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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/07/2008 10:44:40
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Elite
Godlike
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Joined: 10/21/2007 13:24:50
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As we all know, a version of Druids 216 version has been updated. My questions are what are the things that have been updated? Will there more things that are going to be updated with that version or will we have to wait for version 217?
As far as I know 216 has:
Bolt and Beam cant be used with triple or double
A 3 second timer to bolt and beam
Is this it or were there more things added?
Like what about:
Defense sentinel gives xp?
The recent mentioning of the scoreboard showing xp?
And a few others that I might have failed to mention...
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WM: 383 Elite_Guard(AI)
AM: 381 Elite_Junkie(AI)
MM: 382 Elite_Medic(AI)
EN: 384 Elite_Engine(AI)
My skin: Elite(AI)
Most rocket launcher kills: 459 |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/07/2008 12:16:26
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Szlat
Wicked Sick!
Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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Changes in DruidsRPG216.
Lightning Bolt
Limited to 100 damage (before DB/DR) in non-invasion games.
No longer works with the double or triple damage.
A miss now costs 10 adrenaline.
Has a 3 second recharge time before it can be re-used
Damage reduced to 3 per adrenaline
Lightning Beam
Limited to 100 damage (before DB/DR) in non-invasion games.
No longer works with the double or triple damage.
There is now a 3 second recharge time on the beam.
Spheres
Healing sphere cost is now 9 adrenaline per second
Invulnerability sphere cost is 18 adrenaline
Damage sphere cost is now 12 per second.
Blasts
Damage at the centre of a MegaBlast increased to 1300 from 1200, so it can take out a Metal Titan. The range has also been increased slightly, but a 60 second timer has been added
PoisonBlast cost reduced to 150
FreezeBomb cost reduced to 75
Defense Sentinel
Defense sentinels will get a small amount of xp for shooting out projectiles. 0.066 xp per projectile
Bug Fix
Fix put in to stop Poison Queens null entropying turrets
There will be no more changes in DruidsRPG216. There is only ever one release of each version.
The next version, DruidsRPG217, is likely to have the following changes - if Druid agrees:
Bolt and Beam no longer disabled with the double or triple, but only doing normal damage. So a bolt with 100 adrenaline will always do 300 damage regardless of if you have the double or triple running
Modified scoreboard showing class and XP
Slight change to HUD to show medics as a bigger blue dot. Long term this may be a blue cross. May also have changes like a smaller dot for friendly monsters.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/10/2008 16:14:16
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greg11
Wicked Sick!
Joined: 02/10/2008 20:00:40
Messages: 526
Location: Hood River, OR
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At what point does 217 no longer get updates, and new updates get applied to 218? Does it happen when dru implements 217, or do you have to apply updates to 218 regardless of if 217 implemented?
Also how are bugs being tracked? Is there a summary of the outstanding bugs?
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/10/2008 16:21:06
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Szlat
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Joined: 05/18/2005 18:32:41
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You can get all sorts of problems having different versions of the same file. Therefore, there are not different versions. There is only ever one build of a file. There was one DruidsRPG215. There is one DruidsRPG216. There will be one, and only one, DruidsRPG217.
We store changes in a version control system, and progressively add changes to this development build. It never gets a number. When it is fit for public release, it gets built into the next number, and then runs on DC.
It then never changes. Any mods/fixes/tweaks get put in the next version.
So the changes listed above went live all at the same time - when ever 216 was built.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/11/2008 21:00:58
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Elite
Godlike
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Joined: 10/21/2007 13:24:50
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Hopefully with all of these compliments your getting on the radar, youll add the rpg 217 faster (hopefully) . Seems really interesting. Cant wait till you realease it
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WM: 383 Elite_Guard(AI)
AM: 381 Elite_Junkie(AI)
MM: 382 Elite_Medic(AI)
EN: 384 Elite_Engine(AI)
My skin: Elite(AI)
Most rocket launcher kills: 459 |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/11/2008 23:07:35
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greg11
Wicked Sick!
Joined: 02/10/2008 20:00:40
Messages: 526
Location: Hood River, OR
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Elite wrote:
Hopefully with all of these compliments your getting on the radar, youll add the rpg 217 faster (hopefully) . Seems really interesting. Cant wait till you realease it
Druid determines when it is released.
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