This is the second time I have gotten this Error.. >_> yeah.. When this happened an engi was boosting my sheild.
Code:
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2995 MHz with 1022MB RAM
Video: RADEON X600 256MB HyperMemory (6534)
CreateTexture failed(8007000E).
History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetShaderMaterial <- FD3DRenderInterface::SetMaterial <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UCanvas:
rawActor <- UCanvas::execDrawActor <- (EngineerLinkGun CTF-PhaseShift.EngineerLinkGun @ Function Engine.Weapon.RenderOverlays : 0455) <- UObject:
rocessEvent <- (RPGHUDInvasion CTF-PhaseShift.RPGHUDInvasion, Function Engine.HUD.PostRender) <- FPlayerSceneNode::Render <- UGameEngine:
raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Phase Shift <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free