 6 times this week already: Has anyone thought of skinning wall-e or eve yet?

Are there any limitations that prevent models from hovering like eve?
Jefe

Godlike
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Joined: 11/05/2008 22:52:53
Messages: 361
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Those would both be cool models to make. To answer your question, there isn't anything to prevent a model from appearing to hover, take the Professor Farnsworth character, for example. He sits in a hover chair. In fact, it should be slightly easier to make hovering characters than fully animated characters.

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greg11

Wicked Sick!

Joined: 02/10/2008 20:00:40
Messages: 526
Location: Hood River, OR
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I started modelling Eve in blender last night.
I haven't made a model for ut though.
I figure Eve would be the best to learn with because of the simplicity.

What formats can unrealEd import?
RoadKill v3.4

Wicked Sick!
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Joined: 06/03/2007 18:43:42
Messages: 1085
Location: Resurrection Hub orbiting Canada searching for More Beer
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I believe it needs to be in .psk format you can always send me the model and I can import if you need
but there should be an export tool available for blender me thinks

and I agree with Jefe no legs to worry about would make life easier for sure

http://www.unrealcentral.com/download.php?view.167 < -- Click for my skin/model
greg11

Wicked Sick!

Joined: 02/10/2008 20:00:40
Messages: 526
Location: Hood River, OR
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I started modeling EVE.
[Thumb - EVE_UT_1.jpg]
 Filename EVE_UT_1.jpg [Disk] Download
 Description
 Filesize 11 Kbytes
 Downloaded:  222 time(s)

Jefe

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Joined: 11/05/2008 22:52:53
Messages: 361
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My son likes.

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greg11

Wicked Sick!

Joined: 02/10/2008 20:00:40
Messages: 526
Location: Hood River, OR
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Ok here she is with her face, and arm pits added.
I found a script to convert blender models to psk...I have a feeling this is going to take some trial and error.

Do you need to create an armature before exporting to UT or do you make the armature later?

How do you tell the model where the guns are held? (I think I want to try and get the gun inside of her arm to at least give the effect of her cannon.
[Thumb - EVE_UT_2.jpg]
 Filename EVE_UT_2.jpg [Disk] Download
 Description
 Filesize 15 Kbytes
 Downloaded:  257 time(s)

RoadKill v3.4

Wicked Sick!
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Joined: 06/03/2007 18:43:42
Messages: 1085
Location: Resurrection Hub orbiting Canada searching for More Beer
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you need to link the model to a skeletal mesh (thus animation) before importing to Unrealed

not familiar with blender but hope this helps http://utforums.epicgames.com/showthread.php?p=25276848

look great by the way


BUMP how goes greg ?

http://www.unrealcentral.com/download.php?view.167 < -- Click for my skin/model
 
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