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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/06/2008 15:52:50
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Gearguru
Joined: 11/06/2008 15:48:05
Messages: 22
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Is there any reason why there isnt a server with a lvl cap so that
some of us can play without lvl 500000000000000 monsters when lvl 300+ players are on??? I have contributed in the past (BeetleJUICE) and would certainly help to support a server for lvls 1-100. This way the difference between 'challenging' and plain old ridiculous has a middle ground enabling players to try new classes etc. The assist 'seemed' to be that attempt but I believe a lower lvl server is a smarter approach. tx
GG
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/06/2008 17:33:42
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FodderFigure
Wicked Sick!
Joined: 03/31/2005 17:04:57
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If I understand monster levels correctly, a player will never be presented with a monster that is over his/her level. I'm not quite up to level 500000000000000 but give it a few more months. Monsters are set to the lowest player alive level and as long as someone lower level than me is alive I will be fighting the lowest level players monster level.
Now, I'm all for monsters capping out so "yea for your post".
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You mean I really am important? How I feel when I'm drunk is correct?
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/06/2008 18:47:23
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Jefe
Godlike
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Joined: 11/05/2008 22:52:53
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FodderFigure wrote:
If I understand monster levels correctly, a player will never be presented with a monster that is over his/her level. I'm not quite up to level 500000000000000 but give it a few more months. Monsters are set to the lowest player alive level and as long as someone lower level than me is alive I will be fighting the lowest level players monster level.
Now, I'm all for monsters capping out so "yea for your post".
Is that really how it works? I've always noticed a large increase in difficulty when a really high level player joins. It can go from fun to impossible pretty quick. Also it would seem to be a good idea to add an additional assist for >25 characters. For example, two ghosts would be nice. It's not fun to spend every round spectating after dying a few seconds into the game. I've seen a lot of new players join for one or two games but not come back because of this issue.
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The new DC server:
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/06/2008 21:15:11
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Trooper
Godlike
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Joined: 05/17/2008 15:32:06
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szlat said that it is the lowest player alive's level*level number. so wave 16, they are 16X the lowest player's level. however it seems that when a higher level gets on after having played some, the monsters get considerably harder which leads some of us to believe that it is the average*16
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/06/2008 21:28:36
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RoadKill v3.4
Wicked Sick!
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to quote Szlat
"The monsters get set to a level of 25% of the lowest level player, plus double the wave number.
So for FodderFigure at level 562, if he is the only one left, the monsters max at (562/4)+(16*2) = 172.
All the points they split between DR and DB, so they have 172*3.5 = 602 DB and 602 DR.
So, piercing weapons will do normal damage. Other magical weapons will do 15% damage, as that is a minimum. A normal weapon will do one damage.
The monsters will be doing 1 + (602-50)/200 = nearly four times damage against you.
Have fun"
and Jefe we were all there once cept that Elite guy
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http://www.unrealcentral.com/download.php?view.167 < -- Click for my skin/model |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/06/2008 21:40:17
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Elite
Godlike
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Joined: 10/21/2007 13:24:50
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lol road, actually yes the more high level players are on the stronger the monsters become, doesnt matter if there is a low level still alive. I forgot the percentage exactly but everyone playing contributes to how powerful monsters get. I got this from experience... Once I was playing with like 6 other 200 level people and only 1 low level, what happened was the monsters (though the low level was still alive) were still extremely hard to kill. Not impossible but still very hard, a normal skaarj would need to take around 4 direct avril missiles, when at base level it should only take 1. See my point...
I also think Szlat posted something explaining this somewhere, forgot where though.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/07/2008 04:44:32
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greg11
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There is another thing though besides monster difficulty
The number of players affect the number of monsters.
The addition of another player (high level or not) could give the impression that the difficulty just went up.
This is part of satores monster pack
Code:
if ( Invasion.NumPlayers > 4 )
NewMaxMonsters *= FMin(Invasion.NumPlayers/4,2);
Basically for less than 8 players, the number of monsters go up each time a player joins.
here is the code from RPGRules
Code:
if (RPGMut.bAutoAdjustInvasionLevel && RPGMut.CurrentLowestLevelPlayer != None)
MonsterLevel += Max(0, RPGMut.CurrentLowestLevelPlayer.Level * RPGMut.InvasionAutoAdjustFactor);
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/07/2008 07:01:03
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Jefe
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RoadKill v3.4 wrote:
and Jefe we were all there once cept that Elite guy
Right, and I did most of my early leveling when the server was empty. Granted this server is a lot more low-level friendly than most and probably the most balanced. But there is always room for improvement
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The new DC server:
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/07/2008 10:24:30
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RoadKill v3.4
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Jefe wrote:
Right, and I did most of my early leveling when the server was empty. Granted this server is a lot more low-level friendly than most and probably the most balanced. But there is always room for improvement
I did most of mine when there were high lvl players on and the best thing you can do is watch , and try to learn from some of them
This is "the ONLY" server that matters so yes improvement is always welcome
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/07/2008 13:28:19
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(DC)DEMONSLAYER
Wicked Sick!
