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11/06/2008 07:30:57
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Jefe
Godlike
Joined: 11/05/2008 22:52:53
Messages: 361
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I didn't see an introduction thread so here goes..
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I've checked out the site a few times, but here's my first post. I play as ~jefe~ currently a level 40ish medic. I played Ut2004 quite a bit when it first came out, but because of the lack of a decent computer and a large school/workload didn't start playing much again until a few months ago. I've made a few things for UT2004 over the years, and here's a partial list:
Meryl2004:
http://unrealtournament2004.filefront.com/file/Meryl_Remix_2004;30366
http://skincity.beyondunreal.com/?section=models&action=show_infos&id=430
MilkDrop Loading Screens:
http://unrealtournament2004.filefront.com/file/Jefes_Milkdrop_Loading_Screens;30368
Jefe's Loading Screens Volume 2:
http://unrealtournament2004.filefront.com/file/Jefes_Loading_Screens;30367
I'm currently working on a few things for UT2004. I'm trying my hand at mapping, and might post a beta for a GoldenEye/Perfect Dark Temple remake pretty soon. I'm a real perfectionist, and I've actually made a few n00b maps for personal use, but this would be the first I'd be comfortable releasing. I also have a skinpack that's just about ready for release, and I'd appreciate any feedback you guys could give me.
Thread at epic:
http://utforums.epicgames.com/showthread.php?p=25647435
Download: http://briefcase.yahoo.com/bc/jinpachimishima@sbcglobal.net/lst?.dir=/UT2004 (Wireframeskinpackbeta0dot3.zip)
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11/06/2008 07:41:28
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Jefe
Godlike
Joined: 11/05/2008 22:52:53
Messages: 361
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accidental double post. Where's the delete button? (':-
Also, maybe this topic would be better in the skins section. Could a mod could move it?
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11/06/2008 08:45:17
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RoadKill v3.4
Wicked Sick!
Joined: 06/03/2007 18:43:42
Messages: 1085
Location: Resurrection Hub orbiting Canada searching for More Beer
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very cool idea
what about a transparent glow/skin of a slightly different shade than the wire frame , would give it a bit more "depth"
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http://www.unrealcentral.com/download.php?view.167 < -- Click for my skin/model |
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11/06/2008 10:22:36
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Jefe
Godlike
Joined: 11/05/2008 22:52:53
Messages: 361
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RoadKill v3.4 wrote:
very cool idea
what about a transparent glow/skin of a slightly different shade than the wire frame , would give it a bit more "depth"
That's a cool idea, and might be possible. I'll check into it.
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11/11/2008 11:19:43
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Jefe
Godlike
Joined: 11/05/2008 22:52:53
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I haven't had any luck with making an additional transparent effect. I tried using a combiner, but it seems that the wireframe effect overides anything thing else you try to do. But anyway, the skins are highly visible from a distance, so it doesn't matter. If anything, adding additional effects would slow UT2004 down, since these skins are already rendered double-sided.
Here are a few new screenshots:
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11/11/2008 11:51:19
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RoadKill v3.4
Wicked Sick!
Joined: 06/03/2007 18:43:42
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very nice stuff
I took a peek at the utx file and saw it is fairly complex file for a "simpler"idea
The only way to make a transparent skin that I can think of would be to create the skeleton model inside a transparent model which equals TOO many polys
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http://www.unrealcentral.com/download.php?view.167 < -- Click for my skin/model |
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11/11/2008 13:02:18
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Jefe
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Joined: 11/05/2008 22:52:53
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RoadKill v3.4 wrote:
very nice stuff
I took a peek at the utx file and saw it is fairly complex file for a "simpler"idea
The only way to make a transparent skin that I can think of would be to create the skeleton model inside a transparent model which equals TOO many polys
I see where you're going with that idea. Basically two different meshes with their own skins, like the skelmech model. I actually had one set up like that on my bot list:
Unfortunately, that would mean a lot of extra work to add that effect. I suppose it could be done by creating new ukx files by doubling up the UT2004 models, and then skinning them to have one texture for each copy of the mesh (headskin-transparent texture model, body-wire texture model.) Doubling up the models of course would double the number of polygons, and decrease performance.
I'm pretty happy with the set as is.
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11/21/2008 00:55:10
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Jefe
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Joined: 11/05/2008 22:52:53
Messages: 361
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RoadKill v3.4 wrote:
very cool idea
what about a transparent glow/skin of a slightly different shade than the wire frame , would give it a bit more "depth"
I figured out a way to make a glow effect work, It's only noticeable close up though.
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11/21/2008 10:39:46
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RoadKill v3.4
Wicked Sick!
Joined: 06/03/2007 18:43:42
Messages: 1085
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nice matrixized Cylon lol
probably doesn't work with the skeletons just the regular body types I guess
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http://www.unrealcentral.com/download.php?view.167 < -- Click for my skin/model |
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11/24/2008 08:49:13
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Jefe
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Joined: 11/05/2008 22:52:53
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since it's a texture, it can be applied to any model
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11/24/2008 20:50:46
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RoadKill v3.4
Wicked Sick!
Joined: 06/03/2007 18:43:42
Messages: 1085
Location: Resurrection Hub orbiting Canada searching for More Beer
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what I meant is that with a skeleton it has little surface area so won't be seen as well
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http://www.unrealcentral.com/download.php?view.167 < -- Click for my skin/model |
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