Author |
Message |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 05/25/2008 17:21:14
|
Wail
Rampage
Joined: 09/20/2007 21:14:41
Messages: 183
Offline
|
Earlier today I was doing some testing to see what would happen if I used an artifact (Electromagnet or Boots of Flight) that changes my pawn's physics type, and their interaction with water volumes. I have been planning on making a weapon "of Flight" that grants a Pawn PHYS_Flying, but I wanted to know what sort of interaction the weapon might have with physics volumes that could change a pawn's Physics (ie, water volume).
Apparently, Boots of Flight activate and work fine in water. In fact, I think I actually moved faster in water, oddly enough. However, if you turn the boots off in water, you are stuck and cannot move. The only way to move again is to reactivate the boots. If you deactivate the boots while out of water, you are fine.
The Electromagnet has similar issues while in water. When I activated / attempted to activate the Electromagnet in water, I became stuck and unable to move. I think I had to use the Boots of Flight to move myself again. Looking at the DruidsArtifactSpider code, it looks like the Electromagnet shouldn't work at all when the player is in water, but that leaves me confused as to why I would become "Stuck" when activating the electromagnet, since presumably it shouldn't have done anything.
I was doing the testing with the Electromagnet in one of the later waves and so was a little preoccupied. If I get an opportunity soon, I want to test this again, and make sure I test what happens when activating the artifact in the water, and also what happens when activating it outside of the water and then entering water.
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 05/25/2008 23:17:09
|
Trooper
Godlike
![[Avatar]](/dcforum/images/avatar/b706835de79a2b4e80506f582af3676a.jpg)
Joined: 05/17/2008 15:32:06
Messages: 367
Location: t3h interwebz
Offline
|
my guess about the electromagnet sticking you when activated is this... it sticks to the surface you are on... in water... thats EVERYTHING!... so you stick to everything making you unable to move since you are stuck to the 6 walls of water surrounding your char. also I am wondering where I can see this code so I can see some things for myself and learn some more about it.
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 05/27/2008 04:30:19
|
BotFodder
Wicked Sick!
![[Avatar]](/dcforum/images/avatar/6ea2ef7311b482724a9b7b0bc0dd85c6.jpg)
Joined: 01/13/2006 15:23:41
Messages: 1239
Location: Florida
Offline
|
Start with:
http://ericdives.com/UT2004-UnCodex/ut2004rpg/artifactflight.html
and
http://ericdives.com/UT2004-UnCodex/druidsrpgcvs/druidartifactspider.html
Please note that this UnCodex copy of druidsrpgcvs hasn't been updated in a good long time. It's also possible (but unlikely) that if the traffic my site gets starts hitting it's monthly limit and is mostly due to the UnCodex stuff, I'll be removing it (as that's *not* why EricDives.com exists).
|
I use the Futurama Prof. Farnsworth Skin: http://www.disastrousconsequences.com/dcforum/posts/list/1595.page
WM: (DC)BotFodder 170
MM: (DC)BotDoctor 141
AM: (DC)BotBooster 147
http://ericdives.com/ - My DC Newbie FAQ: http://tinyurl.com/lz229
Twitter: http://twitter.com/ericdives |
|
 |
|
|
|