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RoadKill v3.4 wrote:
I did most of mine when there were high lvl players on and the best thing you can do is watch , and try to learn from some of them
This is "the ONLY" server that matters so yes improvement is always welcome
That has been the best advice given in many of the posts. Even I watch Elite when I'm dead, even tho I still believe he has programed a computer to play for him.
As to the difficulty level of the monsters, think of the problems that the surviving players that are a level 400 and above have to surmount. In essence, no piercing weapons=DEAD. Once in a while, we do get a lucky shot or two.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/07/2008 23:18:20
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Elite
Godlike
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LOL no programmed computers i promise...
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/07/2008 23:41:33
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JarJarsKicknButt
Killing Spree
Joined: 10/18/2008 05:22:06
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Location: Arizona
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I'm about 90% sure that I read somewhere what the monster levels are a fraction of the highest player on the servers lvl... although I CAN see where Gearguru is coming from. Personally my highest lvl char is my 32 eng JarJarKickYoButt, and if I don't make a "base" during wave 1 or 2 I'm dead. I like the challenge and all, but there is a point in which it becomes down right ridiculous. I made an AM (Yes...IDoGotMilk) solely for the purpose of making piercing weaps because I can't play otherwise anymore.
But to be perfectly honest, I'll be fine either way. I love playing on the server and will continue to do so. I'm not one to whine about it. Just deal with it, play and get better. Or find another server.
Think about it this way... playing here (especially as a low level) and surviving just makes you that much more skillful. And I have gotten much better since I started playing here. Granted, i still suck in comparison to 90% of the people here but.....
Anyways, I say if you do awesome.... if not, see ya in game!!
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/08/2008 07:28:30
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UntamedSub
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As far as leveling goes, we were all there once and believe me when I say, the majority of us didn't get the breaks the new players have now. It was ALOT harder, we didn't have ghost or regen or "anything" until level 50....we started out with nothing and had to work our way up. We didn't even have a medic class at the time, we were either lucky to get or have someone to get a healing weapon to heal ourselves or look for health on the map, amoung other classes. The server has gotten harder since then, but it is still enjoyable. Just hang in there and you will be up in levels before you know it, especially with the crowd on this server, I don't believe you will find a better crowd or place to call UT home.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/08/2008 09:53:11
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(DC)DEMONSLAYER
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UntamedSub wrote:
As far as leveling goes, we were all there once and believe me when I say, the majority of us didn't get the breaks the new players have now. It was ALOT harder, we didn't have ghost or regen or "anything" until level 50....we started out with nothing and had to work our way up. We didn't even have a medic class at the time, we were either lucky to get or have someone to get a healing weapon to heal ourselves or look for health on the map, amoung other classes. The server has gotten harder since then, but it is still enjoyable. Just hang in there and you will be up in levels before you know it, especially with the crowd on this server, I don't believe you will find a better crowd or place to call UT home.
Many players, including myself, consider the DC server to be one of the most toughest servers to play on. I know of several "pro-level" players who have come on and quit because it was too tough for them to compete.
Even tho it is rated as "experienced", the makeup of the monsters and other modifications does actually make the server an "adept" server.
As Sub said, most of the old timers did not have the help that newcomers have is moving up in levels. I came on just after the medic class was out of beta testing so I was a little luckier.
To give you an example, I play UT3 on BattleMode's server, which is listed as adept, and survive all the waves. Rarely do I survive all 16 waves here................
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Let us not fool ourselves into thinking we went to the Moon because we are pioneers, or discoverers, or adventurers. We went to the Moon because it was the militaristically expedient thing to do. Neil deGrasse Tyson
Every job is a self-portrait of the person who did it....Autograph your work with excellence. Author Unknown
UT2004
LW-DEMONSLAYER-ACTIVE
LM-DEMONMEDIC-ACTIVE
LA-DEMONMAGIC-ACTIVE
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UT3
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My skin is Graah, a reincarnation of an ancient African warrior mixed with the soul of a lion,
download: http://www.disastrousconsequences.com/dcforum/posts/list/2843.page |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/08/2008 12:24:55
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Gearguru
Joined: 11/06/2008 15:48:05
Messages: 22
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I appreciate all of the comments and advice..
I used to play and was a contributor before the monster exp boost and I guess my point was that 2 servers would be a compromise for everyone. The challenge of the high lvl server would appeal to some as would the ability to learn and grow new characters on a low to mid lvl server..If it is simply a question of shear numbers needed to keep 2 servers busy thats one thing...But to have one 'elite' server (no pun intended Elite) only really caters to certain player styles and averts new and even some old players. Just curious why this hasnt been explored. tx in advance
D
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