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Question on bot levels  XML
Forum Index -> Druids RPG
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gopostal



Joined: 05/03/2008 06:41:50
Messages: 11
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Hey guys. Awesome server, really fantastic modding too. Well done.

I admin a very small RPG DM server for a group of my friends. We have recently switched to druids and very much like the format (can't wait for the update!). My question is this: Is there a mod/way/code that will allow limiting the bot levels somehow? Ideally I'd like to "lock" the bots to a certain level and allow the players free access to level-up.

I had no trouble altering the calls in ut2004rpg to do this, and locked them to level 25. Not surprisingly, I cannot activate the druid mod while our "sort of" custom rpg is running, so it's either/or. Is there a way to run the stock ut2004rpg & stock druid and still lock the bot levels?

My apologies if this is posted in the incorrect forum. The development board has no new posts this year, so I'm thinking it may be a little slow there

Thanks for all your hard work too. I've spent the last six months dabbling in rpg code and I have NEVER seen a UT mod that requires so much work outside of a TC. Another coder can truely appreciate the effort it requires to get the things to work well in rpg, so thank you.
gopostal



Joined: 05/03/2008 06:41:50
Messages: 11
Offline

OK, I know it's bad form to reply to yourself, but I found the answer. Like most things, I made it MUCH harder than it needed to be.
All I had to do was remove the ini file and let the mod generate a new one. I then set up the mod the way I wanted it (without bots) and pulled this new ini off the server. I went into the server and culled the bot list down to 20 and these 20 I added to the bottom of the ini with a fresh entry for each at level 30, but I set needed EXP for next level to 9999999, effectively locking them to level 30 for a loooong time. After adding my old list human players to the new list I am set.

I apologize if this is considered too spammy. I have actually googled this quite a lot and never found this answer, so I thought it might be good to post it for the next "overanalyzer" who comes along. (Thanks to BattleMode at BigBattleServers for this answer.)
 
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