Joined: 02/10/2008 20:00:40
Messages: 526
Location: Hood River, OR
Offline
Instead of spawning poison goop on a poisoned pawn could there be a poison overlay like with the null entropy weps?
Sometimes when trying to use a poison wep it would be nice to see which monsters are already being poisoned and which are not. Currently the goop smoke is very difficult to notice.
Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
Offline
Although you can only have one overlay displayed at a time. So if someone else hits it with a weapon like null entropy, you would lose the poison overlay entirely.
An alternative might be to make the goop more visible - more of it and perhaps brighter?
Don't overlay shaders not work on creatures that use finalblend materials (ie, most of them, at least most of the Unreal 1 monsters)?
The poison emitter could be made more visible without being too troublesome though. I think ideally you'd scale the size of the emitter by the creature hit (the stock emitter is pretty easily concealed by something with the girth of a queen or titan).
Joined: 02/10/2008 20:00:40
Messages: 526
Location: Hood River, OR
Offline
Szlat wrote:
Although you can only have one overlay displayed at a time. So if someone else hits it with a weapon like null entropy, you would lose the poison overlay entirely.
An alternative might be to make the goop more visible - more of it and perhaps brighter?
I was thinking about flashing the overlay briefly when the poisoninv.timer() executes.
There could be a check if another overlay exists and return that overlay afterwards, but you could run into a timing issue such as null entropy wearing off and poisoninv applying the null entropy overlay.
Modifying the goop to be more observable would be a good alternative and maybe more visually accurate since the poison overlay looks more like green electricity.
Is the null entropy the only effect that adds an overlay?
I think null is the only one that "reskins". poison makes the green cloud and freezing white cloud. the null "skin" doesn't appear on monsters though. that would be nice too.
EDIT: I take that back... healing and medic does it too